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										 |  |  | /*
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							|  |  |  |  * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * SPDX-License-Identifier: BSD-2-Clause | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h>
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							|  |  |  | #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
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							|  |  |  | namespace Web::WebGL { | 
					
						
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										 |  |  | GC_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat); | 
					
						
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							|  |  |  | WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm) | 
					
						
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										 |  |  |     : WebGLObject(realm, 0) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default; | 
					
						
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							|  |  |  | } |