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								/*************************************************************************/
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								/*  websocket_client.h                                                   */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef WEBSOCKET_CLIENT_H
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								#define WEBSOCKET_CLIENT_H
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								#include "core/crypto/crypto.h"
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								#include "core/error_list.h"
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								#include "websocket_multiplayer_peer.h"
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								#include "websocket_peer.h"
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								class WebSocketClient : public WebSocketMultiplayerPeer {
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									GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
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									GDCICLASS(WebSocketClient);
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								protected:
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									Ref<WebSocketPeer> _peer;
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									bool verify_ssl;
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									Ref<X509Certificate> ssl_cert;
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									static void _bind_methods();
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								public:
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									Error connect_to_url(String p_url, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false, const Vector<String> p_custom_headers = Vector<String>());
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									void set_verify_ssl_enabled(bool p_verify_ssl);
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									bool is_verify_ssl_enabled() const;
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									Ref<X509Certificate> get_trusted_ssl_certificate() const;
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									void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
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									virtual void poll() = 0;
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									virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
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									virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
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									virtual IP_Address get_connected_host() const = 0;
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									virtual uint16_t get_connected_port() const = 0;
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									virtual bool is_server() const;
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									virtual ConnectionStatus get_connection_status() const = 0;
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									void _on_peer_packet();
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									void _on_connect(String p_protocol);
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									void _on_close_request(int p_code, String p_reason);
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									void _on_disconnect(bool p_was_clean);
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									void _on_error();
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									virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
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									WebSocketClient();
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									~WebSocketClient();
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								};
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								#endif // WEBSOCKET_CLIENT_H
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