noita_entangled_worlds/quant.ew/files/system/player_sync.lua

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2024-08-07 17:11:55 +03:00
local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
local net = dofile_once("mods/quant.ew/files/core/net.lua")
local player_fns = dofile_once("mods/quant.ew/files/core/player_fns.lua")
local rpc = net.new_rpc_namespace()
local module = {}
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function rpc.player_update(input_data, pos_data, current_slot, team)
local peer_id = ctx.rpc_peer_id
if not player_fns.peer_has_player(peer_id) then
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player_fns.spawn_player_for(peer_id, pos_data.x, pos_data.y, team)
end
local player_data = player_fns.peer_get_player_data(peer_id)
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if team ~= nil and not GameHasFlagRun("ending_game_completed") and not EntityHasTag(player_data.entity, "ew_notplayer") and ctx.proxy_opt.friendly_fire_team ~= nil then
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local my_team = ctx.proxy_opt.friendly_fire_team - 1
if my_team ~= -1 and team ~= -1 and (team == 0 or my_team == 0 or team ~= my_team) then
GenomeSetHerdId(player_data.entity, "player_pvp")
else
GenomeSetHerdId(player_data.entity, "player")
end
end
if input_data ~= nil then
player_fns.deserialize_inputs(input_data, player_data)
end
if pos_data ~= nil then
player_fns.deserialize_position(pos_data, player_data)
end
if current_slot ~= nil then
player_fns.set_current_slot(current_slot, player_data)
end
end
function rpc.check_gamemode(gamemode)
local mn = np.GetGameModeNr()
local gm = np.GetGameModeName(mn)
if gamemode ~= gm then
GamePrint("Player: " .. ctx.rpc_player_data.name .. ", is on a different gamemode number then you")
GamePrint("his game mode: ".. gamemode)
GamePrint("your game mode: ".. gm)
end
end
function module.on_world_update()
local input_data = player_fns.serialize_inputs(ctx.my_player)
local pos_data = player_fns.serialize_position(ctx.my_player)
local current_slot = player_fns.get_current_slot(ctx.my_player)
if input_data ~= nil and pos_data ~= nil then
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local my_team
if ctx.proxy_opt.friendly_fire and GameGetFrameNum() % 60 == 43 and ctx.proxy_opt.friendly_fire_team ~= nil then
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my_team = ctx.proxy_opt.friendly_fire_team - 1
end
rpc.player_update(input_data, pos_data, current_slot, my_team)
if GameGetFrameNum() % 120 == 0 then
local n = np.GetGameModeNr()
rpc.check_gamemode(np.GetGameModeName(n))
end
end
if GameGetFrameNum() % 16 == 7 then
local mx, my = GameGetCameraPos()
for peer_id, player in pairs(ctx.players) do
local ent = player.entity
local x, y = EntityGetTransform(ent)
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if x == nil or not EntityGetIsAlive(ent) or EntityHasTag(ent, "polymorphed") then
return
end
local dx, dy = x - mx, y - my
local cape
for _, child in ipairs(EntityGetAllChildren(ent) or {}) do
if EntityGetName(child) == "cape" then
cape = child
break
end
end
if dx * dx + dy * dy > 300 * 300 then
if cape ~= nil then
EntityKill(cape)
end
elseif cape == nil then
local player_cape_sprite_file = "mods/quant.ew/files/system/player/tmp/" .. peer_id .. "_cape.xml"
local cape2 = EntityLoad(player_cape_sprite_file, x, y)
EntityAddChild(ent, cape2)
end
end
end
end
return module