noita_entangled_worlds/docs/capabilities.md

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Capabilities

Capabilities allow several systems provide same functionality in different ways. Exactly one capability implementation should be active.

Capabilities are registered by having an entry in ctx.cap table.

List of capabilities

health capability

Functions:

  • health() -> num
  • max_health() -> num
  • set_health(hp: num)
  • set_max_health(hp: num)
  • inflict_damage(dmg: num)
  • do_game_over(msg: str)

Provided by:

  • damage (shared health) system

Used by:

  • heart pickups system

'item_sync' capability

Functions:

  • globalize(entity_id, instantly: bool)
  • register_pickup_handler(fn(local_item_id))

Provided by:

  • item_sync system