True coop multiplayer mod for Noita.
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2024-06-02 00:25:15 +12:00
.vscode Refactor: added rpc machinery to reduce the amount of glue code 2024-05-20 15:03:16 +03:00
docs Proper nicknames! 2024-05-27 19:53:29 +03:00
noita-proxy Added magic values, use correct field in make_fire_data 2024-06-01 14:30:04 +03:00
quant.ew Setup for crash repro 2024-06-01 15:13:52 +03:00
redist Clients can pick up hearts now. Full heal hearts now only heal a part of maximum health according to amount of players 2024-05-19 21:23:51 +03:00
.gitignore Semi-automated releases 2024-05-19 16:01:54 +03:00
contributing.md Update contibuting.md 2024-05-24 12:01:08 +03:00
env Display player avatars in proxy 2024-05-27 16:08:21 +03:00
LICENSE-APACHE Add licenses 2024-05-18 18:34:39 +03:00
LICENSE-MIT Add licenses 2024-05-18 18:34:39 +03:00
prepare_release.py Automatic mod install 2024-05-23 21:15:08 +03:00
README.md Fix dexter typo 2024-06-02 00:25:15 +12:00
todo.txt Only sync inventory when necessary 2024-05-15 16:50:59 +03:00

Noita Entangled Worlds

Noita Entangled Worlds is an experimental mod for Noita that aims to make a true coop multiplayer possible.

What is synced as of now:

  • Players, their positions, health, perks and inventories
  • Wand usage
  • Item usage
  • Items in world (One player can throw a wand/potion/spell/item, another can pick it up)
  • Enemies and their attacks
  • Pixels of the grid world (this one is far from perfect, however)

There is a video guide/showcase of the mod by Gudyni (in russian): https://www.youtube.com/watch?v=mqSKcDW-epg

Discord server: https://discord.gg/2vHyEzBZ

Special thanks to:

  • Contributors.
  • @EvaisaDev for allowing to use code from Noita Arena mod.
  • @dextercd for NoitaPatcher.
  • Creators of other libraries used in this project.