mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
135 lines
No EOL
5.6 KiB
Text
135 lines
No EOL
5.6 KiB
Text
connect_steam = 使用steam联机
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connect_steam_create = 创建联机大厅
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connect_steam_connect = 连接到剪贴板中的大厅
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connect_steam_workaround_label = 将大厅id粘贴到输入框进行连接:(如果你使用的是Wayland,则常规方式不起作用)
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connect_steam_connect_2 = 在文本框中连接到大厅
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connect_steam_connect_invalid_lobby_id = 剪切板内不包含大厅代码
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connect_ip = 使用IP联机
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lang_picker = 选择语言(language)
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button_confirm = 确认
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button_continue = 继续
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button_retry = 重试
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button_select_again = 再次选择
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button_back = 返回
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button_set_lang = 设置语言
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button_open_discord = 打开Discord服务器
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modman = Mod 管理
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modman_found_automatically = 自动寻找路径:
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modman_use_this = 使用这个路径
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modman_select_manually = 手动选择路径
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modman_path_to_exe = 选择noita.exe的路径
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modman_invalid_path = 无效路径
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modman_downloading = 正在下载Mod
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modman_receiving_rel_info = 正在接收版本信息
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modman_unpacking = 正在解压Mod
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modman_installed = Mod已安装
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modman_will_install_to = noita-proxy将会把Mod安装到:
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modman_another_path = 选择其他路径
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player_host = 房主
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player_me = 我
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player_player = 玩家
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version_latest = (最新版)
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version_check_failed = (无法检查更新)
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version_checking = (检查更新中)
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version_new_available = 有可用的更新,版本{ $new_version }
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selfupdate = 软件更新
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selfupdate_confirm = 确认更新
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selfupdate_receiving_rel_info = 接收版本信息...
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selfupdate_updated = noita-proxy已更新!重启软件以完成更新。
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selfupdate_unpacking = 正在解压中...
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noita_not_yet = 还没准备好,请等待Noita启动。
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noita_can_connect = 正在等待Noita连接。是时候开一把新的Noita了!
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noita_connected = 本地Noita实例已连接。
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netman_save_lobby = 将大厅id保存到剪贴板
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netman_show_settings = 显示设置窗口
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netman_apply_settings = 应用设置并在下一次启动时生效
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ip_note = 注意:使用steam联机更可靠,如果可以的话请使用steam联机
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ip_connect = 连接至IP
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ip_host = 创建一个服务器
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error_occured = 发生错误:
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error_missing_version_field = 大厅没有版本字段。大厅是由旧的noita-proxy版本创建的。
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error_version_mismatch = 大厅是由具有不同版本的noita-proxy版本创建的:{$remote_version}。当前已安装的版本是{$current_version}。
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error_lobby_does_not_exist = 大厅不存在
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launcher_already_started = Noita已启动。
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launcher_no_command = 无法启动Noita:没有启动命令。
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launcher_no_command_2 = 你可以使用 --launch-cmd <command> 选项指定启动命令。
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launcher_no_command_3 = 你可以在steam的启动项中放入`noita-proxy --launch-cmd "%command%" 用于启动游戏时执行其他命令。
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launcher_start_game = 启动Noita
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launcher_only_when_awaiting = 只能在“等待Noita连接”状态下启动游戏。
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connect_settings = 游戏设置
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connect_settings_debug = 调试设置
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connect_settings_debug_en = 调试/作弊模式
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connect_settings_debug_fixed_seed = 使用固定种子
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connect_settings_seed = 种子:
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connect_settings_wsv = 要使用的世界同步版本:
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connect_settings_player_tether = 启用玩家系绳
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connect_settings_player_tether_desc = 玩家系绳:如果其他玩家距离主机太远,则将其传送到主机。
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connect_settings_player_tether_length = 系绳长度
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connect_settings_item_dedup = 消除由世界生成的重复(同步)项
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connect_settings_enemy_hp_scale = 敌人血量比例
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connect_settings_local = 本地设置
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connect_settings_autostart = 自动启动游戏
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = 启用队友伤害
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Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染
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local_health_desc_2 = 有一个复活机制:玩家死亡时变为不受控的敌对阵营,击杀后可以复活死亡的玩家。
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local_health_desc_1 = 每个玩家有自己的独立血量,所有玩家死亡时游戏结束。
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shared_health_desc_3 = 原始模式。
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shared_health_desc_2 = 调整基于百分比的伤害和完全恢复。
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shared_health_desc_1 = 生命值共享,值会随着玩家数量变化
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Local-health = 独立生命值模式
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Shared-health = 共享生命值模式
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Game-mode = 游戏模式
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world-sync-is-pixel-sync-note = 注意:世界同步是指同步世界像素(材质)的部分。敌人和其他实体不受此影响。
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Higher-values-result-in-less-performance-impact = 该值越大,对性能影响越小。
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World-will-be-synced-every-this-many-frames = 该值将作为世界同步的间隔(帧)。
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## Savestate
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New-game = 新的游戏
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Continue = 继续游戏
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savestate_desc = 检测到上一次的存档。你想要继续启动该存档还是开启一局新游戏(并重置存档)?
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An-in-progress-run-has-been-detected = 检查到正在运行的存档。
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## Player appearance
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Gem = 宝石
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Amulet = 项链
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Crown = 皇冠
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Cape-edge-color = 斗篷边缘颜色
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Cape-color = 斗篷颜色
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Forearm-color = 前臂颜色
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Arm-color = 手臂颜色
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Alt-color = 次色调
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Main-color = 主色调
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Reset-colors-to-default = 将颜色重置为默认值
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Shift-hue = 调整色相
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## Connected
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Show-debug-info = 显示debug信息
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hint_spectate = 使用[','或d-pad-left]和['.'或d-pad-right]键观看其他玩家视角。
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hint_ping = [鼠标中键或右摇杆] 会产生一个信号
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## IP Connect
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ip_could_not_connect = 无法连接
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ip_wait_for_connection = 连接至IP... |