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			61 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  godot_step_3d.h                                                       */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef GODOT_STEP_3D_H
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| #define GODOT_STEP_3D_H
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| 
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| #include "godot_space_3d.h"
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| 
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| #include "core/templates/local_vector.h"
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| 
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| class GodotStep3D {
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| 	uint64_t _step = 1;
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| 
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| 	int iterations = 0;
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| 	real_t delta = 0.0;
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| 
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| 	LocalVector<LocalVector<GodotBody3D *>> body_islands;
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| 	LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands;
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| 	LocalVector<GodotConstraint3D *> all_constraints;
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| 
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| 	void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
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| 	void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
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| 	void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
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| 	void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
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| 	void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
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| 	void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
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| 
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| public:
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| 	void step(GodotSpace3D *p_space, real_t p_delta);
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| 	GodotStep3D();
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| 	~GodotStep3D();
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| };
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| 
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| #endif // GODOT_STEP_3D_H
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