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			167 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  tiles_editor_plugin.h                                                 */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef TILES_EDITOR_PLUGIN_H
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| #define TILES_EDITOR_PLUGIN_H
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| 
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| #include "editor/plugins/editor_plugin.h"
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| 
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| #include "tile_map_layer_editor.h"
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| #include "tile_set_editor.h"
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| 
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| class TilesEditorUtils : public Object {
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| 	GDCLASS(TilesEditorUtils, Object);
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| 
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| 	static TilesEditorUtils *singleton;
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| 
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| public:
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| 	enum SourceSortOption {
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| 		SOURCE_SORT_ID = 0,
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| 		SOURCE_SORT_ID_REVERSE,
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| 		SOURCE_SORT_NAME,
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| 		SOURCE_SORT_NAME_REVERSE,
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| 		SOURCE_SORT_MAX
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| 	};
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| 
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| private:
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| 	// For synchronization.
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| 	int atlas_sources_lists_current = 0;
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| 	float atlas_view_zoom = 1.0;
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| 	Vector2 atlas_view_scroll;
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| 
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| 	// Source sorting.
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| 	int source_sort = SOURCE_SORT_ID;
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| 
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| 	struct SourceNameComparator {
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| 		static Ref<TileSet> tile_set;
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| 		bool operator()(const int &p_a, const int &p_b) const;
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| 	};
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| 
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| 	// Patterns preview generation.
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| 	struct QueueItem {
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| 		Ref<TileSet> tile_set;
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| 		Ref<TileMapPattern> pattern;
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| 		Callable callback;
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| 	};
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| 	List<QueueItem> pattern_preview_queue;
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| 	Mutex pattern_preview_mutex;
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| 	Semaphore pattern_preview_sem;
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| 	Thread pattern_preview_thread;
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| 	SafeFlag pattern_thread_exit;
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| 	SafeFlag pattern_thread_exited;
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| 	Semaphore pattern_preview_done;
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| 	void _preview_frame_started();
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| 	void _pattern_preview_done();
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| 	static void _thread_func(void *ud);
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| 	void _thread();
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| 
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| public:
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| 	_FORCE_INLINE_ static TilesEditorUtils *get_singleton() { return singleton; }
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| 
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| 	// Pattern preview API.
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| 	void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
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| 
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| 	// To synchronize the atlas sources lists.
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| 	void set_sources_lists_current(int p_current);
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| 	void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button);
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| 
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| 	void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
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| 	void synchronize_atlas_view(Object *p_current);
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| 
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| 	// Sorting.
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| 	void set_sorting_option(int p_option);
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| 	List<int> get_sorted_sources(const Ref<TileSet> p_tile_set) const;
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| 
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| 	// Misc.
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| 	void display_tile_set_editor_panel();
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| 
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| 	static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
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| 
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| 	TilesEditorUtils();
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| 	~TilesEditorUtils();
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| };
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| 
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| class TileMapEditorPlugin : public EditorPlugin {
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| 	GDCLASS(TileMapEditorPlugin, EditorPlugin);
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| 
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| 	TileMapLayerEditor *editor = nullptr;
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| 	Button *button = nullptr;
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| 	ObjectID tile_map_layer_id;
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| 	ObjectID tile_map_group_id; // Allow keeping the layer selector up to date.
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| 
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| 	bool tile_map_changed_needs_update = false;
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| 	ObjectID tile_set_id; // The TileSet associated with the TileMap.
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| 
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| 	void _tile_map_layer_changed();
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| 	void _tile_map_layer_removed();
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| 	void _update_tile_map();
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| 	void _select_layer(const StringName &p_name);
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| 
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| 	void _edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector);
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| 	void _edit_tile_map(TileMap *p_tile_map);
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| 
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| protected:
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| 	void _notification(int p_notification);
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| 
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| public:
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
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| 	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
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| 
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| 	void hide_editor();
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| 	bool is_editor_visible() const;
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| 
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| 	TileMapEditorPlugin();
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| 	~TileMapEditorPlugin();
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| };
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| 
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| class TileSetEditorPlugin : public EditorPlugin {
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| 	GDCLASS(TileSetEditorPlugin, EditorPlugin);
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| 
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| 	TileSetEditor *editor = nullptr;
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| 	Button *button = nullptr;
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| 
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| 	ObjectID edited_tileset;
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| 
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| public:
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	ObjectID get_edited_tileset() const;
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| 
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| 	TileSetEditorPlugin();
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| 	~TileSetEditorPlugin();
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| };
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| 
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| #endif // TILES_EDITOR_PLUGIN_H
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