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SVGLineElement::get_path() produces a path based on x1, y1, x2, and y2 attributes. During layout, this path is copied into paintables. If any of these attributes change after layout, the path stored in the paintable becomes stale. Fix by calling set_needs_layout_update() when a geometry attribute changes so the path is recomputed.
110 lines
4.8 KiB
C++
110 lines
4.8 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGLineElementPrototype.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLineElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGLineElement);
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SVGLineElement::SVGLineElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGeometryElement(document, qualified_name)
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{
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}
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void SVGLineElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLineElement);
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Base::initialize(realm);
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}
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void SVGLineElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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}
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if (name.is_one_of(SVG::AttributeNames::x1, SVG::AttributeNames::y1, SVG::AttributeNames::x2, SVG::AttributeNames::y2)) {
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if (layout_node())
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layout_node()->set_needs_layout_update(DOM::SetNeedsLayoutReason::StyleChange);
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}
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}
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Gfx::Path SVGLineElement::get_path(CSSPixelSize viewport_size)
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{
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auto const viewport_width = viewport_size.width().to_float();
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auto const viewport_height = viewport_size.height().to_float();
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Gfx::Path path;
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float const x1 = m_x1.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const y1 = m_y1.value_or({ 0, false }).resolve_relative_to(viewport_height);
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float const x2 = m_x2.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const y2 = m_y2.value_or({ 0, false }).resolve_relative_to(viewport_height);
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// 1. perform an absolute moveto operation to absolute location (x1,y1)
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path.move_to({ x1, y1 });
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// 2. perform an absolute lineto operation to absolute location (x2,y2)
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path.line_to({ x2, y2 });
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return path;
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX1Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::x1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x1.value_or({ 0, false }).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or({ 0, false }).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::y1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y1.value_or({ 0, false }).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or({ 0, false }).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::x2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x2.value_or({ 0, false }).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or({ 0, false }).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::y2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y2.value_or({ 0, false }).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or({ 0, false }).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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}
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