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Make string translatable.
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5 changed files with 5 additions and 1 deletions
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@ -86,6 +86,7 @@ connect_settings_autostart = Start the game automatically
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = Enable friendly fire
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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@ -86,6 +86,7 @@ connect_settings_autostart = ゲームを自動的に開始する
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = Enable friendly fire
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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@ -86,6 +86,7 @@ connect_settings_autostart = Запускать игру автоматичес
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = Включить дружественный огонь
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Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам
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@ -86,6 +86,7 @@ connect_settings_autostart = 自动启动游戏
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = 启用队友伤害
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Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染
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@ -645,7 +645,7 @@ impl App {
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ui.label(tr("shared_health_desc_2"));
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ui.label(tr("shared_health_desc_3"));
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ui.add_space(5.0);
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ui.label("Health per player");
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ui.label(tr("Health-per-player"));
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ui.add(Slider::new(&mut game_settings.health_per_player, 0..=100));
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}
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GameMode::LocalHealth => {
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