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Don't do anything funky with ewext yet
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1 changed files with 3 additions and 3 deletions
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@ -7,7 +7,7 @@ local module = {}
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function module.on_world_initialized()
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function module.on_world_initialized()
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initial_world_state_entity = GameGetWorldStateEntity()
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initial_world_state_entity = GameGetWorldStateEntity()
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ewext.save_world_state()
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-- ewext.save_world_state()
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local grid_world = world_ffi.get_grid_world()
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local grid_world = world_ffi.get_grid_world()
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local chunk_map = grid_world.vtable.get_chunk_map(grid_world)
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local chunk_map = grid_world.vtable.get_chunk_map(grid_world)
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grid_world = tonumber(ffi.cast("intptr_t", grid_world))
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grid_world = tonumber(ffi.cast("intptr_t", grid_world))
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@ -22,9 +22,9 @@ end
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function module.on_world_update()
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function module.on_world_update()
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if GameGetWorldStateEntity() ~= initial_world_state_entity then
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if GameGetWorldStateEntity() ~= initial_world_state_entity then
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GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
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-- GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
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-- EntityKill(GameGetWorldStateEntity())
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-- EntityKill(GameGetWorldStateEntity())
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ewext.load_world_state()
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-- ewext.load_world_state()
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end
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end
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end
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end
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