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										 |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /*  skeleton_ik_3d_editor_plugin.cpp                                      */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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										 |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "skeleton_ik_3d_editor_plugin.h"
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										 |  |  | #include "editor/editor_node.h"
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										 |  |  | #include "editor/editor_string_names.h"
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										 |  |  | #include "scene/3d/skeleton_ik_3d.h"
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										 |  |  | #include "scene/gui/button.h"
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										 |  |  | void SkeletonIK3DEditorPlugin::_play() { | 
					
						
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										 |  |  | 	if (!skeleton_ik) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (!skeleton_ik->get_parent_skeleton()) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	if (play_btn->is_pressed()) { | 
					
						
							|  |  |  | 		skeleton_ik->start(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		skeleton_ik->stop(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SkeletonIK3DEditorPlugin::edit(Object *p_object) { | 
					
						
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										 |  |  | 	SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object); | 
					
						
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										 |  |  | 	if (!s) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	skeleton_ik = s; | 
					
						
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										 |  |  | 	play_btn->set_pressed(skeleton_ik->is_running()); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const { | 
					
						
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										 |  |  | 	return p_object->is_class("SkeletonIK3D"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) { | 
					
						
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										 |  |  | 	if (p_visible) { | 
					
						
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										 |  |  | 		play_btn->show(); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		play_btn->hide(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin() { | 
					
						
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										 |  |  | 	play_btn = memnew(Button); | 
					
						
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										 |  |  | 	play_btn->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Play"), EditorStringName(EditorIcons))); | 
					
						
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										 |  |  | 	play_btn->set_text(TTR("Play IK")); | 
					
						
							|  |  |  | 	play_btn->set_toggle_mode(true); | 
					
						
							|  |  |  | 	play_btn->hide(); | 
					
						
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										 |  |  | 	play_btn->connect(SceneStringName(pressed), callable_mp(this, &SkeletonIK3DEditorPlugin::_play)); | 
					
						
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										 |  |  | 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn); | 
					
						
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										 |  |  | 	skeleton_ik = nullptr; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {} |