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								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*  collision_shape_3d.cpp                                                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                         This file is part of:                          */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                             GODOT ENGINE                               */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                        https://godotengine.org                         */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
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								/* included in all copies or substantial portions of the Software.        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
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								/**************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "collision_shape_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/3d/mesh_instance_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/3d/physics/character_body_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/3d/physics/vehicle_body_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/resources/3d/concave_polygon_shape_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/resources/3d/convex_polygon_shape_3d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/resources/3d/world_boundary_shape_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : make_convex_from_siblings ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * p  =  get_parent ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! p )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									Vector < Vector3 >  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  p - > get_child_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Node  * n  =  p - > get_child ( i ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										MeshInstance3D  * mi  =  Object : : cast_to < MeshInstance3D > ( n ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( mi )  { 
							 
						 
					
						
							
								
									
										
										
										
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											Ref < Mesh >  m  =  mi - > get_mesh ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( m . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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												for  ( int  j  =  0 ;  j  <  m - > get_surface_count ( ) ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Array  a  =  m - > surface_get_arrays ( j ) ; 
							 
						 
					
						
							
								
									
										
										
										
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													if  ( ! a . is_empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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														Vector < Vector3 >  v  =  a [ RenderingServer : : ARRAY_VERTEX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  v . size ( ) ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															vertices . append ( mi - > get_transform ( ) . xform ( v [ k ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									Ref < ConvexPolygonShape3D >  shape_new  =  memnew ( ConvexPolygonShape3D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									shape_new - > set_points ( vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_shape ( shape_new ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _update_in_shape_owner ( bool  p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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									collision_object - > shape_owner_set_transform ( owner_id ,  get_transform ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									collision_object - > shape_owner_set_disabled ( owner_id ,  disabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
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									switch  ( p_what )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  NOTIFICATION_PARENTED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											collision_object  =  Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												owner_id  =  collision_object - > create_shape_owner ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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													collision_object - > shape_owner_add_shape ( owner_id ,  shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												} 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_ENTER_TREE :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_LOCAL_TRANSFORM_CHANGED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
									
										
										
										
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											update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_UNPARENTED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												collision_object - > remove_shape_owner ( owner_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											owner_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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											collision_object  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# ifndef DISABLE_DEPRECATED 
 
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : resource_changed ( Ref < Resource >  res )  { 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
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								PackedStringArray  CollisionShape3D : : get_configuration_warnings ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									PackedStringArray  warnings  =  Node3D : : get_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									CollisionObject3D  * col_object  =  Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( col_object  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
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										warnings . push_back ( RTR ( " CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. \n Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( shape . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										warnings . push_back ( RTR ( " A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( shape . is_valid ( )  & &  Object : : cast_to < RigidBody3D > ( col_object ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										String  body_type  =  " RigidBody3D " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( Object : : cast_to < VehicleBody3D > ( col_object ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											body_type  =  " VehicleBody3D " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-12-19 19:37:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( Object : : cast_to < ConcavePolygonShape3D > ( * shape ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-28 07:22:32 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											warnings . push_back ( vformat ( RTR ( " When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. \n It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC). " ) ,  body_type ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-19 19:37:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  else  if  ( Object : : cast_to < WorldBoundaryShape3D > ( * shape ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											warnings . push_back ( RTR ( " WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 17:05:10 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-12-28 07:22:32 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( )  & &  Object : : cast_to < CharacterBody3D > ( col_object ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( Object : : cast_to < ConcavePolygonShape3D > ( * shape ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											warnings . push_back ( RTR ( " When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. \n It will likely not behave well for CharacterBody3Ds. " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-24 19:07:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  scale  =  get_transform ( ) . get_basis ( ) . get_scale ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! ( Math : : is_zero_approx ( scale . x  -  scale . y )  & &  Math : : is_zero_approx ( scale . y  -  scale . z ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										warnings . push_back ( RTR ( " A non-uniformly scaled CollisionShape3D node will probably not function as expected. \n Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  warnings ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef DISABLE_DEPRECATED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " resource_changed " ,  " resource " ) ,  & CollisionShape3D : : resource_changed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_shape " ,  " shape " ) ,  & CollisionShape3D : : set_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_shape " ) ,  & CollisionShape3D : : get_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_disabled " ,  " enable " ) ,  & CollisionShape3D : : set_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) ,  & CollisionShape3D : : is_disabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-08-05 03:51:41 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " make_convex_from_siblings " ) ,  & CollisionShape3D : : make_convex_from_siblings ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : set_method_flags ( " CollisionShape3D " ,  " make_convex_from_siblings " ,  METHOD_FLAGS_DEFAULT  |  METHOD_FLAG_EDITOR ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " shape " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Shape3D " ) ,  " set_shape " ,  " get_shape " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " disabled " ) ,  " set_disabled " ,  " is_disabled " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_debug_color " ,  " color " ) ,  & CollisionShape3D : : set_debug_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_debug_color " ) ,  & CollisionShape3D : : get_debug_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_enable_debug_fill " ,  " enable " ) ,  & CollisionShape3D : : set_debug_fill_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_enable_debug_fill " ) ,  & CollisionShape3D : : get_debug_fill_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : COLOR ,  " debug_color " ) ,  " set_debug_color " ,  " get_debug_color " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Default value depends on a project setting, override for doc generation purposes.
 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY_DEFAULT ( " debug_color " ,  Color ( 0.0 ,  0.0 ,  0.0 ,  0.0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " debug_fill " ) ,  " set_enable_debug_fill " ,  " get_enable_debug_fill " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : set_shape ( const  Ref < Shape3D >  & p_shape )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-11 09:04:08 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_shape  = =  shape )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										shape - > disconnect_changed ( callable_mp ( this ,  & CollisionShape3D : : _shape_changed ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif  // DEBUG_ENABLED
 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										shape - > disconnect_changed ( callable_mp ( ( Node3D  * ) this ,  & Node3D : : update_gizmos ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-19 11:53:37 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									shape  =  p_shape ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( shape - > are_debug_properties_edited ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											set_debug_color ( shape - > get_debug_color ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_debug_fill_enabled ( shape - > get_debug_fill ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											shape - > set_debug_color ( debug_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											shape - > set_debug_fill ( debug_fill ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif  // DEBUG_ENABLED
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										shape - > connect_changed ( callable_mp ( ( Node3D  * ) this ,  & Node3D : : update_gizmos ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										shape - > connect_changed ( callable_mp ( this ,  & CollisionShape3D : : _shape_changed ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif  // DEBUG_ENABLED
 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-19 11:53:37 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-23 16:49:50 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_gizmos ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-07 11:43:47 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										collision_object - > shape_owner_clear_shapes ( owner_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-07 11:43:47 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											collision_object - > shape_owner_add_shape ( owner_id ,  shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-07 11:43:47 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( is_inside_tree ( )  & &  collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-25 11:27:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										// If this is a heightfield shape our center may have changed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_update_in_shape_owner ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Ref < Shape3D >  CollisionShape3D : : get_shape ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : set_disabled ( bool  p_disabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									disabled  =  p_disabled ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-23 16:49:50 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_gizmos ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-07 11:43:47 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										collision_object - > shape_owner_set_disabled ( owner_id ,  p_disabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  CollisionShape3D : : is_disabled ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  disabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Color  CollisionShape3D : : _get_default_debug_color ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									const  SceneTree  * st  =  SceneTree : : get_singleton ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  st  ?  st - > get_debug_collisions_color ( )  :  Color ( 0.0 ,  0.0 ,  0.0 ,  0.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : set_debug_color ( const  Color  & p_color )  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( debug_color  = =  p_color )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-12-06 12:36:37 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									debug_color  =  p_color ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										shape - > set_debug_color ( p_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-02 03:26:10 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Color  CollisionShape3D : : get_debug_color ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  debug_color ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : set_debug_fill_enabled ( bool  p_enable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( debug_fill  = =  p_enable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									debug_fill  =  p_enable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( shape . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										shape - > set_debug_fill ( p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								bool  CollisionShape3D : : get_debug_fill_enabled ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  debug_fill ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-12-23 15:02:54 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  CollisionShape3D : : _property_can_revert ( const  StringName  & p_name )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_name  = =  " debug_color " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								bool  CollisionShape3D : : _property_get_revert ( const  StringName  & p_name ,  Variant  & r_property )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_name  = =  " debug_color " )  { 
							 
						 
					
						
							
								
									
										
										
										
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										r_property  =  _get_default_debug_color ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionShape3D : : _validate_property ( PropertyInfo  & p_property )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_property . name  = =  " debug_color " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( debug_color  = =  _get_default_debug_color ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_property . usage  =  PROPERTY_USAGE_DEFAULT  &  ~ PROPERTY_USAGE_STORAGE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_property . usage  =  PROPERTY_USAGE_DEFAULT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  CollisionShape3D : : _shape_changed ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( shape - > get_debug_color ( )  ! =  debug_color )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_debug_color ( shape - > get_debug_color ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( shape - > get_debug_fill ( )  ! =  debug_fill )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_debug_fill_enabled ( shape - > get_debug_fill ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# endif  // DEBUG_ENABLED
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								CollisionShape3D : : CollisionShape3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//indicator = RenderingServer::get_singleton()->mesh_create();
 
							 
						 
					
						
							
								
									
										
										
										
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									set_notify_local_transform ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									debug_color  =  _get_default_debug_color ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								CollisionShape3D : : ~ CollisionShape3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//RenderingServer::get_singleton()->free(indicator);
 
							 
						 
					
						
							
								
									
										
										
										
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								}