godot/scene/2d/tile_map_layer.cpp
Caleb Cassady 7404873b66 Fix TileMapLayer bug where dirty cells could be marked twice
When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.

This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00

3500 lines
136 KiB
C++

/**************************************************************************/
/* tile_map_layer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#include "tile_map_layer.h"
#include "core/io/marshalls.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/control.h"
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
Callable TileMapLayer::_navmesh_source_geometry_parsing_callback;
RID TileMapLayer::_navmesh_source_geometry_parser;
#ifdef DEBUG_ENABLED
/////////////////////////////// Debug //////////////////////////////////////////
constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
return Vector2i(
p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
}
void TileMapLayer::_debug_update(bool p_force_cleanup) {
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
if (forced_cleanup) {
for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
// Free the quadrant.
Ref<DebugQuadrant> &debug_quadrant = kv.value;
if (debug_quadrant->canvas_item.is_valid()) {
rs->free(debug_quadrant->canvas_item);
}
}
debug_quadrant_map.clear();
_debug_was_cleaned_up = true;
return;
}
// Check if anything is dirty, in such a case, redraw debug.
bool anything_changed = false;
for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
if (dirty.flags[i]) {
anything_changed = true;
break;
}
}
// List all debug quadrants to update, creating new ones if needed.
SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
if (_debug_was_cleaned_up || anything_changed) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
CellData &cell_data = kv.value;
_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
}
}
// Update those quadrants.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
// Check if the quadrant has a tile.
bool has_a_tile = false;
RID &ci = debug_quadrant.canvas_item;
for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
has_a_tile = true;
break;
}
}
if (has_a_tile) {
// Update the quadrant.
if (ci.is_valid()) {
rs->canvas_item_clear(ci);
} else {
ci = rs->canvas_item_create();
if (needs_set_not_interpolated) {
rs->canvas_item_set_interpolated(ci, false);
}
rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
rs->canvas_item_set_parent(ci, get_canvas_item());
}
const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
Transform2D xform(0, quadrant_pos);
rs->canvas_item_set_transform(ci, xform);
for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
_rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
_physics_draw_cell_debug(ci, quadrant_pos, cell_data);
_navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
_scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
}
}
} else {
// Free the quadrant.
if (ci.is_valid()) {
rs->free(ci);
}
quadrant_list_element->remove_from_list();
debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
}
quadrant_list_element = next_quadrant_list_element;
}
dirty_debug_quadrant_list.clear();
_debug_was_cleaned_up = false;
}
void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
if (!debug_quadrant_map.has(quadrant_coords)) {
// Create a new quadrant and add it to the quadrant map.
Ref<DebugQuadrant> new_quadrant;
new_quadrant.instantiate();
new_quadrant->quadrant_coords = quadrant_coords;
debug_quadrant_map[quadrant_coords] = new_quadrant;
}
// Add the cell to its quadrant, if it is not already in there.
Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
if (!r_cell_data.debug_quadrant_list_element.in_list()) {
debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
}
// Mark the quadrant as dirty.
if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Rendering //////////////////////////////////////
void TileMapLayer::_rendering_update(bool p_force_cleanup) {
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
// ----------- Layer level processing -----------
if (!forced_cleanup) {
// Modulate the layer.
Color layer_modulate = get_modulate();
#ifdef TOOLS_ENABLED
if (highlight_mode == HIGHLIGHT_MODE_BELOW) {
layer_modulate = layer_modulate.darkened(0.5);
} else if (highlight_mode == HIGHLIGHT_MODE_ABOVE) {
layer_modulate = layer_modulate.darkened(0.5);
layer_modulate.a *= 0.3;
}
#endif // TOOLS_ENABLED
rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate);
}
// ----------- Quadrants processing -----------
// List all rendering quadrants to update, creating new ones if needed.
SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
// Check if anything changed that might change the quadrant shape.
// If so, recreate everything.
bool quadrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_SET] ||
(is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM])) ||
(!is_y_sort_enabled() && dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE]);
// Free all quadrants.
if (forced_cleanup || quadrant_shape_changed) {
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->free(ci);
}
}
kv.value->cells.clear();
}
rendering_quadrant_map.clear();
_rendering_was_cleaned_up = true;
}
if (!forced_cleanup) {
// List all quadrants to update, recreating them if needed.
if (dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
CellData &cell_data = kv.value;
_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
}
}
// Update all dirty quadrants.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
// Check if the quadrant has a tile.
bool has_a_tile = false;
for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
has_a_tile = true;
break;
}
}
if (has_a_tile) {
// Process the quadrant.
// First, clear the quadrant's canvas items.
for (RID &ci : rendering_quadrant->canvas_items) {
rs->free(ci);
}
rendering_quadrant->canvas_items.clear();
// Sort the quadrant cells.
if (is_y_sort_enabled() && x_draw_order_reversed) {
rendering_quadrant->cells.sort_custom<CellDataYSortedXReversedComparator>();
} else {
rendering_quadrant->cells.sort();
}
// Those allow to group cell per material or z-index.
Ref<Material> prev_material;
int prev_z_index = 0;
RID prev_ci;
for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
CellData &cell_data = *cell_data_quadrant_list_element->self();
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
// Get the tile data.
const TileData *tile_data;
if (cell_data.runtime_tile_data_cache) {
tile_data = cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
}
Ref<Material> mat = tile_data->get_material();
int tile_z_index = tile_data->get_z_index();
// Quandrant pos.
// --- CanvasItems ---
RID ci;
// Check if the material or the z_index changed.
if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
// If so, create a new CanvasItem.
ci = rs->canvas_item_create();
if (needs_set_not_interpolated) {
rs->canvas_item_set_interpolated(ci, false);
}
if (mat.is_valid()) {
rs->canvas_item_set_material(ci, mat->get_rid());
}
rs->canvas_item_set_parent(ci, get_canvas_item());
rs->canvas_item_set_use_parent_material(ci, mat.is_null());
Transform2D xform(0, rendering_quadrant->canvas_items_position);
rs->canvas_item_set_transform(ci, xform);
rs->canvas_item_set_light_mask(ci, get_light_mask());
rs->canvas_item_set_z_as_relative_to_parent(ci, true);
rs->canvas_item_set_z_index(ci, tile_z_index);
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rendering_quadrant->canvas_items.push_back(ci);
prev_ci = ci;
prev_material = mat;
prev_z_index = tile_z_index;
} else {
// Keep the same canvas_item to draw on.
ci = prev_ci;
}
const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords);
// Random animation offset.
real_t random_animation_offset = 0.0;
if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
Array to_hash;
to_hash.push_back(local_tile_pos);
to_hash.push_back(get_instance_id()); // Use instance id as a random hash
random_animation_offset = RandomPCG(to_hash.hash()).randf();
}
// Drawing the tile in the canvas item.
draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset);
}
// Reset physics interpolation for any recreated canvas items.
if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
for (const RID &ci : rendering_quadrant->canvas_items) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
} else {
// Free the quadrant.
for (const RID &ci : rendering_quadrant->canvas_items) {
if (ci.is_valid()) {
rs->free(ci);
}
}
rendering_quadrant->cells.clear();
rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
}
quadrant_list_element = next_quadrant_list_element;
}
dirty_rendering_quadrant_list.clear();
// Reset the drawing indices.
{
int index = -(int64_t)0x80000000; // Always must be drawn below children.
// Sort the quadrants coords per local coordinates.
RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
}
// Sort the quadrants.
for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
for (const RID &ci : E.value->canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
}
}
// Updates on rendering changes.
if (dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] ||
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] ||
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] ||
dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) {
for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
for (const RID &ci : rendering_quadrant->canvas_items) {
rs->canvas_item_set_light_mask(ci, get_light_mask());
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rs->canvas_item_set_self_modulate(ci, get_self_modulate());
}
}
}
}
// ----------- Occluders processing -----------
if (forced_cleanup || !occlusion_enabled) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_rendering_occluders_clear_cell(kv.value);
}
} else {
if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_rendering_occluders_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_rendering_occluders_update_cell(cell_data);
}
}
}
// -----------
// Mark the rendering state as up to date.
_rendering_was_cleaned_up = forced_cleanup || !occlusion_enabled;
}
void TileMapLayer::_rendering_notification(int p_what) {
RenderingServer *rs = RenderingServer::get_singleton();
if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (tile_set.is_valid()) {
Transform2D tilemap_xform = get_global_transform();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (const LocalVector<RID> &polygons : cell_data.occluders) {
for (const RID &rid : polygons) {
if (rid.is_null()) {
continue;
}
Transform2D xform(0, tile_set->map_to_local(kv.key));
rs->canvas_light_occluder_attach_to_canvas(rid, get_canvas());
rs->canvas_light_occluder_set_transform(rid, tilemap_xform * xform);
}
}
}
}
} else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
}
}
}
}
void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
// Check if the cell is valid and retrieve its y_sort_origin.
bool is_valid = false;
int tile_y_sort_origin = 0;
TileSetSource *source;
if (tile_set->has_source(r_cell_data.cell.source_id)) {
source = *tile_set->get_source(r_cell_data.cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
is_valid = true;
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
}
tile_y_sort_origin = tile_data->get_y_sort_origin();
}
}
if (is_valid) {
// Get the quadrant coords.
Vector2 canvas_items_position;
Vector2i quadrant_coords;
if (is_y_sort_enabled()) {
canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
quadrant_coords = canvas_items_position * 100;
} else {
const Vector2i &coords = r_cell_data.coords;
// Rounding down, instead of simply rounding towards zero (truncating).
quadrant_coords = Vector2i(
coords.x > 0 ? coords.x / rendering_quadrant_size : (coords.x - (rendering_quadrant_size - 1)) / rendering_quadrant_size,
coords.y > 0 ? coords.y / rendering_quadrant_size : (coords.y - (rendering_quadrant_size - 1)) / rendering_quadrant_size);
canvas_items_position = tile_set->map_to_local(rendering_quadrant_size * quadrant_coords);
}
Ref<RenderingQuadrant> rendering_quadrant;
if (rendering_quadrant_map.has(quadrant_coords)) {
// Reuse existing rendering quadrant.
rendering_quadrant = rendering_quadrant_map[quadrant_coords];
} else {
// Create a new rendering quadrant.
rendering_quadrant.instantiate();
rendering_quadrant->quadrant_coords = quadrant_coords;
rendering_quadrant->canvas_items_position = canvas_items_position;
rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
}
// Mark the old quadrant as dirty (if it exists).
if (r_cell_data.rendering_quadrant.is_valid()) {
if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
}
}
// Remove the cell from that quadrant.
if (r_cell_data.rendering_quadrant_list_element.in_list()) {
r_cell_data.rendering_quadrant_list_element.remove_from_list();
}
// Add the cell to its new quadrant.
r_cell_data.rendering_quadrant = rendering_quadrant;
r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
// Add the new quadrant to the dirty quadrant list.
if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
}
} else {
Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
// Remove the cell from its quadrant.
r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
if (r_cell_data.rendering_quadrant_list_element.in_list()) {
rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
}
if (rendering_quadrant.is_valid()) {
// Add the quadrant to the dirty quadrant list.
if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
}
}
}
}
void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
RenderingServer *rs = RenderingServer::get_singleton();
// Free the occluders.
for (const LocalVector<RID> &polygons : r_cell_data.occluders) {
for (const RID &rid : polygons) {
rs->free(rid);
}
}
r_cell_data.occluders.clear();
}
void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
RenderingServer *rs = RenderingServer::get_singleton();
// Free unused occluders then resize the occluder array.
for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
for (const RID &occluder_id : r_cell_data.occluders[i]) {
if (occluder_id.is_valid()) {
rs->free(occluder_id);
}
}
}
r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
TileSetSource *source;
if (tile_set->has_source(r_cell_data.cell.source_id)) {
source = *tile_set->get_source(r_cell_data.cell.source_id);
if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the tile data.
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
}
// Transform flags.
bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Create, update or clear occluders.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
LocalVector<RID> &occluders = r_cell_data.occluders[occlusion_layer_index];
// Free unused occluders then resize the occluders array.
for (uint32_t i = tile_data->get_occluder_polygons_count(occlusion_layer_index); i < r_cell_data.occluders[occlusion_layer_index].size(); i++) {
RID occluder_id = occluders[i];
if (occluder_id.is_valid()) {
rs->free(occluder_id);
}
}
occluders.resize(tile_data->get_occluder_polygons_count(occlusion_layer_index));
for (uint32_t occlusion_polygon_index = 0; occlusion_polygon_index < occluders.size(); occlusion_polygon_index++) {
RID &occluder = occluders[occlusion_polygon_index];
Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index);
if (occluder_polygon.is_valid()) {
// Create or update occluder.
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
if (!occluder.is_valid()) {
occluder = rs->canvas_light_occluder_create();
if (needs_set_not_interpolated) {
rs->canvas_light_occluder_set_interpolated(occluder, false);
}
}
rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index, flip_h, flip_v, transpose)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index));
} else {
// Clear occluder.
if (occluder.is_valid()) {
rs->free(occluder);
occluder = RID();
}
}
}
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_rendering_occluders_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
ERR_FAIL_COND(tile_set.is_null());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for tiles needing one.
RenderingServer *rs = RenderingServer::get_singleton();
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (atlas_source->get_runtime_texture().is_null() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.get_atlas_coords());
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Physics //////////////////////////////////////
void TileMapLayer::_physics_update(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !collision_enabled || !is_inside_tree() || tile_set.is_null();
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_physics_clear_cell(kv.value);
}
} else {
if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_physics_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_physics_update_cell(cell_data);
}
}
}
// -----------
// Mark the physics state as up to date.
_physics_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_physics_notification(int p_what) {
Transform2D gl_transform = get_global_transform();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
switch (p_what) {
case NOTIFICATION_TRANSFORM_CHANGED:
// Move the collisison shapes along with the TileMap.
if (is_inside_tree() && tile_set.is_valid()) {
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (RID body : cell_data.bodies) {
if (body.is_valid()) {
Transform2D xform(0, tile_set->map_to_local(kv.key));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
break;
case NOTIFICATION_ENTER_TREE:
// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
if (is_inside_tree()) {
RID space = get_world_2d()->get_space();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (RID body : cell_data.bodies) {
if (body.is_valid()) {
ps->body_set_space(body, space);
}
}
}
}
}
}
void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
// Clear bodies.
for (RID body : r_cell_data.bodies) {
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
}
}
r_cell_data.bodies.clear();
}
void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
Transform2D gl_transform = get_global_transform();
RID space = get_world_2d()->get_space();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
// Recreate bodies and shapes.
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
// Transform flags.
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Free unused bodies then resize the bodies array.
for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
RID &body = r_cell_data.bodies[i];
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
body = RID();
}
}
r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
real_t physics_priority = tile_set->get_physics_layer_collision_priority(tile_set_physics_layer);
RID body = r_cell_data.bodies[tile_set_physics_layer];
if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
// No body needed, free it if it exists.
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
}
body = RID();
} else {
// Create or update the body.
if (!body.is_valid()) {
body = ps->body_create();
}
bodies_coords[body] = r_cell_data.coords;
ps->body_set_mode(body, use_kinematic_bodies ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
ps->body_set_collision_layer(body, physics_layer);
ps->body_set_collision_mask(body, physics_mask);
ps->body_set_collision_priority(body, physics_priority);
ps->body_set_pickable(body, false);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
if (physics_material.is_null()) {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
} else {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
// Clear body's shape if needed.
ps->body_clear_shapes(body);
// Add the shapes to the body.
int body_shape_index = 0;
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
// Iterate over the polygons.
bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
ps->body_add_shape(body, shape->get_rid());
ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
body_shape_index++;
}
}
}
// Set the body again.
r_cell_data.bodies[tile_set_physics_layer] = body;
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_physics_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
ERR_FAIL_COND(tile_set.is_null());
if (!get_tree()) {
return;
}
bool show_collision = false;
switch (collision_visibility_mode) {
case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint();
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
show_collision = true;
break;
}
if (!show_collision) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Color debug_collision_color = get_tree()->get_debug_collisions_color();
Vector<Color> color;
color.push_back(debug_collision_color);
Transform2D quadrant_to_local(0, p_quadrant_pos);
Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
for (RID body : r_cell_data.bodies) {
if (body.is_valid()) {
Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
} else {
WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
}
}
rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Navigation //////////////////////////////////////
void TileMapLayer::_navigation_update(bool p_force_cleanup) {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D *ns = NavigationServer2D::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !is_inside_tree() || tile_set.is_null();
// ----------- Layer level processing -----------
// All this processing is kept for compatibility with the TileMap node.
// Otherwise, layers shall use the World2D navigation map or define a custom one with set_navigation_map(...).
if (tile_map_node) {
if (forced_cleanup) {
if (navigation_map_override.is_valid()) {
ns->free(navigation_map_override);
navigation_map_override = RID();
}
} else {
// Update navigation maps.
if (!navigation_map_override.is_valid()) {
if (layer_index_in_tile_map_node > 0) {
// Create a dedicated map for each layer.
RID new_layer_map = ns->map_create();
// Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
ns->map_set_cell_size(new_layer_map, NavigationDefaults2D::navmesh_cell_size);
ns->map_set_active(new_layer_map, true);
navigation_map_override = new_layer_map;
}
}
}
}
// ----------- Navigation regions processing -----------
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_navigation_clear_cell(kv.value);
}
} else {
if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_navigation_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_navigation_update_cell(cell_data);
}
}
}
// -----------
// Mark the navigation state as up to date.
_navigation_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_navigation_notification(int p_what) {
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (tile_set.is_valid()) {
Transform2D tilemap_xform = get_global_transform();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
// Update navigation regions transform.
for (const RID &region : cell_data.navigation_regions) {
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
tile_transform.set_origin(tile_set->map_to_local(kv.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
}
}
}
void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
NavigationServer2D *ns = NavigationServer2D::get_singleton();
// Clear navigation shapes.
for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
const RID &region = r_cell_data.navigation_regions[i];
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
}
}
r_cell_data.navigation_regions.clear();
}
void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
NavigationServer2D *ns = NavigationServer2D::get_singleton();
Transform2D gl_xform = get_global_transform();
RID navigation_map = navigation_map_override.is_valid() ? navigation_map_override : get_world_2d()->get_navigation_map();
ERR_FAIL_COND(navigation_map.is_null());
// Get the navigation polygons and create regions.
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
// Transform flags.
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Free unused regions then resize the regions array.
for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
RID &region = r_cell_data.navigation_regions[i];
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
region = RID();
}
}
r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
// Create, update or clear regions.
for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
RID &region = r_cell_data.navigation_regions[navigation_layer_index];
if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
// Create or update regions.
Transform2D tile_transform;
tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords));
if (!region.is_valid()) {
region = ns->region_create();
}
ns->region_set_owner_id(region, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
ns->region_set_map(region, navigation_map);
ns->region_set_transform(region, gl_xform * tile_transform);
ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
ns->region_set_navigation_polygon(region, navigation_polygon);
} else {
// Clear region.
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
region = RID();
}
}
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_navigation_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
bool show_navigation = false;
switch (navigation_visibility_mode) {
case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint();
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
show_navigation = false;
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
show_navigation = true;
break;
}
if (!show_navigation) {
return;
}
// Check if the navigation is used.
if (r_cell_data.navigation_regions.is_empty()) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
RandomPCG rand;
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
if (navigation_polygon.is_valid()) {
Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
if (navigation_polygon_vertices.size() < 3) {
continue;
}
for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
// An array of vertices for this polygon.
Vector<int> polygon = navigation_polygon->get_polygon(i);
Vector<Vector2> debug_polygon_vertices;
debug_polygon_vertices.resize(polygon.size());
for (int j = 0; j < polygon.size(); j++) {
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
}
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color = debug_face_color;
if (enabled_geometry_face_random_color) {
random_variation_color.set_hsv(
debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
debug_face_color.get_s(),
debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
}
random_variation_color.a = debug_face_color.a;
Vector<Color> debug_face_colors;
debug_face_colors.push_back(random_variation_color);
rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
if (enabled_edge_lines) {
Vector<Color> debug_edge_colors;
debug_edge_colors.push_back(debug_edge_color);
debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
}
}
}
}
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Scenes //////////////////////////////////////
void TileMapLayer::_scenes_update(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !is_inside_tree() || tile_set.is_null();
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_scenes_clear_cell(kv.value);
}
} else {
if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_scenes_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_scenes_update_cell(cell_data);
}
}
}
// -----------
// Mark the scenes state as up to date.
_scenes_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
// Cleanup existing scene.
Node *node = nullptr;
if (tile_map_node) {
// Compatibility with TileMap.
node = tile_map_node->get_node_or_null(r_cell_data.scene);
} else {
node = get_node_or_null(r_cell_data.scene);
}
if (node) {
node->queue_free();
}
r_cell_data.scene = "";
}
void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
// Clear the scene in any case.
_scenes_clear_cell(r_cell_data);
// Create the scene.
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
if (tile_map_node) {
// Compatibility with TileMap.
tile_map_node->add_child(scene);
} else {
add_child(scene);
}
r_cell_data.scene = scene->get_name();
}
}
}
}
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
ERR_FAIL_COND(tile_set.is_null());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
return;
}
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
if (scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_null() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////////////////////////////////////////////
void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
if (!forced_cleanup) {
bool valid_runtime_update = GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update);
bool valid_runtime_update_for_tilemap = tile_map_node && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update); // For keeping compatibility.
if (valid_runtime_update || valid_runtime_update_for_tilemap) {
bool use_tilemap_for_runtime = valid_runtime_update_for_tilemap && !valid_runtime_update;
if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
_runtime_update_needs_all_cells_cleaned_up = true;
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime);
}
} else if (dirty.flags[DIRTY_FLAGS_LAYER_RUNTIME_UPDATE]) {
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime, true);
}
} else {
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_build_runtime_update_tile_data_for_cell(cell_data, use_tilemap_for_runtime);
}
}
}
}
// -----------
// Mark the navigation state as up to date.
_runtime_update_tile_data_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list) {
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
bool ret = false;
if (p_use_tilemap_for_runtime) {
// Compatibility with TileMap.
if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
tile_data_runtime_use->set_allow_transform(true);
r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
dirty.cell_list.add(&r_cell_data.dirty_list_element);
}
}
} else {
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, r_cell_data.coords, ret) && ret) {
TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
tile_data_runtime_use->set_allow_transform(true);
r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
dirty.cell_list.add(&r_cell_data.dirty_list_element);
}
}
}
}
}
}
}
void TileMapLayer::_clear_runtime_update_tile_data() {
if (_runtime_update_needs_all_cells_cleaned_up) {
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_clear_runtime_update_tile_data_for_cell(E.value);
}
_runtime_update_needs_all_cells_cleaned_up = false;
} else {
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &r_cell_data = *cell_data_list_element->self();
_clear_runtime_update_tile_data_for_cell(r_cell_data);
}
}
}
void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_data) {
// Clear the runtime tile data.
if (r_cell_data.runtime_tile_data_cache) {
memdelete(r_cell_data.runtime_tile_data_cache);
r_cell_data.runtime_tile_data_cache = nullptr;
}
}
void TileMapLayer::_update_cells_callback(bool p_force_cleanup) {
if (!GDVIRTUAL_IS_OVERRIDDEN(_update_cells)) {
return;
}
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
// List all the dirty cell's positions to notify script of cell updates.
TypedArray<Vector2i> dirty_cell_positions;
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
dirty_cell_positions.push_back(cell_data.coords);
}
GDVIRTUAL_CALL(_update_cells, dirty_cell_positions, forced_cleanup);
}
TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const {
if (tile_set.is_null()) {
return TileSet::TerrainsPattern();
}
// Returns all tiles compatible with the given constraints.
RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
int score = 0;
// Check the center bit constraint.
TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain());
const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
// Check the surrounding bits
bool invalid_pattern = false;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
break;
}
}
}
if (invalid_pattern) {
continue;
}
terrain_pattern_score[terrain_pattern] = score;
}
// Compute the minimum score.
TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
int min_score = INT32_MAX;
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
if (E.value < min_score) {
min_score_pattern = E.key;
min_score = E.value;
}
}
return min_score_pattern;
}
RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (tile_set.is_null()) {
return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
RBSet<TerrainConstraint> output;
output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain()));
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
output.insert(c);
}
}
return output;
}
RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (tile_set.is_null()) {
return RBSet<TerrainConstraint>();
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
for (const Vector2i &E : p_painted) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
RBSet<TerrainConstraint> constraints;
for (const TerrainConstraint &E_constraint : dummy_constraints) {
HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
TileData *neighbor_tile_data = nullptr;
TileMapCell neighbor_cell = get_cell(E_overlapping.key);
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = tile_data;
}
}
}
int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
if (!terrain_count.has(terrain)) {
terrain_count[terrain] = 0;
}
terrain_count[terrain] += 1;
}
}
// Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
if (E_terrain_count.value > max) {
max = E_terrain_count.value;
max_terrain = E_terrain_count.key;
}
}
// Set the adequate terrain.
if (max > 0) {
TerrainConstraint c = E_constraint;
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
// Add the centers as constraints.
for (Vector2i E_coords : p_painted) {
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(E_coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
}
}
int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
constraints.insert(TerrainConstraint(tile_set, E_coords, terrain));
}
}
return constraints;
}
void TileMapLayer::_tile_set_changed() {
dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_renamed() {
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_update_notify_local_transform() {
bool notify = is_using_kinematic_bodies() || is_y_sort_enabled();
if (!notify) {
if (is_y_sort_enabled()) {
notify = true;
}
}
set_notify_local_transform(notify);
}
void TileMapLayer::_queue_internal_update() {
if (pending_update) {
return;
}
// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
if (is_inside_tree()) {
pending_update = true;
callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred();
}
}
void TileMapLayer::_deferred_internal_update() {
// Other updates.
if (!pending_update) {
return;
}
// Update dirty quadrants on layers.
_internal_update(false);
}
void TileMapLayer::_internal_update(bool p_force_cleanup) {
// Find TileData that need a runtime modification.
// This may add cells to the dirty list if a runtime modification has been notified.
_build_runtime_update_tile_data(p_force_cleanup);
// Callback for implementing custom subsystems.
// This may add to the dirty list if some cells are changed inside _update_cells.
_update_cells_callback(p_force_cleanup);
// Update all subsystems.
_rendering_update(p_force_cleanup);
_physics_update(p_force_cleanup);
_navigation_update(p_force_cleanup);
_scenes_update(p_force_cleanup);
#ifdef DEBUG_ENABLED
_debug_update(p_force_cleanup);
#endif // DEBUG_ENABLED
_clear_runtime_update_tile_data();
// Clear the "what is dirty" flags.
for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
dirty.flags[i] = false;
}
// List the cells to delete definitely.
Vector<Vector2i> to_delete;
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
// Select the cell from tile_map if it is invalid.
if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
to_delete.push_back(cell_data.coords);
}
}
// Remove cells that are empty after the cleanup.
for (const Vector2i &coords : to_delete) {
tile_map_layer_data.erase(coords);
}
// Clear the dirty cells list.
dirty.cell_list.clear();
pending_update = false;
}
void TileMapLayer::_physics_interpolated_changed() {
RenderingServer *rs = RenderingServer::get_singleton();
bool interpolated = is_physics_interpolated();
bool needs_reset = interpolated && is_visible_in_tree();
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->canvas_item_set_interpolated(ci, interpolated);
if (needs_reset) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
}
}
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
for (const LocalVector<RID> &polygons : E.value.occluders) {
for (const RID &occluder_id : polygons) {
if (occluder_id.is_valid()) {
rs->canvas_light_occluder_set_interpolated(occluder_id, interpolated);
if (needs_reset) {
rs->canvas_light_occluder_reset_physics_interpolation(occluder_id);
}
}
}
}
}
}
void TileMapLayer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed));
break;
}
case NOTIFICATION_ENTER_TREE: {
_update_notify_local_transform();
dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
_queue_internal_update();
} break;
case NOTIFICATION_EXIT_TREE: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
// Update immediately on exiting, and force cleanup.
_internal_update(true);
} break;
case NOTIFICATION_ENTER_CANVAS: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
_queue_internal_update();
} break;
case NOTIFICATION_EXIT_CANVAS: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
// Update immediately on exiting, and force cleanup.
_internal_update(true);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true;
_queue_internal_update();
} break;
}
_rendering_notification(p_what);
_physics_notification(p_what);
_navigation_notification(p_what);
}
void TileMapLayer::_bind_methods() {
// --- Cells manipulation ---
// Generic cells manipulations and access.
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "coords"), &TileMapLayer::erase_cell);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMapLayer::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMapLayer::clear);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapLayer::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapLayer::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapLayer::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("get_cell_tile_data", "coords"), &TileMapLayer::get_cell_tile_data);
ClassDB::bind_method(D_METHOD("is_cell_flipped_h", "coords"), &TileMapLayer::is_cell_flipped_h);
ClassDB::bind_method(D_METHOD("is_cell_flipped_v", "coords"), &TileMapLayer::is_cell_flipped_v);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "coords"), &TileMapLayer::is_cell_transposed);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapLayer::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMapLayer::get_used_rect);
// Patterns.
ClassDB::bind_method(D_METHOD("get_pattern", "coords_array"), &TileMapLayer::get_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "position", "pattern"), &TileMapLayer::set_pattern);
// Terrains.
ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_connect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_path, DEFVAL(true));
// --- Physics helpers ---
ClassDB::bind_method(D_METHOD("has_body_rid", "body"), &TileMapLayer::has_body_rid);
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMapLayer::get_coords_for_body_rid);
// --- Runtime ---
ClassDB::bind_method(D_METHOD("update_internals"), &TileMapLayer::update_internals);
ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update"), &TileMapLayer::notify_runtime_tile_data_update);
// --- Shortcuts to methods defined in TileSet ---
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMapLayer::map_pattern);
ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMapLayer::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMapLayer::get_neighbor_cell);
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMapLayer::map_to_local);
ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMapLayer::local_to_map);
// --- Accessors ---
ClassDB::bind_method(D_METHOD("set_tile_map_data_from_array", "tile_map_layer_data"), &TileMapLayer::set_tile_map_data_from_array);
ClassDB::bind_method(D_METHOD("get_tile_map_data_as_array"), &TileMapLayer::get_tile_map_data_as_array);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &TileMapLayer::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &TileMapLayer::is_enabled);
ClassDB::bind_method(D_METHOD("set_tile_set", "tile_set"), &TileMapLayer::set_tile_set);
ClassDB::bind_method(D_METHOD("get_tile_set"), &TileMapLayer::get_tile_set);
ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_x_draw_order_reversed", "x_draw_order_reversed"), &TileMapLayer::set_x_draw_order_reversed);
ClassDB::bind_method(D_METHOD("is_x_draw_order_reversed"), &TileMapLayer::is_x_draw_order_reversed);
ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size);
ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size);
ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &TileMapLayer::set_collision_enabled);
ClassDB::bind_method(D_METHOD("is_collision_enabled"), &TileMapLayer::is_collision_enabled);
ClassDB::bind_method(D_METHOD("set_use_kinematic_bodies", "use_kinematic_bodies"), &TileMapLayer::set_use_kinematic_bodies);
ClassDB::bind_method(D_METHOD("is_using_kinematic_bodies"), &TileMapLayer::is_using_kinematic_bodies);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &TileMapLayer::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMapLayer::get_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enabled"), &TileMapLayer::set_occlusion_enabled);
ClassDB::bind_method(D_METHOD("is_occlusion_enabled"), &TileMapLayer::is_occlusion_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_enabled", "enabled"), &TileMapLayer::set_navigation_enabled);
ClassDB::bind_method(D_METHOD("is_navigation_enabled"), &TileMapLayer::is_navigation_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_map", "map"), &TileMapLayer::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &TileMapLayer::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMapLayer::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMapLayer::get_navigation_visibility_mode);
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords");
GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data");
GDVIRTUAL_BIND(_update_cells, "coords", "forced_cleanup");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "occlusion_enabled"), "set_occlusion_enabled", "is_occlusion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
ADD_GROUP("Physics", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_kinematic_bodies"), "set_use_kinematic_bodies", "is_using_kinematic_bodies");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_GROUP("Navigation", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled"), "set_navigation_enabled", "is_navigation_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
ADD_SIGNAL(MethodInfo(CoreStringName(changed)));
ADD_PROPERTY_DEFAULT("tile_map_data_format", TileMapDataFormat::TILE_MAP_DATA_FORMAT_1);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_DEFAULT);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_HIDE);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
}
void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
if (is_y_sort_enabled()) {
if (p_property.name == "rendering_quadrant_size") {
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else {
if (p_property.name == "x_draw_order_reversed") {
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap.
CanvasItem::_update_self_texture_filter(p_texture_filter);
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap.
CanvasItem::_update_self_texture_repeat(p_texture_repeat);
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
#ifdef TOOLS_ENABLED
bool TileMapLayer::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return tile_set.is_valid() && get_cell_source_id(local_to_map(p_point)) != TileSet::INVALID_SOURCE;
}
#endif
void TileMapLayer::set_as_tile_map_internal_node(int p_index) {
// Compatibility with TileMap.
ERR_FAIL_NULL(get_parent());
tile_map_node = Object::cast_to<TileMap>(get_parent());
set_use_parent_material(true);
force_parent_owned();
if (layer_index_in_tile_map_node != p_index) {
layer_index_in_tile_map_node = p_index;
dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
_queue_internal_update();
}
}
Rect2 TileMapLayer::get_rect(bool &r_changed) const {
if (tile_set.is_null()) {
r_changed = rect_cache != Rect2();
return Rect2();
}
// Compute the displayed area of the tilemap.
r_changed = false;
#ifdef DEBUG_ENABLED
if (rect_cache_dirty) {
Rect2 r_total;
bool first = true;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
Rect2 r;
r.position = tile_set->map_to_local(E.key);
r.size = Size2();
if (first) {
r_total = r;
first = false;
} else {
r_total = r_total.merge(r);
}
}
r_changed = rect_cache != r_total;
rect_cache = r_total;
rect_cache_dirty = false;
}
#endif
return rect_cache;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) const {
if (tile_set.is_null()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
RBSet<TerrainConstraint> constraints = p_constraints;
// Output map.
HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
for (int i = 0; i < p_to_replace.size(); i++) {
const Vector2i &coords = p_to_replace[i];
// Select the best pattern for the given constraints.
TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
current_pattern = tile_data->get_terrains_pattern();
}
}
}
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
// Update the constraint set with the new ones.
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
for (const TerrainConstraint &E_constraint : new_constraints) {
if (constraints.has(E_constraint)) {
constraints.erase(E_constraint);
}
TerrainConstraint c = E_constraint;
c.set_priority(5);
constraints.insert(c);
}
output[coords] = pattern;
}
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_existing_neighbor(bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
// Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
RBSet<Vector2i> cells_with_terrain_center_bit;
for (Vector2i coords : can_modify_set) {
bool connect = false;
if (painted_set.has(coords)) {
connect = true;
} else {
// Get the center bit of the cell.
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
}
}
if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
connect = true;
}
}
if (connect) {
cells_with_terrain_center_bit.insert(coords);
}
}
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
// Constraints on the connecting bits.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
c = TerrainConstraint(tile_set, coords, bit, p_terrain);
c.set_priority(10);
if ((int(bit) % 2) == 0) {
// Side peering bits: add the constraint if the center is of the same terrain.
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (cells_with_terrain_center_bit.has(neighbor)) {
constraints.insert(c);
}
} else {
// Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
bool valid = true;
for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
if (!cells_with_terrain_center_bit.has(kv.key)) {
valid = false;
break;
}
}
if (valid) {
constraints.insert(c);
}
}
}
}
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Make sure the path is correct and build the peering bit list while doing it.
Vector<TileSet::CellNeighbor> neighbor_list;
for (int i = 0; i < p_coords_array.size() - 1; i++) {
// Find the adequate neighbor.
TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_existing_neighbor(bit)) {
if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
found_bit = bit;
break;
}
}
}
ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
neighbor_list.push_back(found_bit);
}
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
}
for (int i = 0; i < p_coords_array.size() - 1; i++) {
// Constraints on the peering bits.
TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain);
c.set_priority(10);
constraints.insert(c);
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
// Add constraint by the new ones.
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
for (TerrainConstraint c : added_constraints) {
c.set_priority(10);
constraints.insert(c);
}
}
// Fills in the constraint list from modified tiles border.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords) const {
if (!tile_map_layer_data.has(p_coords)) {
return TileMapCell();
} else {
return tile_map_layer_data.find(p_coords)->value.cell;
}
}
void TileMapLayer::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_normalized_animation_offset) {
ERR_FAIL_COND(p_tile_set.is_null());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Check for the frame.
if (p_frame >= 0) {
ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
}
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (tex.is_null()) {
return;
}
// Check if we are in the texture, return otherwise.
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
return;
}
// Get tile data.
const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
// Get the tile modulation.
Color modulate = tile_data->get_modulate() * p_modulation;
// Compute the offset.
Vector2 tile_offset = tile_data->get_texture_origin();
// Get destination rect.
Rect2 dest_rect;
dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
if (transpose) {
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
} else {
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
}
if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) {
dest_rect.size.x = -dest_rect.size.x;
}
if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) {
dest_rect.size.y = -dest_rect.size.y;
}
// Draw the tile.
if (p_frame >= 0) {
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
real_t animation_offset = p_normalized_animation_offset * animation_duration;
// Accumulate durations unaffected by the speed to avoid accumulating floating point division errors.
// Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`.
real_t time_unscaled = 0.0;
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame);
real_t slice_start = time_unscaled / speed;
real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, animation_offset);
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time_unscaled += frame_duration_unscaled;
}
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
}
}
}
void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) {
// Set the current cell tile (using integer position).
Vector2i pk(p_coords);
HashMap<Vector2i, CellData>::Iterator E = tile_map_layer_data.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
int alternative_tile = p_alternative_tile;
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (!E) {
if (source_id == TileSet::INVALID_SOURCE) {
return; // Nothing to do, the tile is already empty.
}
// Insert a new cell in the tile map.
CellData new_cell_data;
new_cell_data.coords = pk;
E = tile_map_layer_data.insert(pk, new_cell_data);
} else {
if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
TileMapCell &c = E->value.cell;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
c.alternative_tile = alternative_tile;
// Make the given cell dirty.
if (!E->value.dirty_list_element.in_list()) {
dirty.cell_list.add(&(E->value.dirty_list_element));
}
_queue_internal_update();
used_rect_cache_dirty = true;
}
void TileMapLayer::erase_cell(const Vector2i &p_coords) {
set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
void TileMapLayer::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot call fix_invalid_tiles() on a TileMapLayer without a valid TileSet.");
RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
TileSetSource *source = *tile_set->get_source(E.value.cell.source_id);
if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
coords.insert(E.key);
}
}
for (const Vector2i &E : coords) {
set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
void TileMapLayer::clear() {
// Remove all tiles.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
erase_cell(kv.key);
}
used_rect_cache_dirty = true;
}
int TileMapLayer::get_cell_source_id(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
return E->value.cell.source_id;
}
Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
return E->value.cell.get_atlas_coords();
}
int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
return E->value.cell.alternative_tile;
}
TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords) const {
int source_id = get_cell_source_id(p_coords);
if (source_id == TileSet::INVALID_SOURCE) {
return nullptr;
}
Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
if (source.is_valid()) {
return source->get_tile_data(get_cell_atlas_coords(p_coords), get_cell_alternative_tile(p_coords));
}
return nullptr;
}
TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
a.push_back(E.key);
}
return a;
}
TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
(p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
(p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
a.push_back(E.key);
}
}
return a;
}
Rect2i TileMapLayer::get_used_rect() const {
// Return the rect of the currently used area.
if (used_rect_cache_dirty) {
used_rect_cache = Rect2i();
bool first = true;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if (first) {
used_rect_cache = Rect2i(E.key, Size2i());
first = false;
} else {
used_rect_cache.expand_to(E.key);
}
}
if (!first) {
// Only if we have at least one cell.
// The cache expands to top-left coordinate, so we add one full tile.
used_rect_cache.size += Vector2i(1, 1);
}
used_rect_cache_dirty = false;
}
return used_rect_cache;
}
bool TileMapLayer::is_cell_flipped_h(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_H;
}
bool TileMapLayer::is_cell_flipped_v(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_V;
}
bool TileMapLayer::is_cell_transposed(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_TRANSPOSE;
}
Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
ERR_FAIL_COND_V(tile_set.is_null(), nullptr);
Ref<TileMapPattern> output;
output.instantiate();
if (p_coords_array.is_empty()) {
return output;
}
Vector2i min = Vector2i(p_coords_array[0]);
for (int i = 1; i < p_coords_array.size(); i++) {
min = min.min(p_coords_array[i]);
}
Vector<Vector2i> coords_in_pattern_array;
coords_in_pattern_array.resize(p_coords_array.size());
Vector2i ensure_positive_offset;
for (int i = 0; i < p_coords_array.size(); i++) {
Vector2i coords = p_coords_array[i];
Vector2i coords_in_pattern = coords - min;
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
coords_in_pattern.x -= 1;
if (coords_in_pattern.x < 0) {
ensure_positive_offset.x = 1;
}
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
coords_in_pattern.y -= 1;
if (coords_in_pattern.y < 0) {
ensure_positive_offset.y = 1;
}
}
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
coords_in_pattern.x += 1;
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
coords_in_pattern.y += 1;
}
}
}
coords_in_pattern_array.write[i] = coords_in_pattern;
}
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
Vector2i coords = p_coords_array[i];
Vector2i coords_in_pattern = coords_in_pattern_array[i];
output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
}
return output;
}
void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_COND(p_pattern.is_null());
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern);
set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
}
}
void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> cells_vector;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_cells.size(); i++) {
cells_vector.push_back(p_cells[i]);
painted_set.insert(p_cells[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_path;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_path.size(); i++) {
vector_path.push_back(p_path[i]);
painted_set.insert(p_path[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
bool TileMapLayer::has_body_rid(RID p_physics_body) const {
return bodies_coords.has(p_physics_body);
}
Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
const Vector2i *found = bodies_coords.getptr(p_physics_body);
ERR_FAIL_NULL_V(found, Vector2i());
return *found;
}
void TileMapLayer::update_internals() {
_internal_update(false);
}
void TileMapLayer::notify_runtime_tile_data_update() {
dirty.flags[TileMapLayer::DIRTY_FLAGS_LAYER_RUNTIME_UPDATE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
Vector2i TileMapLayer::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern);
}
TypedArray<Vector2i> TileMapLayer::get_surrounding_cells(const Vector2i &p_coords) {
ERR_FAIL_COND_V(tile_set.is_null(), TypedArray<Vector2i>());
return tile_set->get_surrounding_cells(p_coords);
}
Vector2i TileMapLayer::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor);
}
Vector2 TileMapLayer::map_to_local(const Vector2i &p_pos) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2());
return tile_set->map_to_local(p_pos);
}
Vector2i TileMapLayer::local_to_map(const Vector2 &p_pos) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->local_to_map(p_pos);
}
void TileMapLayer::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_enabled() const {
return enabled;
}
void TileMapLayer::set_tile_set(const Ref<TileSet> &p_tile_set) {
if (p_tile_set == tile_set) {
return;
}
dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
_queue_internal_update();
// Set the TileSet, registering to its changes.
if (tile_set.is_valid()) {
tile_set->disconnect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
}
tile_set = p_tile_set;
if (tile_set.is_valid()) {
tile_set->connect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
}
emit_signal(CoreStringName(changed));
// Trigger updates for TileSet's read-only status.
notify_property_list_changed();
}
Ref<TileSet> TileMapLayer::get_tile_set() const {
return tile_set;
}
void TileMapLayer::set_highlight_mode(HighlightMode p_highlight_mode) {
if (p_highlight_mode == highlight_mode) {
return;
}
highlight_mode = p_highlight_mode;
_queue_internal_update();
}
TileMapLayer::HighlightMode TileMapLayer::get_highlight_mode() const {
return highlight_mode;
}
void TileMapLayer::set_tile_map_data_from_array(const Vector<uint8_t> &p_data) {
if (p_data.is_empty()) {
clear();
return;
}
const int cell_data_struct_size = 12;
int size = p_data.size();
const uint8_t *ptr = p_data.ptr();
// Index in the array.
int index = 0;
// First extract the data version.
ERR_FAIL_COND_MSG(size < 2, "Corrupted tile map data: not enough bytes.");
uint16_t format = decode_uint16(&ptr[index]);
index += 2;
ERR_FAIL_COND_MSG(format >= TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX, vformat("Unsupported tile map data format: %s. Expected format ID lower or equal to: %s", format, TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1));
// Clear the TileMap.
clear();
while (index < size) {
ERR_FAIL_COND_MSG(index + cell_data_struct_size > size, vformat("Corrupted tile map data: tiles might be missing."));
// Get a pointer at the start of the cell data.
const uint8_t *cell_data_ptr = &ptr[index];
// Extracts position in TileMap.
int16_t x = decode_uint16(&cell_data_ptr[0]);
int16_t y = decode_uint16(&cell_data_ptr[2]);
// Extracts the tile identifiers.
uint16_t source_id = decode_uint16(&cell_data_ptr[4]);
uint16_t atlas_coords_x = decode_uint16(&cell_data_ptr[6]);
uint16_t atlas_coords_y = decode_uint16(&cell_data_ptr[8]);
uint16_t alternative_tile = decode_uint16(&cell_data_ptr[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
index += cell_data_struct_size;
}
}
Vector<uint8_t> TileMapLayer::get_tile_map_data_as_array() const {
const int cell_data_struct_size = 12;
Vector<uint8_t> tile_map_data_array;
if (tile_map_layer_data.is_empty()) {
return tile_map_data_array;
}
tile_map_data_array.resize(2 + tile_map_layer_data.size() * cell_data_struct_size);
uint8_t *ptr = tile_map_data_array.ptrw();
// Index in the array.
int index = 0;
// Save the version.
encode_uint16(TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1, &ptr[index]);
index += 2;
// Save in highest format.
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
// Get a pointer at the start of the cell data.
uint8_t *cell_data_ptr = (uint8_t *)&ptr[index];
// Store position in TileMap.
encode_uint16((int16_t)(E.key.x), &cell_data_ptr[0]);
encode_uint16((int16_t)(E.key.y), &cell_data_ptr[2]);
// Store the tile identifiers.
encode_uint16(E.value.cell.source_id, &cell_data_ptr[4]);
encode_uint16(E.value.cell.coord_x, &cell_data_ptr[6]);
encode_uint16(E.value.cell.coord_y, &cell_data_ptr[8]);
encode_uint16(E.value.cell.alternative_tile, &cell_data_ptr[10]);
index += cell_data_struct_size;
}
return tile_map_data_array;
}
void TileMapLayer::set_self_modulate(const Color &p_self_modulate) {
if (get_self_modulate() == p_self_modulate) {
return;
}
CanvasItem::set_self_modulate(p_self_modulate);
dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
if (is_y_sort_enabled() == p_y_sort_enabled) {
return;
}
CanvasItem::set_y_sort_enabled(p_y_sort_enabled);
dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
notify_property_list_changed();
_update_notify_local_transform();
}
void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
if (y_sort_origin == p_y_sort_origin) {
return;
}
y_sort_origin = p_y_sort_origin;
dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
int TileMapLayer::get_y_sort_origin() const {
return y_sort_origin;
}
void TileMapLayer::set_x_draw_order_reversed(bool p_x_draw_order_reversed) {
if (x_draw_order_reversed == p_x_draw_order_reversed) {
return;
}
x_draw_order_reversed = p_x_draw_order_reversed;
dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_x_draw_order_reversed() const {
return x_draw_order_reversed;
}
void TileMapLayer::set_z_index(int p_z_index) {
if (get_z_index() == p_z_index) {
return;
}
CanvasItem::set_z_index(p_z_index);
dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_light_mask(int p_light_mask) {
if (get_light_mask() == p_light_mask) {
return;
}
CanvasItem::set_light_mask(p_light_mask);
dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_rendering_quadrant_size(int p_size) {
if (rendering_quadrant_size == p_size) {
return;
}
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
rendering_quadrant_size = p_size;
dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
int TileMapLayer::get_rendering_quadrant_size() const {
return rendering_quadrant_size;
}
void TileMapLayer::set_collision_enabled(bool p_enabled) {
if (collision_enabled == p_enabled) {
return;
}
collision_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_collision_enabled() const {
return collision_enabled;
}
void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
if (use_kinematic_bodies == p_use_kinematic_bodies) {
return;
}
use_kinematic_bodies = p_use_kinematic_bodies;
dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_using_kinematic_bodies() const {
return use_kinematic_bodies;
}
void TileMapLayer::set_collision_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_collision) {
if (collision_visibility_mode == p_show_collision) {
return;
}
collision_visibility_mode = p_show_collision;
dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
TileMapLayer::DebugVisibilityMode TileMapLayer::get_collision_visibility_mode() const {
return collision_visibility_mode;
}
void TileMapLayer::set_occlusion_enabled(bool p_enabled) {
if (occlusion_enabled == p_enabled) {
return;
}
occlusion_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_occlusion_enabled() const {
return occlusion_enabled;
}
void TileMapLayer::set_navigation_enabled(bool p_enabled) {
if (navigation_enabled == p_enabled) {
return;
}
navigation_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_navigation_enabled() const {
return navigation_enabled;
}
void TileMapLayer::set_navigation_map(RID p_map) {
if (navigation_map_override == p_map) {
return;
}
navigation_map_override = p_map;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
RID TileMapLayer::get_navigation_map() const {
if (navigation_map_override.is_valid()) {
return navigation_map_override;
} else if (is_inside_tree()) {
return get_world_2d()->get_navigation_map();
}
return RID();
}
void TileMapLayer::set_navigation_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_navigation) {
if (navigation_visibility_mode == p_show_navigation) {
return;
}
navigation_visibility_mode = p_show_navigation;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
TileMapLayer::DebugVisibilityMode TileMapLayer::get_navigation_visibility_mode() const {
return navigation_visibility_mode;
}
void TileMapLayer::navmesh_parse_init() {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
if (!_navmesh_source_geometry_parser.is_valid()) {
_navmesh_source_geometry_parsing_callback = callable_mp_static(&TileMapLayer::navmesh_parse_source_geometry);
_navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
}
}
void TileMapLayer::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node);
if (tile_map_layer == nullptr) {
return;
}
Ref<TileSet> tile_set = tile_map_layer->get_tile_set();
if (tile_set.is_null()) {
return;
}
int physics_layers_count = tile_set->get_physics_layers_count();
int navigation_layers_count = tile_set->get_navigation_layers_count();
if (physics_layers_count <= 0 && navigation_layers_count <= 0) {
return;
}
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask();
const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tile_map_layer->get_global_transform();
TypedArray<Vector2i> used_cells = tile_map_layer->get_used_cells();
for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) {
const Vector2i &cell = used_cells[used_cell_index];
const TileData *tile_data = tile_map_layer->get_cell_tile_data(cell);
if (tile_data == nullptr) {
continue;
}
// Transform flags.
const int alternative_id = tile_map_layer->get_cell_alternative_tile(cell);
bool flip_h = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
Transform2D tile_transform;
tile_transform.set_origin(tile_map_layer->map_to_local(cell));
const Transform2D tile_transform_offset = tilemap_xform * tile_transform;
// Parse traversable polygons.
for (int navigation_layer = 0; navigation_layer < navigation_layers_count; navigation_layer++) {
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer, flip_h, flip_v, transpose);
if (navigation_polygon.is_valid()) {
for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
const Vector<Vector2> &navigation_polygon_outline = navigation_polygon->get_outline(outline_index);
if (navigation_polygon_outline.is_empty()) {
continue;
}
Vector<Vector2> traversable_outline;
traversable_outline.resize(navigation_polygon_outline.size());
const Vector2 *navigation_polygon_outline_ptr = navigation_polygon_outline.ptr();
Vector2 *traversable_outline_ptrw = traversable_outline.ptrw();
for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
traversable_outline_ptrw[traversable_outline_index] = tile_transform_offset.xform(navigation_polygon_outline_ptr[traversable_outline_index]);
}
p_source_geometry_data->_add_traversable_outline(traversable_outline);
}
}
}
// Parse obstacles.
for (int physics_layer = 0; physics_layer < physics_layers_count; physics_layer++) {
if ((parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) &&
(tile_set->get_physics_layer_collision_layer(physics_layer) & parsed_collision_mask)) {
for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(physics_layer); collision_polygon_index++) {
PackedVector2Array collision_polygon_points = tile_data->get_collision_polygon_points(physics_layer, collision_polygon_index);
if (collision_polygon_points.is_empty()) {
continue;
}
if (flip_h || flip_v || transpose) {
collision_polygon_points = TileData::get_transformed_vertices(collision_polygon_points, flip_h, flip_v, transpose);
}
Vector<Vector2> obstruction_outline;
obstruction_outline.resize(collision_polygon_points.size());
const Vector2 *collision_polygon_points_ptr = collision_polygon_points.ptr();
Vector2 *obstruction_outline_ptrw = obstruction_outline.ptrw();
for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) {
obstruction_outline_ptrw[obstruction_outline_index] = tile_transform_offset.xform(collision_polygon_points_ptr[obstruction_outline_index]);
}
p_source_geometry_data->_add_obstruction_outline(obstruction_outline);
}
}
}
}
}
TileMapLayer::TileMapLayer() {
set_notify_transform(true);
}
TileMapLayer::~TileMapLayer() {
clear();
_internal_update(true);
}
HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
HashMap<Vector2i, TileSet::CellNeighbor> output;
ERR_FAIL_COND_V(is_center_bit(), output);
ERR_FAIL_COND_V(tile_set.is_null(), output);
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
// Half offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
}
}
return output;
}
TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain) {
ERR_FAIL_COND(p_tile_set.is_null());
tile_set = p_tile_set;
bit = 0;
base_cell_coords = p_position;
terrain = p_terrain;
}
TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
ERR_FAIL_COND(p_tile_set.is_null());
tile_set = p_tile_set;
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
// Half-offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 5;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 5;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
}
}
terrain = p_terrain;
}