Adjust label for losing hp on revive

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IQuant 2024-11-10 22:02:02 +03:00
parent 969ceae285
commit 08ec493141

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@ -96,7 +96,7 @@ Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
local_health_desc_1 = Every player has their own health, run ends when all player are dead. local_health_desc_1 = Every player has their own health, run ends when all player are dead.
local_health_desc_2 = There is a respawn mechanic. local_health_desc_2 = There is a respawn mechanic.
Health-percent-lost-on-reviving = HP percent lost on reviving Health-percent-lost-on-reviving = Percent of Max HP lost on reviving
global_hp_loss = Lose HP globally global_hp_loss = Lose HP globally
no_material_damage = No material damage no_material_damage = No material damage
perma_death = Perma death perma_death = Perma death