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			131 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  sprite_2d.h                                                           */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef SPRITE_2D_H
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| #define SPRITE_2D_H
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| 
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| #include "scene/2d/node_2d.h"
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| #include "scene/resources/texture.h"
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| 
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| class Sprite2D : public Node2D {
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| 	GDCLASS(Sprite2D, Node2D);
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| 
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| 	Ref<Texture2D> texture;
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| 	Color specular_color;
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| 	real_t shininess = 0.0;
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| 
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| 	bool centered = true;
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| 	Point2 offset;
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| 
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| 	bool hflip = false;
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| 	bool vflip = false;
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| 	bool region_enabled = false;
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| 	Rect2 region_rect;
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| 	bool region_filter_clip_enabled = false;
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| 
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| 	int frame = 0;
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| 
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| 	int vframes = 1;
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| 	int hframes = 1;
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| 
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| 	void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
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| 
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| 	void _texture_changed();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 
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| 	static void _bind_methods();
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| 
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| 	void _validate_property(PropertyInfo &p_property) const;
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| 
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| public:
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| #ifdef TOOLS_ENABLED
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| 	virtual Dictionary _edit_get_state() const override;
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| 	virtual void _edit_set_state(const Dictionary &p_state) override;
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| 
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| 	virtual void _edit_set_pivot(const Point2 &p_pivot) override;
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| 	virtual Point2 _edit_get_pivot() const override;
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| 	virtual bool _edit_use_pivot() const override;
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| #endif // TOOLS_ENABLED
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| 
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| #ifdef DEBUG_ENABLED
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| 	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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| 
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| 	virtual Rect2 _edit_get_rect() const override;
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| 	virtual bool _edit_use_rect() const override;
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| #endif // DEBUG_ENABLED
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| 
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| 	bool is_pixel_opaque(const Point2 &p_point) const;
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| 
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| 	void set_texture(const Ref<Texture2D> &p_texture);
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| 	Ref<Texture2D> get_texture() const;
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| 
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| 	void set_centered(bool p_center);
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| 	bool is_centered() const;
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| 
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| 	void set_offset(const Point2 &p_offset);
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| 	Point2 get_offset() const;
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| 
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| 	void set_flip_h(bool p_flip);
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| 	bool is_flipped_h() const;
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| 
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| 	void set_flip_v(bool p_flip);
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| 	bool is_flipped_v() const;
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| 
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| 	void set_region_enabled(bool p_enabled);
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| 	bool is_region_enabled() const;
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| 
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| 	void set_region_filter_clip_enabled(bool p_enabled);
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| 	bool is_region_filter_clip_enabled() const;
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| 
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| 	void set_region_rect(const Rect2 &p_region_rect);
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| 	Rect2 get_region_rect() const;
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| 
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| 	void set_frame(int p_frame);
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| 	int get_frame() const;
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| 
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| 	void set_frame_coords(const Vector2i &p_coord);
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| 	Vector2i get_frame_coords() const;
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| 
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| 	void set_vframes(int p_amount);
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| 	int get_vframes() const;
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| 
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| 	void set_hframes(int p_amount);
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| 	int get_hframes() const;
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| 
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| 	Rect2 get_rect() const;
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| 	virtual Rect2 get_anchorable_rect() const override;
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| 
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| 	Sprite2D();
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| 	~Sprite2D();
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| };
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| 
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| #endif // SPRITE_2D_H
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