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remove debug print
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@ -67,7 +67,6 @@ local function give_one_perk(entity_who_picked, perk_info, count)
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end
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if not perks_to_ignore[perk_info.id] then
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GamePrint(perk_info.id)
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-- add game effect
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if perk_info.game_effect ~= nil then
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local game_effect_comp, ent = GetGameEffectLoadTo( entity_who_picked, perk_info.game_effect, true )
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