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			168 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  polygon_2d.h                                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef POLYGON_2D_H
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| #define POLYGON_2D_H
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| 
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| #include "scene/2d/node_2d.h"
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| 
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| class NavigationPolygon;
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| class NavigationMeshSourceGeometryData2D;
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| 
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| class Polygon2D : public Node2D {
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| 	GDCLASS(Polygon2D, Node2D);
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| 
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| 	Vector<Vector2> polygon;
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| 	Vector<Vector2> uv;
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| 	Vector<Color> vertex_colors;
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| 	Array polygons;
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| 	int internal_vertices = 0;
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| 
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| 	struct Bone {
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| 		NodePath path;
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| 		Vector<float> weights;
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| 	};
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| 
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| 	Vector<Bone> bone_weights;
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| 
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| 	Color color = Color(1, 1, 1);
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| 	Ref<Texture2D> texture;
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| 
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| 	Size2 tex_scale = Vector2(1, 1);
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| 	Vector2 tex_ofs;
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| 	bool tex_tile = true;
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| 	real_t tex_rot = 0.0;
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| 	bool invert = false;
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| 	real_t invert_border = 100.0;
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| 	bool antialiased = false;
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| 
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| 	Vector2 offset;
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| 	mutable bool rect_cache_dirty = true;
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| 	mutable Rect2 item_rect;
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| 
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| 	NodePath skeleton;
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| 	ObjectID current_skeleton_id;
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| 
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| 	Array _get_bones() const;
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| 	void _set_bones(const Array &p_bones);
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| 
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| 	void _skeleton_bone_setup_changed();
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| 
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| 	RID mesh;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 	void _validate_property(PropertyInfo &p_property) const;
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| 
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| public:
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| #ifdef TOOLS_ENABLED
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| 	virtual Dictionary _edit_get_state() const override;
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| 	virtual void _edit_set_state(const Dictionary &p_state) override;
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| 
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| 	virtual void _edit_set_pivot(const Point2 &p_pivot) override;
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| 	virtual Point2 _edit_get_pivot() const override;
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| 	virtual bool _edit_use_pivot() const override;
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| #endif // TOOLS_ENABLED
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| 
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| #ifdef DEBUG_ENABLED
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| 	virtual Rect2 _edit_get_rect() const override;
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| 	virtual bool _edit_use_rect() const override;
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| 
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| 	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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| #endif // DEBUG_ENABLED
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| 
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| 	void set_polygon(const Vector<Vector2> &p_polygon);
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| 	Vector<Vector2> get_polygon() const;
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| 
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| 	void set_internal_vertex_count(int p_count);
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| 	int get_internal_vertex_count() const;
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| 
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| 	void set_uv(const Vector<Vector2> &p_uv);
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| 	Vector<Vector2> get_uv() const;
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| 
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| 	void set_polygons(const Array &p_polygons);
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| 	Array get_polygons() const;
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| 
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| 	void set_color(const Color &p_color);
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| 	Color get_color() const;
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| 
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| 	void set_vertex_colors(const Vector<Color> &p_colors);
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| 	Vector<Color> get_vertex_colors() const;
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| 
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| 	void set_texture(const Ref<Texture2D> &p_texture);
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| 	Ref<Texture2D> get_texture() const;
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| 
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| 	void set_texture_offset(const Vector2 &p_offset);
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| 	Vector2 get_texture_offset() const;
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| 
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| 	void set_texture_rotation(real_t p_rot);
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| 	real_t get_texture_rotation() const;
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| 
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| 	void set_texture_scale(const Size2 &p_scale);
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| 	Size2 get_texture_scale() const;
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| 
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| 	void set_invert(bool p_invert);
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| 	bool get_invert() const;
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| 
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| 	void set_antialiased(bool p_antialiased);
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| 	bool get_antialiased() const;
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| 
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| 	void set_invert_border(real_t p_invert_border);
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| 	real_t get_invert_border() const;
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| 
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| 	void set_offset(const Vector2 &p_offset);
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| 	Vector2 get_offset() const;
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| 
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| 	void add_bone(const NodePath &p_path = NodePath(), const Vector<float> &p_weights = Vector<float>());
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| 	int get_bone_count() const;
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| 	NodePath get_bone_path(int p_index) const;
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| 	Vector<float> get_bone_weights(int p_index) const;
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| 	void erase_bone(int p_idx);
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| 	void clear_bones();
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| 	void set_bone_weights(int p_index, const Vector<float> &p_weights);
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| 	void set_bone_path(int p_index, const NodePath &p_path);
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| 
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| 	void set_skeleton(const NodePath &p_skeleton);
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| 	NodePath get_skeleton() const;
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| 
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| private:
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| 	static Callable _navmesh_source_geometry_parsing_callback;
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| 	static RID _navmesh_source_geometry_parser;
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| 
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| public:
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| 	static void navmesh_parse_init();
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| 	static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);
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| 
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| 	Polygon2D();
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| 	~Polygon2D();
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| };
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| 
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| #endif // POLYGON_2D_H
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