2023-01-05 13:25:55 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  nav_region.cpp                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* a copy of this software and associated documentation files (the        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/**************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "nav_region.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "nav_map.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  NavRegion : : set_map ( NavMap  * p_map )  {  
						 
					
						
							
								
									
										
										
										
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									if  ( map  = =  p_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										map - > remove_region ( this ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									map  =  p_map ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons_dirty  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
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									connections . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										map - > add_region ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  NavRegion : : set_enabled ( bool  p_enabled )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( enabled  = =  p_enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									enabled  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// TODO: This should not require a full rebuild as the region has not really changed.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  NavRegion : : set_use_edge_connections ( bool  p_enabled )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( use_edge_connections  ! =  p_enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										use_edge_connections  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										polygons_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  NavRegion : : set_transform ( Transform3D  p_transform )  {  
						 
					
						
							
								
									
										
										
										
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									if  ( transform  = =  p_transform )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									transform  =  p_transform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  NavRegion : : set_mesh ( Ref < NavigationMesh >  p_mesh )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									mesh  =  p_mesh ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								int  NavRegion : : get_connections_count ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  connections . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector3  NavRegion : : get_connection_pathway_start ( int  p_connection_id )  const  {  
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_NULL_V ( map ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_INDEX_V ( p_connection_id ,  connections . size ( ) ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  connections [ p_connection_id ] . pathway_start ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector3  NavRegion : : get_connection_pathway_end ( int  p_connection_id )  const  {  
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_NULL_V ( map ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_INDEX_V ( p_connection_id ,  connections . size ( ) ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  connections [ p_connection_id ] . pathway_end ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  NavRegion : : sync ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  something_changed  =  polygons_dirty  /* || something_dirty? */ ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									update_polygons ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  something_changed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  NavRegion : : update_polygons ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! polygons_dirty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons_dirty  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( map  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( mesh . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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									if  ( ! Math : : is_equal_approx ( double ( map - > get_cell_size ( ) ) ,  double ( mesh - > get_cell_size ( ) ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_PRINT_ONCE ( vformat ( " Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings. " ,  double ( mesh - > get_cell_size ( ) ) ,  double ( map - > get_cell_size ( ) ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-05-31 23:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-13 13:36:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! Math : : is_equal_approx ( double ( map - > get_cell_height ( ) ) ,  double ( mesh - > get_cell_height ( ) ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-18 21:09:48 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_PRINT_ONCE ( vformat ( " Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings. " ,  double ( mesh - > get_cell_height ( ) ) ,  double ( map - > get_cell_height ( ) ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-13 13:36:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-13 10:14:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( map  & &  Math : : rad_to_deg ( map - > get_up ( ) . angle_to ( transform . basis . get_column ( 1 ) ) )  > =  90.0f )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_PRINT_ONCE ( " Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // DEBUG_ENABLED
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Vector < Vector3 >  vertices  =  mesh - > get_vertices ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  len  =  vertices . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( len  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-17 18:06:54 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  Vector3  * vertices_r  =  vertices . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									polygons . resize ( mesh - > get_polygon_count ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Build
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( size_t  i ( 0 ) ;  i  <  polygons . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										gd : : Polygon  & p  =  polygons [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p . owner  =  this ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < int >  mesh_poly  =  mesh - > get_polygon ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  int  * indices  =  mesh_poly . ptr ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  valid ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p . points . resize ( mesh_poly . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p . edges . resize ( mesh_poly . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector3  center ; 
							 
						 
					
						
							
								
									
										
										
										
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										real_t  sum ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  j ( 0 ) ;  j  <  mesh_poly . size ( ) ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  idx  =  indices [ j ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( idx  <  0  | |  idx  > =  len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												valid  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Vector3  point_position  =  transform . xform ( vertices_r [ idx ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											p . points [ j ] . pos  =  point_position ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											p . points [ j ] . key  =  map - > get_point_key ( point_position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											center  + =  point_position ;  // Composing the center of the polygon
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( j  > =  2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Vector3  epa  =  transform . xform ( vertices_r [ indices [ j  -  2 ] ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Vector3  epb  =  transform . xform ( vertices_r [ indices [ j  -  1 ] ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												sum  + =  map - > get_up ( ) . dot ( ( epb  -  epa ) . cross ( point_position  -  epa ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! valid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_BREAK_MSG ( ! valid ,  " The navigation mesh set in this region is not valid! " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p . clockwise  =  sum  >  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( mesh_poly . size ( )  ! =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-07 15:16:07 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											p . center  =  center  /  real_t ( mesh_poly . size ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}