Commit graph

12763 commits

Author SHA1 Message Date
MagnificentJake
76f3155f0a Improve documentation of pitch and volume variation in AudioStreamRandomizer
Existing documentation did not adequately communicate how the random_pitch and random_volume_offset_db values affected volume and pitch. This change clarifies:
- That the variation is positive or negative.
- What the values actually mean, with examples.

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update code blocks to skip-lint to pass failed check
2025-11-22 13:28:33 +00:00
Thaddeus Crews
18046f5b8e
Merge pull request #112986 from aaronfranke/skel-bone-count
Fix SkeletonProfileHumanoid bone count documentation
2025-11-21 18:37:36 -06:00
Thaddeus Crews
fa6ca106c7
Merge pull request #112962 from goncalo/patch-1
Fix display/window/size/initial_position_type project setting description
2025-11-21 18:37:25 -06:00
Thaddeus Crews
25cc9ccefb
Merge pull request #112577 from timothyqiu/multiple-translations-per-locale
Add methods for querying loaded `Translation` instances
2025-11-21 18:37:24 -06:00
Thaddeus Crews
47d6ce2917
Merge pull request #110408 from bruvzg/el_trim_w
[TextServer] Use a separate flag to disable min. string length for adding ellipsis.
2025-11-21 14:46:49 -06:00
Thaddeus Crews
884bf2f332
Merge pull request #108647 from KoBeWi/docking_abyss
Make bottom panel into available dock slot
2025-11-21 14:46:48 -06:00
metamuffin
6145b0ca29
Add Image.load_exr_from_buffer and enable tinyexr by default 2025-11-21 18:58:26 +01:00
kobewi
67735cf213 Make bottom panel into available dock slot 2025-11-21 18:52:13 +01:00
Pāvels Nadtočajevs
5fdcb805d4
[TextServer] Use a separate flag to disable min. string length for adding ellipsis. 2025-11-21 07:49:26 +02:00
Haoyu Qiu
ec860ffe4a Add methods for querying loaded Translation instances 2025-11-21 08:51:26 +08:00
Thaddeus Crews
2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
Aaron Franke
bca6fd61af
Fix SkeletonProfileHumanoid bone count documentation 2025-11-20 06:50:40 -08:00
goncalo
4eb70da8b1 Fix display/window/size/initial_position_type project setting description. 2025-11-20 10:22:25 +00:00
Thaddeus Crews
7716a4cba0
Merge pull request #101342 from KoBeWi/roundabout_solution
Round AtlasTexture size
2025-11-19 11:04:10 -06:00
Thaddeus Crews
b15a13eed3
Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️
Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
Thaddeus Crews
1e1f044fd1
Merge pull request #110256 from Koyper/fix_popup_menu_item_wont_open
[PopupMenu] Fix submenu item not popping on mouse enter
2025-11-18 14:00:45 -06:00
Luo Zhihao
7668360c68
SpinBox: Add a property to set whether custom_arrow_step rounds value 2025-11-18 12:12:33 -06:00
Koyper
70e6ac5db3 Fix PopupMenu submenu item not popping on mouse enter 2025-11-18 08:34:49 -06:00
Thaddeus Crews
9c561027fc
Merge pull request #112538 from Chaosus/vs_instance_index
Add `instance_index` option to parameters in visual shaders
2025-11-18 08:25:49 -06:00
Amogh-2404
314e084d33 Clarify that Node.duplicate() copies children recursively
Fixes #95895
2025-11-18 16:06:21 +05:30
Thaddeus Crews
98ee65eafd
Merge pull request #53679 from Calinou/editor-large-text-scene-add-warning
Show a warning toast when saving a large text-based scene
2025-11-17 19:36:13 -06:00
Thaddeus Crews
accfebb1ad
Merge pull request #103340 from Calinou/editor-visualshader-tweak-highend-label
Tweak high-end mark in the visual shader editor's node creation dialog
2025-11-17 19:36:12 -06:00
Hugo Locurcio
cbb8f55b96
Show a warning toast when saving a large text-based scene
Text-based scenes that contain large amounts of binary data
are slower to save and load. Their binary resources should be moved
to separate files, or the binary `.scn` format should be used instead.
2025-11-18 02:03:05 +01:00
Hugo Locurcio
8a22dba956
Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
2025-11-18 01:40:49 +01:00
Silc Lizard (Tokage) Renew
3812c74eab Add Deterministic option to IK 2025-11-18 07:13:17 +09:00
Thaddeus Crews
94b3e107b1
Merge pull request #112120 from ttencate/docs/height_map_shape_3d
Improve HeightMapShape3D documentation
2025-11-17 10:57:02 -06:00
Thaddeus Crews
fa1e1bbee7
Merge pull request #110543 from kitbdev/deprecate_textedit_background_color
Deprecate TextEdit `background_color`
2025-11-17 10:56:53 -06:00
Thaddeus Crews
c7bed1e1cc
Merge pull request #111815 from TokageItLab/bone-expander
Allow Spring / IK to set mutable bone axes
2025-11-17 10:56:52 -06:00
Thaddeus Crews
b651fc3204
Merge pull request #93889 from dalexeev/gds-exclude-addons-exceptions-setting
GDScript: Add `debug/gdscript/warnings/directory_rules` project setting
2025-11-17 10:56:51 -06:00
Thaddeus Crews
9cb514c67a
Merge pull request #112693 from Calinou/doc-canvasgroup-tweak-description
Tweak CanvasGroup description to be more explicit about its purpose
2025-11-17 10:56:45 -06:00
Thaddeus Crews
42f06f6d4d
Merge pull request #108170 from aaronfranke/test-ps-path-func
Use ProjectSettings path functions instead of hard-coded folder names in tests
2025-11-17 10:56:31 -06:00
Thomas ten Cate
cc7b79cdbd Improve HeightMapShape3D documentation
See also https://github.com/godotengine/godot-docs/issues/7471

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2025-11-17 12:07:00 +01:00
Bastiaan Olij
21ffbecfa9 Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
Silc Lizard (Tokage) Renew
031fd66fed Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
Silc Lizard (Tokage) Renew
e32f7de33d Add relative option to LookAt/AimModifier3D 2025-11-15 23:06:48 +09:00
Thaddeus Crews
30d753c87e
Merge pull request #111184 from TokageItLab/limanglev
Add LimitAngularVelocityModifier3D
2025-11-14 17:16:50 -06:00
Thaddeus Crews
76e974da7c
Merge pull request #110336 from TokageItLab/constraint-mod-node
Add option to `BoneConstraint3D` to make reference target allow to set `Node3D`
2025-11-14 17:16:43 -06:00
Silc Lizard (Tokage) Renew
ada95cb543 Add LimitAngularVelocityModifier3D 2025-11-15 06:43:33 +09:00
Thaddeus Crews
d602742221
Merge pull request #102889 from ryevdokimov/add-editorsettings-shortcuts
Add ability to add new EditorSettings shortcuts
2025-11-14 14:23:11 -06:00
Thaddeus Crews
235d11245c
Merge pull request #112481 from stuartcarnie/2d_canvas_vbos
Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
Thaddeus Crews
22fcb577c0
Merge pull request #106071 from Lazy-Rabbit-2001/pcd_improvement
Optimize the `callback` argument of `popup_create_dialog()`
2025-11-14 14:22:55 -06:00
Thaddeus Crews
f66fc72374
Merge pull request #112714 from SirishaDuba/fix-typo-mousebehavior
Fix typo in MouseBehaviorRecursive enum description in Control class
2025-11-14 14:22:51 -06:00
Stuart Carnie
90c0e6acca 2D: Switch to VBOs for instance data
- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
  bandwidth

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00
Hugo Locurcio
f71640e97a
Tweak CanvasGroup description to be more explicit about its purpose 2025-11-14 20:03:23 +01:00
kit
e2cbfb53f1 Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
Thaddeus Crews
2cd268fea4
Merge pull request #112441 from YeldhamDev/scrollbar_padding
Allow to add padding to `ScrollBar`s
2025-11-13 20:52:26 -06:00
Thaddeus Crews
a04dd90f43
Merge pull request #109331 from ryevdokimov/deprecate-get-scene
Deprecate `get_scene()` in `EditorScript` class
2025-11-13 20:52:21 -06:00
Thaddeus Crews
0066308830
Merge pull request #109587 from tle-oops/tle/file-explorer
Make FileSystemDock navigate to currently selected scene tab
2025-11-13 20:52:19 -06:00
Thaddeus Crews
52e7b970af
Merge pull request #111681 from Nintorch/joypad-led
Add support for setting a joypad's LED light color
2025-11-13 20:52:07 -06:00
Thaddeus Crews
0b5ad6c73c
Merge pull request #112573 from TokageItLab/fix-jacobian-gradient
Fix JacobianIK to apply gradient correctly
2025-11-13 17:43:04 -06:00