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										 |  |  | /*  godot_step_3d.h                                                       */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef GODOT_STEP_3D_H
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							|  |  |  | #define GODOT_STEP_3D_H
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										 |  |  | #include "godot_space_3d.h"
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										 |  |  | #include "core/templates/local_vector.h"
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										 |  |  | class GodotStep3D { | 
					
						
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										 |  |  | 	uint64_t _step = 1; | 
					
						
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										 |  |  | 	int iterations = 0; | 
					
						
							|  |  |  | 	real_t delta = 0.0; | 
					
						
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										 |  |  | 	LocalVector<LocalVector<GodotBody3D *>> body_islands; | 
					
						
							|  |  |  | 	LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands; | 
					
						
							|  |  |  | 	LocalVector<GodotConstraint3D *> all_constraints; | 
					
						
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										 |  |  | 	void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island); | 
					
						
							|  |  |  | 	void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island); | 
					
						
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										 |  |  | 	void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr); | 
					
						
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										 |  |  | 	void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const; | 
					
						
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										 |  |  | 	void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr); | 
					
						
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										 |  |  | 	void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void step(GodotSpace3D *p_space, real_t p_delta); | 
					
						
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										 |  |  | 	GodotStep3D(); | 
					
						
							|  |  |  | 	~GodotStep3D(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // GODOT_STEP_3D_H
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