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- Change TFM and LangVersion - Better exception throwing (CA1510, CA1512, CA1513) - Better exception utility method definition (CA1859) - Prefer comparing `.Count` over calling `.Any()` (CA1860) - Prefer `.AsSpan()` over `.Substring()` (CA1846) - Add a few more `scoped` - Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()` - Use delegate instead of delegate pointer in variant generic conversions - Enable EnforceExtendedAnalyzerRules in source generator projects - Disable CS8981 on structs named movable in Godot.NativeInterop
18 lines
495 B
XML
18 lines
495 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<!-- To generate the .runtimeconfig.json file-->
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RollForward>LatestMajor</RollForward>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotSharp\GodotSharp.csproj" />
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</ItemGroup>
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</Project>
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