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										 |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /*  godot_collision_solver_3d.cpp                                         */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "godot_collision_solver_3d.h"
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										 |  |  | #include "godot_collision_solver_3d_sat.h"
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							|  |  |  | #include "godot_soft_body_3d.h"
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										 |  |  | 
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							|  |  |  | #include "gjk_epa.h"
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							|  |  |  | 
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							|  |  |  | #define collision_solver sat_calculate_penetration
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							|  |  |  | //#define collision_solver gjk_epa_calculate_penetration
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										 |  |  | bool GodotCollisionSolver3D::solve_static_world_boundary(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { | 
					
						
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										 |  |  | 	const GodotWorldBoundaryShape3D *world_boundary = static_cast<const GodotWorldBoundaryShape3D *>(p_shape_A); | 
					
						
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										 |  |  | 	if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { | 
					
						
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										 |  |  | 		return false; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	Plane p = p_transform_A.xform(world_boundary->get_plane()); | 
					
						
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										 |  |  | 
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							|  |  |  | 	static const int max_supports = 16; | 
					
						
							|  |  |  | 	Vector3 supports[max_supports]; | 
					
						
							|  |  |  | 	int support_count; | 
					
						
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										 |  |  | 	GodotShape3D::FeatureType support_type = GodotShape3D::FeatureType::FEATURE_POINT; | 
					
						
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										 |  |  | 	p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count, support_type); | 
					
						
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										 |  |  | 	if (support_type == GodotShape3D::FEATURE_CIRCLE) { | 
					
						
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										 |  |  | 		ERR_FAIL_COND_V(support_count != 3, false); | 
					
						
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							|  |  |  | 		Vector3 circle_pos = supports[0]; | 
					
						
							|  |  |  | 		Vector3 circle_axis_1 = supports[1] - circle_pos; | 
					
						
							|  |  |  | 		Vector3 circle_axis_2 = supports[2] - circle_pos; | 
					
						
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							|  |  |  | 		// Use 3 equidistant points on the circle.
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							|  |  |  | 		for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 			Vector3 vertex_pos = circle_pos; | 
					
						
							|  |  |  | 			vertex_pos += circle_axis_1 * Math::cos(2.0 * Math_PI * i / 3.0); | 
					
						
							|  |  |  | 			vertex_pos += circle_axis_2 * Math::sin(2.0 * Math_PI * i / 3.0); | 
					
						
							|  |  |  | 			supports[i] = vertex_pos; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	bool found = false; | 
					
						
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							|  |  |  | 	for (int i = 0; i < support_count; i++) { | 
					
						
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										 |  |  | 		supports[i] += p_margin * supports[i].normalized(); | 
					
						
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										 |  |  | 		supports[i] = p_transform_B.xform(supports[i]); | 
					
						
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										 |  |  | 		if (p.distance_to(supports[i]) >= 0) { | 
					
						
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										 |  |  | 			continue; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		found = true; | 
					
						
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							|  |  |  | 		Vector3 support_A = p.project(supports[i]); | 
					
						
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							|  |  |  | 		if (p_result_callback) { | 
					
						
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										 |  |  | 			if (p_swap_result) { | 
					
						
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										 |  |  | 				Vector3 normal = (support_A - supports[i]).normalized(); | 
					
						
							|  |  |  | 				p_result_callback(supports[i], 0, support_A, 0, normal, p_userdata); | 
					
						
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										 |  |  | 			} else { | 
					
						
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										 |  |  | 				Vector3 normal = (supports[i] - support_A).normalized(); | 
					
						
							|  |  |  | 				p_result_callback(support_A, 0, supports[i], 0, normal, p_userdata); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return found; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { | 
					
						
							|  |  |  | 	const GodotSeparationRayShape3D *ray = static_cast<const GodotSeparationRayShape3D *>(p_shape_A); | 
					
						
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							|  |  |  | 	Vector3 from = p_transform_A.origin; | 
					
						
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										 |  |  | 	Vector3 to = from + p_transform_A.basis.get_column(2) * (ray->get_length() + p_margin); | 
					
						
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										 |  |  | 	Vector3 support_A = to; | 
					
						
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							|  |  |  | 	Transform3D ai = p_transform_B.affine_inverse(); | 
					
						
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							|  |  |  | 	from = ai.xform(from); | 
					
						
							|  |  |  | 	to = ai.xform(to); | 
					
						
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							|  |  |  | 	Vector3 p, n; | 
					
						
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										 |  |  | 	int fi = -1; | 
					
						
							|  |  |  | 	if (!p_shape_B->intersect_segment(from, to, p, n, fi, true)) { | 
					
						
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										 |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	// Discard contacts when the ray is fully contained inside the shape.
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							|  |  |  | 	if (n == Vector3()) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Discard contacts in the wrong direction.
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							|  |  |  | 	if (n.dot(from - to) < CMP_EPSILON) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Vector3 support_B = p_transform_B.xform(p); | 
					
						
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										 |  |  | 	if (ray->get_slide_on_slope()) { | 
					
						
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										 |  |  | 		Vector3 global_n = ai.basis.xform_inv(n).normalized(); | 
					
						
							|  |  |  | 		support_B = support_A + (support_B - support_A).length() * global_n; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_result_callback) { | 
					
						
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										 |  |  | 		Vector3 normal = (support_B - support_A).normalized(); | 
					
						
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										 |  |  | 		if (p_swap_result) { | 
					
						
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										 |  |  | 			p_result_callback(support_B, 0, support_A, 0, -normal, p_userdata); | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			p_result_callback(support_A, 0, support_B, 0, normal, p_userdata); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | struct _SoftBodyContactCollisionInfo { | 
					
						
							|  |  |  | 	int node_index = 0; | 
					
						
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										 |  |  | 	GodotCollisionSolver3D::CallbackResult result_callback = nullptr; | 
					
						
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										 |  |  | 	void *userdata = nullptr; | 
					
						
							|  |  |  | 	bool swap_result = false; | 
					
						
							|  |  |  | 	int contact_count = 0; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) { | 
					
						
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										 |  |  | 	_SoftBodyContactCollisionInfo &cinfo = *(static_cast<_SoftBodyContactCollisionInfo *>(p_userdata)); | 
					
						
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										 |  |  | 
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							|  |  |  | 	++cinfo.contact_count; | 
					
						
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										 |  |  | 	if (!cinfo.result_callback) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (cinfo.swap_result) { | 
					
						
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										 |  |  | 		cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, -normal, cinfo.userdata); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, normal, cinfo.userdata); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | struct _SoftBodyQueryInfo { | 
					
						
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										 |  |  | 	GodotSoftBody3D *soft_body = nullptr; | 
					
						
							|  |  |  | 	const GodotShape3D *shape_A = nullptr; | 
					
						
							|  |  |  | 	const GodotShape3D *shape_B = nullptr; | 
					
						
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										 |  |  | 	Transform3D transform_A; | 
					
						
							|  |  |  | 	Transform3D node_transform; | 
					
						
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										 |  |  | 	_SoftBodyContactCollisionInfo contact_info; | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	int node_query_count = 0; | 
					
						
							|  |  |  | 	int convex_query_count = 0; | 
					
						
							|  |  |  | #endif
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							|  |  |  | }; | 
					
						
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										 |  |  | bool GodotCollisionSolver3D::soft_body_query_callback(uint32_t p_node_index, void *p_userdata) { | 
					
						
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										 |  |  | 	_SoftBodyQueryInfo &query_cinfo = *(static_cast<_SoftBodyQueryInfo *>(p_userdata)); | 
					
						
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										 |  |  | 
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							|  |  |  | 	Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index); | 
					
						
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										 |  |  | 	Transform3D transform_B; | 
					
						
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										 |  |  | 	transform_B.origin = query_cinfo.node_transform.xform(node_position); | 
					
						
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							|  |  |  | 	query_cinfo.contact_info.node_index = p_node_index; | 
					
						
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										 |  |  | 	bool collided = solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	++query_cinfo.node_query_count; | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | 	// Stop at first collision if contacts are not needed.
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							|  |  |  | 	return (collided && !query_cinfo.contact_info.result_callback); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool GodotCollisionSolver3D::soft_body_concave_callback(void *p_userdata, GodotShape3D *p_convex) { | 
					
						
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										 |  |  | 	_SoftBodyQueryInfo &query_cinfo = *(static_cast<_SoftBodyQueryInfo *>(p_userdata)); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	query_cinfo.shape_A = p_convex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Calculate AABB for internal soft body query (in world space).
 | 
					
						
							|  |  |  | 	AABB shape_aabb; | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		Vector3 axis; | 
					
						
							|  |  |  | 		axis[i] = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		real_t smin, smax; | 
					
						
							|  |  |  | 		p_convex->project_range(axis, query_cinfo.transform_A, smin, smax); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		shape_aabb.position[i] = smin; | 
					
						
							|  |  |  | 		shape_aabb.size[i] = smax - smin; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shape_aabb.grow_by(query_cinfo.soft_body->get_collision_margin()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	query_cinfo.soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 	bool collided = (query_cinfo.contact_info.contact_count > 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	++query_cinfo.convex_query_count; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Stop at first collision if contacts are not needed.
 | 
					
						
							|  |  |  | 	return (collided && !query_cinfo.contact_info.result_callback); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::solve_soft_body(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { | 
					
						
							|  |  |  | 	const GodotSoftBodyShape3D *soft_body_shape_B = static_cast<const GodotSoftBodyShape3D *>(p_shape_B); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 	GodotSoftBody3D *soft_body = soft_body_shape_B->get_soft_body(); | 
					
						
							| 
									
										
										
										
											2020-10-17 01:08:21 -04:00
										 |  |  | 	const Transform3D &world_to_local = soft_body->get_inv_transform(); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	const real_t collision_margin = soft_body->get_collision_margin(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 	GodotSphereShape3D sphere_shape; | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 	sphere_shape.set_data(collision_margin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_SoftBodyQueryInfo query_cinfo; | 
					
						
							|  |  |  | 	query_cinfo.contact_info.result_callback = p_result_callback; | 
					
						
							|  |  |  | 	query_cinfo.contact_info.userdata = p_userdata; | 
					
						
							|  |  |  | 	query_cinfo.contact_info.swap_result = p_swap_result; | 
					
						
							|  |  |  | 	query_cinfo.soft_body = soft_body; | 
					
						
							|  |  |  | 	query_cinfo.node_transform = p_transform_B * world_to_local; | 
					
						
							|  |  |  | 	query_cinfo.shape_A = p_shape_A; | 
					
						
							|  |  |  | 	query_cinfo.transform_A = p_transform_A; | 
					
						
							|  |  |  | 	query_cinfo.shape_B = &sphere_shape; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_shape_A->is_concave()) { | 
					
						
							|  |  |  | 		// In case of concave shape, query convex shapes first.
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 		const GodotConcaveShape3D *concave_shape_A = static_cast<const GodotConcaveShape3D *>(p_shape_A); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		AABB soft_body_aabb = soft_body->get_bounds(); | 
					
						
							|  |  |  | 		soft_body_aabb.grow_by(collision_margin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Calculate AABB for internal concave shape query (in local space).
 | 
					
						
							|  |  |  | 		AABB local_aabb; | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; i++) { | 
					
						
							| 
									
										
										
										
											2022-05-03 07:50:35 -05:00
										 |  |  | 			Vector3 axis(p_transform_A.basis.get_column(i)); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 			real_t axis_scale = 1.0 / axis.length(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			real_t smin = soft_body_aabb.position[i]; | 
					
						
							|  |  |  | 			real_t smax = smin + soft_body_aabb.size[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			smin *= axis_scale; | 
					
						
							|  |  |  | 			smax *= axis_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			local_aabb.position[i] = smin; | 
					
						
							|  |  |  | 			local_aabb.size[i] = smax - smin; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-17 17:57:02 -07:00
										 |  |  | 		concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo, true); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		AABB shape_aabb = p_transform_A.xform(p_shape_A->get_aabb()); | 
					
						
							|  |  |  | 		shape_aabb.grow_by(collision_margin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return (query_cinfo.contact_info.contact_count > 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | struct _ConcaveCollisionInfo { | 
					
						
							| 
									
										
										
										
											2022-05-02 16:28:25 +02:00
										 |  |  | 	const Transform3D *transform_A = nullptr; | 
					
						
							|  |  |  | 	const GodotShape3D *shape_A = nullptr; | 
					
						
							|  |  |  | 	const Transform3D *transform_B = nullptr; | 
					
						
							|  |  |  | 	GodotCollisionSolver3D::CallbackResult result_callback = nullptr; | 
					
						
							|  |  |  | 	void *userdata = nullptr; | 
					
						
							|  |  |  | 	bool swap_result = false; | 
					
						
							|  |  |  | 	bool collided = false; | 
					
						
							|  |  |  | 	int aabb_tests = 0; | 
					
						
							|  |  |  | 	int collisions = 0; | 
					
						
							|  |  |  | 	bool tested = false; | 
					
						
							|  |  |  | 	real_t margin_A = 0.0f; | 
					
						
							|  |  |  | 	real_t margin_B = 0.0f; | 
					
						
							|  |  |  | 	Vector3 close_A; | 
					
						
							|  |  |  | 	Vector3 close_B; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::concave_callback(void *p_userdata, GodotShape3D *p_convex) { | 
					
						
							| 
									
										
										
										
											2022-04-05 13:40:26 +03:00
										 |  |  | 	_ConcaveCollisionInfo &cinfo = *(static_cast<_ConcaveCollisionInfo *>(p_userdata)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	cinfo.aabb_tests++; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-04-02 01:20:12 +02:00
										 |  |  | 	bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, nullptr, cinfo.margin_A, cinfo.margin_B); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (!collided) { | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 		return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	cinfo.collided = true; | 
					
						
							|  |  |  | 	cinfo.collisions++; | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Stop at first collision if contacts are not needed.
 | 
					
						
							|  |  |  | 	return !cinfo.result_callback; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::solve_concave(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) { | 
					
						
							|  |  |  | 	const GodotConcaveShape3D *concave_B = static_cast<const GodotConcaveShape3D *>(p_shape_B); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_ConcaveCollisionInfo cinfo; | 
					
						
							|  |  |  | 	cinfo.transform_A = &p_transform_A; | 
					
						
							|  |  |  | 	cinfo.shape_A = p_shape_A; | 
					
						
							|  |  |  | 	cinfo.transform_B = &p_transform_B; | 
					
						
							|  |  |  | 	cinfo.result_callback = p_result_callback; | 
					
						
							|  |  |  | 	cinfo.userdata = p_userdata; | 
					
						
							|  |  |  | 	cinfo.swap_result = p_swap_result; | 
					
						
							|  |  |  | 	cinfo.collided = false; | 
					
						
							|  |  |  | 	cinfo.collisions = 0; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	cinfo.margin_A = p_margin_A; | 
					
						
							|  |  |  | 	cinfo.margin_B = p_margin_B; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	cinfo.aabb_tests = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-17 01:08:21 -04:00
										 |  |  | 	Transform3D rel_transform = p_transform_A; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	rel_transform.origin -= p_transform_B.origin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//quickly compute a local AABB
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	AABB local_aabb; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							| 
									
										
										
										
											2022-05-03 07:50:35 -05:00
										 |  |  | 		Vector3 axis(p_transform_B.basis.get_column(i)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		real_t axis_scale = 1.0 / axis.length(); | 
					
						
							|  |  |  | 		axis *= axis_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-01 21:09:22 +02:00
										 |  |  | 		real_t smin = 0.0, smax = 0.0; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		p_shape_A->project_range(axis, rel_transform, smin, smax); | 
					
						
							|  |  |  | 		smin -= p_margin_A; | 
					
						
							|  |  |  | 		smax += p_margin_A; | 
					
						
							|  |  |  | 		smin *= axis_scale; | 
					
						
							|  |  |  | 		smax *= axis_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 		local_aabb.position[i] = smin; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		local_aabb.size[i] = smax - smin; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-17 17:57:02 -07:00
										 |  |  | 	concave_B->cull(local_aabb, concave_callback, &cinfo, false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return cinfo.collided; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); | 
					
						
							|  |  |  | 	PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	bool concave_A = p_shape_A->is_concave(); | 
					
						
							|  |  |  | 	bool concave_B = p_shape_B->is_concave(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool swap = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (type_A > type_B) { | 
					
						
							|  |  |  | 		SWAP(type_A, type_B); | 
					
						
							|  |  |  | 		SWAP(concave_A, concave_B); | 
					
						
							|  |  |  | 		swap = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-14 10:52:35 -07:00
										 |  |  | 	if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { | 
					
						
							|  |  |  | 		if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between world boundaries are not supported."); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-08-19 11:21:56 -07:00
										 |  |  | 		if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between world boundaries and rays are not supported."); | 
					
						
							| 
									
										
										
										
											2021-08-17 10:15:11 -07:00
										 |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 		if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between world boundaries and soft bodies are not supported."); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (swap) { | 
					
						
							| 
									
										
										
										
											2022-08-26 18:13:35 +02:00
										 |  |  | 			return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_A); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2022-08-26 18:13:35 +02:00
										 |  |  | 			return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_B); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-08-19 11:21:56 -07:00
										 |  |  | 	} else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { | 
					
						
							|  |  |  | 		if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between rays are not supported."); | 
					
						
							| 
									
										
										
										
											2021-08-17 10:15:11 -07:00
										 |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (swap) { | 
					
						
							| 
									
										
										
										
											2021-08-19 11:21:56 -07:00
										 |  |  | 			return solve_separation_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B); | 
					
						
							| 
									
										
										
										
											2021-08-17 10:15:11 -07:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2021-08-19 11:21:56 -07:00
										 |  |  | 			return solve_separation_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A); | 
					
						
							| 
									
										
										
										
											2021-08-17 10:15:11 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 	} else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { | 
					
						
							|  |  |  | 		if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between soft bodies are not supported."); | 
					
						
							| 
									
										
										
										
											2021-03-11 20:33:46 -07:00
										 |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (swap) { | 
					
						
							|  |  |  | 			return solve_soft_body(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			return solve_soft_body(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else if (concave_B) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (concave_A) { | 
					
						
							| 
									
										
										
										
											2022-08-22 16:47:39 +02:00
										 |  |  | 			WARN_PRINT_ONCE("Collisions between two concave shapes are not supported."); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (!swap) { | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			return solve_concave(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A, p_margin_B); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			return solve_concave(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_A, p_margin_B); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::concave_distance_callback(void *p_userdata, GodotShape3D *p_convex) { | 
					
						
							| 
									
										
										
										
											2022-04-05 13:40:26 +03:00
										 |  |  | 	_ConcaveCollisionInfo &cinfo = *(static_cast<_ConcaveCollisionInfo *>(p_userdata)); | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	cinfo.aabb_tests++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 close_A, close_B; | 
					
						
							|  |  |  | 	cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, close_A, close_B); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (cinfo.collided) { | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 		// No need to process any more result.
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	if (!cinfo.tested || close_A.distance_squared_to(close_B) < cinfo.close_A.distance_squared_to(cinfo.close_B)) { | 
					
						
							|  |  |  | 		cinfo.close_A = close_A; | 
					
						
							|  |  |  | 		cinfo.close_B = close_B; | 
					
						
							|  |  |  | 		cinfo.tested = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cinfo.collisions++; | 
					
						
							| 
									
										
										
										
											2021-05-07 19:16:04 -07:00
										 |  |  | 	return false; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) { | 
					
						
							|  |  |  | 	const GodotWorldBoundaryShape3D *world_boundary = static_cast<const GodotWorldBoundaryShape3D *>(p_shape_A); | 
					
						
							| 
									
										
										
										
											2021-09-14 10:52:35 -07:00
										 |  |  | 	if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 		return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-09-14 10:52:35 -07:00
										 |  |  | 	Plane p = p_transform_A.xform(world_boundary->get_plane()); | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	static const int max_supports = 16; | 
					
						
							|  |  |  | 	Vector3 supports[max_supports]; | 
					
						
							|  |  |  | 	int support_count; | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 	GodotShape3D::FeatureType support_type; | 
					
						
							| 
									
										
										
										
											2022-08-26 18:13:35 +02:00
										 |  |  | 	Vector3 support_direction = p_transform_B.basis.xform_inv(-p.normal).normalized(); | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-26 18:13:35 +02:00
										 |  |  | 	p_shape_B->get_supports(support_direction, max_supports, supports, support_count, support_type); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (support_count == 0) { // This is a poor man's way to detect shapes that don't implement get_supports, such as GodotMotionShape3D.
 | 
					
						
							|  |  |  | 		Vector3 support_B = p_transform_B.xform(p_shape_B->get_support(support_direction)); | 
					
						
							|  |  |  | 		r_point_A = p.project(support_B); | 
					
						
							|  |  |  | 		r_point_B = support_B; | 
					
						
							|  |  |  | 		bool collided = p.distance_to(support_B) <= 0; | 
					
						
							|  |  |  | 		return collided; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 	if (support_type == GodotShape3D::FEATURE_CIRCLE) { | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		ERR_FAIL_COND_V(support_count != 3, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 circle_pos = supports[0]; | 
					
						
							|  |  |  | 		Vector3 circle_axis_1 = supports[1] - circle_pos; | 
					
						
							|  |  |  | 		Vector3 circle_axis_2 = supports[2] - circle_pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Use 3 equidistant points on the circle.
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 			Vector3 vertex_pos = circle_pos; | 
					
						
							|  |  |  | 			vertex_pos += circle_axis_1 * Math::cos(2.0 * Math_PI * i / 3.0); | 
					
						
							|  |  |  | 			vertex_pos += circle_axis_2 * Math::sin(2.0 * Math_PI * i / 3.0); | 
					
						
							|  |  |  | 			supports[i] = vertex_pos; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	bool collided = false; | 
					
						
							|  |  |  | 	Vector3 closest; | 
					
						
							| 
									
										
										
										
											2017-09-01 22:33:39 +02:00
										 |  |  | 	real_t closest_d = 0; | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < support_count; i++) { | 
					
						
							|  |  |  | 		supports[i] = p_transform_B.xform(supports[i]); | 
					
						
							|  |  |  | 		real_t d = p.distance_to(supports[i]); | 
					
						
							|  |  |  | 		if (i == 0 || d < closest_d) { | 
					
						
							|  |  |  | 			closest = supports[i]; | 
					
						
							|  |  |  | 			closest_d = d; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			if (d <= 0) { | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 				collided = true; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_point_A = p.project(closest); | 
					
						
							|  |  |  | 	r_point_B = closest; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return collided; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) { | 
					
						
							| 
									
										
										
										
											2021-09-14 10:52:35 -07:00
										 |  |  | 	if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 		Vector3 a, b; | 
					
						
							| 
									
										
										
										
											2021-09-14 10:52:35 -07:00
										 |  |  | 		bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b); | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 		r_point_A = b; | 
					
						
							|  |  |  | 		r_point_B = a; | 
					
						
							|  |  |  | 		return !col; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	} else if (p_shape_B->is_concave()) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (p_shape_A->is_concave()) { | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-18 12:24:30 -07:00
										 |  |  | 		const GodotConcaveShape3D *concave_B = static_cast<const GodotConcaveShape3D *>(p_shape_B); | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		_ConcaveCollisionInfo cinfo; | 
					
						
							|  |  |  | 		cinfo.transform_A = &p_transform_A; | 
					
						
							|  |  |  | 		cinfo.shape_A = p_shape_A; | 
					
						
							|  |  |  | 		cinfo.transform_B = &p_transform_B; | 
					
						
							| 
									
										
										
										
											2020-04-02 01:20:12 +02:00
										 |  |  | 		cinfo.result_callback = nullptr; | 
					
						
							|  |  |  | 		cinfo.userdata = nullptr; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		cinfo.swap_result = false; | 
					
						
							|  |  |  | 		cinfo.collided = false; | 
					
						
							|  |  |  | 		cinfo.collisions = 0; | 
					
						
							|  |  |  | 		cinfo.aabb_tests = 0; | 
					
						
							|  |  |  | 		cinfo.tested = false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-17 01:08:21 -04:00
										 |  |  | 		Transform3D rel_transform = p_transform_A; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		rel_transform.origin -= p_transform_B.origin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//quickly compute a local AABB
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 		bool use_cc_hint = p_concave_hint != AABB(); | 
					
						
							|  |  |  | 		AABB cc_hint_aabb; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		if (use_cc_hint) { | 
					
						
							|  |  |  | 			cc_hint_aabb = p_concave_hint; | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 			cc_hint_aabb.position -= p_transform_B.origin; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 		AABB local_aabb; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		for (int i = 0; i < 3; i++) { | 
					
						
							| 
									
										
										
										
											2022-05-03 07:50:35 -05:00
										 |  |  | 			Vector3 axis(p_transform_B.basis.get_column(i)); | 
					
						
							| 
									
										
										
										
											2017-02-13 17:25:05 -06:00
										 |  |  | 			real_t axis_scale = ((real_t)1.0) / axis.length(); | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			axis *= axis_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-02-13 17:25:05 -06:00
										 |  |  | 			real_t smin, smax; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (use_cc_hint) { | 
					
						
							| 
									
										
										
										
											2021-04-08 16:26:14 +02:00
										 |  |  | 				cc_hint_aabb.project_range_in_plane(Plane(axis), smin, smax); | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				p_shape_A->project_range(axis, rel_transform, smin, smax); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			smin *= axis_scale; | 
					
						
							|  |  |  | 			smax *= axis_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 			local_aabb.position[i] = smin; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 			local_aabb.size[i] = smax - smin; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-17 17:57:02 -07:00
										 |  |  | 		concave_B->cull(local_aabb, concave_distance_callback, &cinfo, false); | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		if (!cinfo.collided) { | 
					
						
							|  |  |  | 			r_point_A = cinfo.close_A; | 
					
						
							|  |  |  | 			r_point_B = cinfo.close_B; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return !cinfo.collided; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } |