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			21 lines
		
	
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h>
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| #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
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| 
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| namespace Web::WebGL {
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| 
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| GC_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat);
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| 
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| WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm)
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|     : WebGLObject(realm, 0)
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| {
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| }
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| 
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| WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default;
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| 
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| }
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