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44 lines
1 KiB
C++
44 lines
1 KiB
C++
/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLSyncPrototype.h>
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#include <LibWeb/WebGL/WebGLSync.h>
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#include <GLES2/gl2.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLSync);
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GC::Ref<WebGLSync> WebGLSync::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLsyncInternal handle)
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{
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return realm.create<WebGLSync>(realm, context, handle);
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}
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WebGLSync::WebGLSync(JS::Realm& realm, WebGLRenderingContextBase& context, GLsyncInternal handle)
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: WebGLObject(realm, context, 0)
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, m_sync_handle(handle)
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{
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}
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WebGLSync::~WebGLSync() = default;
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void WebGLSync::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLSync);
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Base::initialize(realm);
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}
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ErrorOr<GLsyncInternal> WebGLSync::sync_handle(WebGLRenderingContextBase const* context) const
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{
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if (context == m_context)
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return m_sync_handle;
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return Error::from_errno(GL_INVALID_OPERATION);
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}
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}
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