IQuant
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6fea0d22c2
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Make vampirism and extra health perks affect max health.
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2024-06-30 18:09:09 +03:00 |
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IQuant
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a96a1cda32
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Fix crash when another player is picking up an item while we are in pickup ui.
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2024-06-29 19:01:56 +03:00 |
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IQuant
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c05c274589
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Fallback in case seed chain is empty
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2024-06-29 18:33:19 +03:00 |
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IQuant
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21bee78a69
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Cleanup
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2024-06-23 11:07:31 +03:00 |
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IQuant
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d799a95068
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Graph map thingy
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2024-06-21 19:06:40 +03:00 |
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IQuant
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98a66a75bc
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Stuff
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2024-06-21 15:45:55 +03:00 |
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IQuant
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5013d223fb
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Fix physics projectile lob strength
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2024-06-20 15:53:01 +03:00 |
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IQuant
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a33a2ef202
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Prevent most mob spawns on client.
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2024-06-19 13:12:06 +03:00 |
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IQuant
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4d3dcd319e
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Less meaningless logs, more checks
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2024-06-18 14:25:19 +03:00 |
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IQuant
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a8fc1d6027
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Handle death while polymorphed (by ending the run)
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2024-06-16 16:07:09 +03:00 |
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IQuant
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ef5ee79f1b
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Refactored heart handling into it's own system.
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2024-06-16 15:03:48 +03:00 |
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IQuant
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dc815e2faa
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Heart pickup and game over sync, again.
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2024-06-16 14:31:52 +03:00 |
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IQuant
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f9fae11bcc
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Refactor shared health stuff into it's own module.
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2024-06-16 01:09:05 +03:00 |
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IQuant
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4c4285edd9
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Poly projectile sync
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2024-06-14 23:55:25 +03:00 |
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IQuant
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4e52e9de5c
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More poly wip stuff
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2024-06-14 20:40:38 +03:00 |
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IQuant
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54d6514019
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More WIP poly stuff
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2024-06-14 17:03:34 +03:00 |
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IQuant
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2fa4ba9218
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WIP polymorph stuff
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2024-06-14 01:32:58 +03:00 |
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IQuant
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c90b4c51d8
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Percentage-based damage adjusted.
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2024-06-10 23:50:13 +03:00 |
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IQuant
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74746a2ad6
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Weather sync
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2024-06-07 22:07:56 +03:00 |
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IQuant
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70e67d345d
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Fungal shift sync
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2024-06-07 21:20:20 +03:00 |
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IQuant
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74ebce7989
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World sync version selection
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2024-06-06 15:25:19 +03:00 |
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IQuant
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3860f48633
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Sending messages to noita
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2024-06-05 16:22:03 +03:00 |
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IQuant
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67ebe63fa3
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WIP world sync stuff
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2024-06-03 01:07:36 +03:00 |
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IQuant
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8920c88def
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Move debug stuff into it's own module
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2024-06-01 17:06:27 +03:00 |
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IQuant
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ff394e6971
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Setup for crash repro
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2024-06-01 15:13:52 +03:00 |
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IQuant
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3374c2f67d
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Added magic values, use correct field in make_fire_data
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2024-06-01 14:30:04 +03:00 |
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IQuant
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5d7e5c3d2d
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Refactor enemy_sync to be a system
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2024-05-30 12:41:56 +03:00 |
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IQuant
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442cfd42f8
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Log game state entity id just in case
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2024-05-29 23:55:34 +03:00 |
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IQuant
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4775019e21
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Fix max health calculation
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2024-05-28 23:56:28 +03:00 |
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IQuant
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547431c219
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Move files a bit
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2024-05-27 19:57:02 +03:00 |
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IQuant
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7a5f5f472f
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Proper nicknames!
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2024-05-27 19:53:29 +03:00 |
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IQuant
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ccfc65c983
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Client-side damage dealing
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2024-05-26 00:49:53 +03:00 |
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IQuant
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1691b13d29
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Ensure clients don't keep their perks between runs.
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2024-05-25 22:24:15 +03:00 |
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IQuant
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e82046964e
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Update NoitaPatcher
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2024-05-25 22:20:43 +03:00 |
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IQuant
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6b0ca5b827
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Better way to save if player has connected before
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2024-05-25 19:09:35 +03:00 |
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IQuant
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1a1ca03c1b
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Add player_unit tag to clients, which should make them easier to extinguish
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2024-05-25 13:55:38 +03:00 |
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IQuant
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00c6707b4f
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Added effect sync module, but seems like it does the wrong thing.
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2024-05-24 23:27:06 +03:00 |
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IQuant
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20abbec8bb
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Respawn clients if they vanish for some reason (related to #30)
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2024-05-24 17:27:16 +03:00 |
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IQuant
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42e390cdb9
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Automatic mod install
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2024-05-23 21:15:08 +03:00 |
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IQuant
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8a79173997
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Mod and proxy now display their versions
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2024-05-23 21:15:08 +03:00 |
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IQuant
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7912524498
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Release v0.4.0
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2024-05-20 19:22:14 +03:00 |
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IQuant
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26fa799c4a
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Refactor: hooks system
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2024-05-20 01:01:35 +03:00 |
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IQuant
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2bca59260f
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Clients can pick up hearts now. Full heal hearts now only heal a part of maximum health according to amount of players
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2024-05-19 21:23:51 +03:00 |
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IQuant
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832bacde06
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Adjusted directory structure.
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2024-05-19 13:07:54 +03:00 |
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