IQuant
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0e83441a61
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Update link to discord server
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2024-05-30 20:51:19 +03:00 |
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IQuant
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5d7e5c3d2d
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Refactor enemy_sync to be a system
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2024-05-30 12:41:56 +03:00 |
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IQuant
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52f3f158df
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Make websocket blocking before accepting it (apparantly it inherits non-blockingdness from listener socket?)
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2024-05-30 12:26:22 +03:00 |
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IQuant
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c008ad8c40
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Change responsible entity, and make damage bypass ambrosia in enemy_sync.handle_death_data
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2024-05-30 11:57:02 +03:00 |
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IQuant
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442cfd42f8
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Log game state entity id just in case
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2024-05-29 23:55:34 +03:00 |
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IQuant
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4775019e21
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Fix max health calculation
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2024-05-28 23:56:28 +03:00 |
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IQuant
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80073ddc7e
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Add icon to app
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2024-05-27 22:58:02 +03:00 |
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IQuant
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2d562718f1
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Change nickname font size to 0.75
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2024-05-27 22:16:50 +03:00 |
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IQuant
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547431c219
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Move files a bit
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2024-05-27 19:57:02 +03:00 |
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IQuant
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7a5f5f472f
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Proper nicknames!
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2024-05-27 19:53:29 +03:00 |
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IQuant
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9274de8510
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Better avatar/nickname display
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2024-05-27 16:36:15 +03:00 |
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IQuant
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ed8959fb36
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Display player avatars in proxy
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2024-05-27 16:08:21 +03:00 |
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IQuant
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86f1ed7e24
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Move omni peer stuff into it's own module.
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2024-05-27 12:27:13 +03:00 |
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IQuant
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60d9494e72
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Move air handling to clients
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2024-05-27 12:00:01 +03:00 |
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IQuant
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54daada439
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Remove player_unit tag from clients
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2024-05-27 11:54:21 +03:00 |
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IQuant
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be00d3d4bd
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Use string peer ids
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2024-05-26 23:21:36 +03:00 |
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IQuant
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527db63067
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Merge pull request #36 from bodashka/master
Early nicknames for players
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2024-05-26 10:33:38 +03:00 |
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Bahdan Shakh
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ef09f4b8b1
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Early nicknames for players
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2024-05-26 02:38:23 +03:00 |
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IQuant
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cfe7d5aabb
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Disable melee damage for clients
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2024-05-26 01:43:30 +03:00 |
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IQuant
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71819111ad
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Add a bit of comments
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2024-05-26 01:00:37 +03:00 |
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IQuant
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0516d6d596
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Reversed effect sync direction. Again.
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2024-05-26 00:58:47 +03:00 |
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IQuant
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ccfc65c983
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Client-side damage dealing
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2024-05-26 00:49:53 +03:00 |
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IQuant
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1691b13d29
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Ensure clients don't keep their perks between runs.
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2024-05-25 22:24:15 +03:00 |
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IQuant
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e82046964e
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Update NoitaPatcher
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2024-05-25 22:20:43 +03:00 |
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IQuant
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6b0ca5b827
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Better way to save if player has connected before
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2024-05-25 19:09:35 +03:00 |
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IQuant
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7874cbbb74
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Add additional components to clients
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2024-05-25 17:33:46 +03:00 |
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IQuant
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ec2bcfbb05
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Reversed the direction of effect sync - they are synced from host to clients now
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2024-05-25 15:00:46 +03:00 |
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IQuant
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9f5c5396a6
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Fix typo
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2024-05-25 14:27:50 +03:00 |
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IQuant
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1a1ca03c1b
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Add player_unit tag to clients, which should make them easier to extinguish
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2024-05-25 13:55:38 +03:00 |
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IQuant
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00c6707b4f
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Added effect sync module, but seems like it does the wrong thing.
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2024-05-24 23:27:06 +03:00 |
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IQuant
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a438dc1d9f
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Merge pull request #35 from Furrior/ambrosia_refactor
ref: damage redirecting
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2024-05-24 18:52:22 +03:00 |
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Furior
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4a5b92ff75
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ref: damage redirecting
typo
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2024-05-24 21:27:59 +07:00 |
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IQuant
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20abbec8bb
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Respawn clients if they vanish for some reason (related to #30)
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2024-05-24 17:27:16 +03:00 |
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IQuant
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9b46ab3d44
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Merge pull request #33 from Furrior/damage_sync_fix
Fix: damage sync not causing death
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2024-05-24 12:54:34 +03:00 |
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Furior
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72c6e15f9f
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Fix: damage sync not causing death
Newline
Gameprint
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2024-05-24 16:53:02 +07:00 |
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IQuant
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1f4582abaf
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Update contibuting.md
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2024-05-24 12:01:08 +03:00 |
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IQuant
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6e984e570a
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Added NP_SKIP_MOD_CHECK env varible, allows skipping mod version check
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2024-05-24 11:54:51 +03:00 |
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IQuant
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c08db2bad2
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Fix client dying on host before shared health is depleted.
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2024-05-24 11:11:04 +03:00 |
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IQuant
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94432c21e1
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Proxy self update
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2024-05-24 00:41:55 +03:00 |
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IQuant
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42e390cdb9
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Automatic mod install
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2024-05-23 21:15:08 +03:00 |
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IQuant
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8a79173997
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Mod and proxy now display their versions
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2024-05-23 21:15:08 +03:00 |
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IQuant
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5e7d099d01
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Merge pull request #29 from Furrior/ambrosia
fix: ambrosia blocking damage sync
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2024-05-23 13:37:42 +03:00 |
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IQuant
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6e99c9a4f8
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Merge pull request #28 from Furrior/ignite
Fix: client cant be set on fire
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2024-05-23 13:37:01 +03:00 |
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Furior
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16778411c2
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fix: ambrosia
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2024-05-23 15:26:51 +07:00 |
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Furior
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593c37b746
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Fix: client cant be set on fire
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2024-05-23 15:16:37 +07:00 |
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IQuant
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bccb6db9f4
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Releasing v0.4.1, fixing #24
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2024-05-21 11:08:23 +03:00 |
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IQuant
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efd58a34c8
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Use a different and, hopefully, more correct method of death detection
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2024-05-21 10:48:40 +03:00 |
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IQuant
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40dccce972
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Set read timeout after accepting a websocket
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2024-05-20 21:05:47 +03:00 |
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IQuant
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708a89de9f
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Add logging in case websocket could not be created
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2024-05-20 20:47:20 +03:00 |
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IQuant
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7912524498
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Release v0.4.0
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2024-05-20 19:22:14 +03:00 |
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