• v8.0 b3044f64a6

    ChaoticByte released this 2025-01-27 17:19:16 +00:00 | 45 commits to main since this release

    ✨ Highlights

    Support for batch processing

    You can now pass directories to the CLI to process all images in it.

    🚨 Breaking: Restructured Shader Library

    The shader library got restructured, some files were renamed, functions were moved.

    Please note that the shader library API is still considered unstable, as I need more time to figure things out.
    It will be made stable with version 10.

    📋 Changelog

    • c0d9e00 Bump version to 8.0
    • 7810a1f cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats
    • 40374bd Restructured shaderlib by moving functions and renaming files
    • c70eaed Readme: Improved the screenshot subtitle and Usage section, added a link to the Godot Shader documentation - fixes #44
    • acdb52c Readme: add a toc, add a Known Issues section and add a note about screen scaling not being supported (issue #45)
    • dc325d3 Add note about shaderlib API stability

    âž” https://github.com/ChaoticByte/Fragmented/compare/v7.0...v8.0

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