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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh.h                                                     */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_H
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							|  |  |  | #define NAVIGATION_MESH_H
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							|  |  |  | 
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							|  |  |  | #include "scene/resources/mesh.h"
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							|  |  |  | 
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										 |  |  | class NavigationMesh : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(NavigationMesh, Resource); | 
					
						
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										 |  |  | 	Vector<Vector3> vertices; | 
					
						
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										 |  |  | 	struct Polygon { | 
					
						
							|  |  |  | 		Vector<int> indices; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	Vector<Polygon> polygons; | 
					
						
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										 |  |  | 	Ref<ArrayMesh> debug_mesh; | 
					
						
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							|  |  |  | 	struct _EdgeKey { | 
					
						
							|  |  |  | 		Vector3 from; | 
					
						
							|  |  |  | 		Vector3 to; | 
					
						
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										 |  |  | 		static uint32_t hash(const _EdgeKey &p_key) { | 
					
						
							|  |  |  | 			return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool operator==(const _EdgeKey &p_with) const { | 
					
						
							|  |  |  | 			return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _validate_property(PropertyInfo &p_property) const; | 
					
						
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										 |  |  | #ifndef DISABLE_DEPRECATED
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							|  |  |  | 	bool _set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	bool _get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | #endif // DISABLE_DEPRECATED
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										 |  |  | 	void _set_polygons(const Array &p_array); | 
					
						
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										 |  |  | 	Array _get_polygons() const; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum SamplePartitionType { | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_WATERSHED = 0, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_MONOTONE, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_LAYERS, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum ParsedGeometryType { | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_MESH_INSTANCES = 0, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_STATIC_COLLIDERS, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_BOTH, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum SourceGeometryMode { | 
					
						
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										 |  |  | 		SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0, | 
					
						
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										 |  |  | 		SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_GROUPS_EXPLICIT, | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	float cell_size = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationServer NavMap cell_size.
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							|  |  |  | 	float cell_height = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationServer NavMap cell_height.
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										 |  |  | 	float agent_height = 1.5f; | 
					
						
							|  |  |  | 	float agent_radius = 0.5f; | 
					
						
							|  |  |  | 	float agent_max_climb = 0.25f; | 
					
						
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										 |  |  | 	float agent_max_slope = 45.0f; | 
					
						
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										 |  |  | 	float region_min_size = 2.0f; | 
					
						
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										 |  |  | 	float region_merge_size = 20.0f; | 
					
						
							|  |  |  | 	float edge_max_length = 12.0f; | 
					
						
							|  |  |  | 	float edge_max_error = 1.3f; | 
					
						
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										 |  |  | 	float vertices_per_polygon = 6.0f; | 
					
						
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										 |  |  | 	float detail_sample_distance = 6.0f; | 
					
						
							|  |  |  | 	float detail_sample_max_error = 1.0f; | 
					
						
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							|  |  |  | 	SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED; | 
					
						
							|  |  |  | 	ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; | 
					
						
							|  |  |  | 	uint32_t collision_mask = 0xFFFFFFFF; | 
					
						
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										 |  |  | 	SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN; | 
					
						
							|  |  |  | 	StringName source_group_name = "navigation_mesh_source_group"; | 
					
						
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							|  |  |  | 	bool filter_low_hanging_obstacles = false; | 
					
						
							|  |  |  | 	bool filter_ledge_spans = false; | 
					
						
							|  |  |  | 	bool filter_walkable_low_height_spans = false; | 
					
						
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										 |  |  | 	AABB filter_baking_aabb; | 
					
						
							|  |  |  | 	Vector3 filter_baking_aabb_offset; | 
					
						
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							|  |  |  | 	// Recast settings
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										 |  |  | 	void set_sample_partition_type(SamplePartitionType p_value); | 
					
						
							|  |  |  | 	SamplePartitionType get_sample_partition_type() const; | 
					
						
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										 |  |  | 	void set_parsed_geometry_type(ParsedGeometryType p_value); | 
					
						
							|  |  |  | 	ParsedGeometryType get_parsed_geometry_type() const; | 
					
						
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							|  |  |  | 	void set_collision_mask(uint32_t p_mask); | 
					
						
							|  |  |  | 	uint32_t get_collision_mask() const; | 
					
						
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										 |  |  | 	void set_collision_mask_value(int p_layer_number, bool p_value); | 
					
						
							|  |  |  | 	bool get_collision_mask_value(int p_layer_number) const; | 
					
						
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										 |  |  | 	void set_source_geometry_mode(SourceGeometryMode p_geometry_mode); | 
					
						
							|  |  |  | 	SourceGeometryMode get_source_geometry_mode() const; | 
					
						
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							|  |  |  | 	void set_source_group_name(StringName p_group_name); | 
					
						
							|  |  |  | 	StringName get_source_group_name() const; | 
					
						
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										 |  |  | 	void set_cell_size(float p_value); | 
					
						
							|  |  |  | 	float get_cell_size() const; | 
					
						
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							|  |  |  | 	void set_cell_height(float p_value); | 
					
						
							|  |  |  | 	float get_cell_height() const; | 
					
						
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							|  |  |  | 	void set_agent_height(float p_value); | 
					
						
							|  |  |  | 	float get_agent_height() const; | 
					
						
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							|  |  |  | 	void set_agent_radius(float p_value); | 
					
						
							|  |  |  | 	float get_agent_radius(); | 
					
						
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							|  |  |  | 	void set_agent_max_climb(float p_value); | 
					
						
							|  |  |  | 	float get_agent_max_climb() const; | 
					
						
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							|  |  |  | 	void set_agent_max_slope(float p_value); | 
					
						
							|  |  |  | 	float get_agent_max_slope() const; | 
					
						
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							|  |  |  | 	void set_region_min_size(float p_value); | 
					
						
							|  |  |  | 	float get_region_min_size() const; | 
					
						
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							|  |  |  | 	void set_region_merge_size(float p_value); | 
					
						
							|  |  |  | 	float get_region_merge_size() const; | 
					
						
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							|  |  |  | 	void set_edge_max_length(float p_value); | 
					
						
							|  |  |  | 	float get_edge_max_length() const; | 
					
						
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							|  |  |  | 	void set_edge_max_error(float p_value); | 
					
						
							|  |  |  | 	float get_edge_max_error() const; | 
					
						
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										 |  |  | 	void set_vertices_per_polygon(float p_value); | 
					
						
							|  |  |  | 	float get_vertices_per_polygon() const; | 
					
						
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							|  |  |  | 	void set_detail_sample_distance(float p_value); | 
					
						
							|  |  |  | 	float get_detail_sample_distance() const; | 
					
						
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							|  |  |  | 	void set_detail_sample_max_error(float p_value); | 
					
						
							|  |  |  | 	float get_detail_sample_max_error() const; | 
					
						
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							|  |  |  | 	void set_filter_low_hanging_obstacles(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_low_hanging_obstacles() const; | 
					
						
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							|  |  |  | 	void set_filter_ledge_spans(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_ledge_spans() const; | 
					
						
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							|  |  |  | 	void set_filter_walkable_low_height_spans(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_walkable_low_height_spans() const; | 
					
						
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										 |  |  | 	void set_filter_baking_aabb(const AABB &p_aabb); | 
					
						
							|  |  |  | 	AABB get_filter_baking_aabb() const; | 
					
						
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							|  |  |  | 	void set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset); | 
					
						
							|  |  |  | 	Vector3 get_filter_baking_aabb_offset() const; | 
					
						
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										 |  |  | 	void create_from_mesh(const Ref<Mesh> &p_mesh); | 
					
						
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										 |  |  | 	void set_vertices(const Vector<Vector3> &p_vertices); | 
					
						
							|  |  |  | 	Vector<Vector3> get_vertices() const; | 
					
						
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										 |  |  | 	void add_polygon(const Vector<int> &p_polygon); | 
					
						
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										 |  |  | 	int get_polygon_count() const; | 
					
						
							|  |  |  | 	Vector<int> get_polygon(int p_idx); | 
					
						
							|  |  |  | 	void clear_polygons(); | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	Ref<ArrayMesh> get_debug_mesh(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
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										 |  |  | 	NavigationMesh(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(NavigationMesh::ParsedGeometryType); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(NavigationMesh::SourceGeometryMode); | 
					
						
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										 |  |  | #endif // NAVIGATION_MESH_H
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