Don't do anything funky with ewext yet

This commit is contained in:
IQuant 2024-11-12 19:25:10 +03:00
parent c4e6fe2dd4
commit f76fb1229f

View file

@ -7,7 +7,7 @@ local module = {}
function module.on_world_initialized() function module.on_world_initialized()
initial_world_state_entity = GameGetWorldStateEntity() initial_world_state_entity = GameGetWorldStateEntity()
ewext.save_world_state() -- ewext.save_world_state()
local grid_world = world_ffi.get_grid_world() local grid_world = world_ffi.get_grid_world()
local chunk_map = grid_world.vtable.get_chunk_map(grid_world) local chunk_map = grid_world.vtable.get_chunk_map(grid_world)
grid_world = tonumber(ffi.cast("intptr_t", grid_world)) grid_world = tonumber(ffi.cast("intptr_t", grid_world))
@ -22,9 +22,9 @@ end
function module.on_world_update() function module.on_world_update()
if GameGetWorldStateEntity() ~= initial_world_state_entity then if GameGetWorldStateEntity() ~= initial_world_state_entity then
GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity) -- GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
-- EntityKill(GameGetWorldStateEntity()) -- EntityKill(GameGetWorldStateEntity())
ewext.load_world_state() -- ewext.load_world_state()
end end
end end