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released this
2025-01-27 17:19:16 +00:00 | 45 commits to main since this release✨ Highlights
Support for batch processing
You can now pass directories to the CLI to process all images in it.
🚨 Breaking: Restructured Shader Library
The shader library got restructured, some files were renamed, functions were moved.
Please note that the shader library API is still considered unstable, as I need more time to figure things out.
It will be made stable with version 10.📋 Changelog
c0d9e00
Bump version to 8.07810a1f
cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats40374bd
Restructured shaderlib by moving functions and renaming filesc70eaed
Readme: Improved the screenshot subtitle and Usage section, added a link to the Godot Shader documentation - fixes #44acdb52c
Readme: add a toc, add a Known Issues section and add a note about screen scaling not being supported (issue #45)dc325d3
Add note about shaderlib API stability
âž” https://github.com/ChaoticByte/Fragmented/compare/v7.0...v8.0
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