Kaleb Reid
8173f43770
Apply luminance multiplier in copy_cubemap_to_panorama
2025-10-13 21:41:03 -07:00
Thaddeus Crews
8150cb9200
Merge pull request #111403 from AeioMuch/fix_double_precision_wrong_indexes
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Fix wrong indices used for transform & UBO matrix for double precision build
2025-10-10 10:25:59 -05:00
AeioMuch
dae2122388
Fix wrong indexes for double precision
2025-10-09 22:01:41 +02:00
Allen Pestaluky
bd9d1bf070
Add material debanding for use in Mobile rendering method.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
Kaleb Reid
f2d0ea6d40
Ensure reflection atlas is valid before rendering
2025-10-07 22:05:22 -07:00
Thaddeus Crews
f457855148
Merge pull request #111227 from clayjohn/RD-scene-shader-crash
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Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 17:15:11 -05:00
clayjohn
c7276273d8
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 13:36:23 -07:00
Rémi Verschelde
9052d31c68
Merge pull request #111331 from Repiteo/scons/revert-cppextpath
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Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
Thaddeus Crews
fdc235f496
Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
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Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
Thaddeus Crews
b17aa3343a
Revert "SCons: Add CPPEXTPATH
for external includes"
2025-10-06 13:09:22 -05:00
Thaddeus Crews
f85dc0720d
Merge pull request #111303 from Kaleb-Reid/fix-dof-msaa-mobile
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Use resolved depth texture for DOF with MSAA in Mobile
2025-10-06 09:06:38 -05:00
Thaddeus Crews
686b56fae9
Merge pull request #106434 from Ivorforce/invert-hashfuncs
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Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
Rémi Verschelde
900bd07d10
Merge pull request #111125 from BlueCube3310/lightmap-sort-bitshift
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Fix LightmapGI not being correctly applied to objects
2025-10-06 14:08:07 +02:00
Kaleb Reid
ac8491ae72
Use resolved depth texture for DOF with MSAA in Mobile
2025-10-05 13:51:42 -07:00
Lukas Tenbrink
ad600125df
Rewrite HashMapHasherDefault
based on type traits - it is now possible to declare a default hashing function for any type.
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Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
Kaleb Reid
91167c3c23
Use correct AABB for SpotLight3Ds when spot_angle > 90
2025-10-04 02:12:51 -07:00
BlueCube3310
24ed12d4a3
Fix LightmapGI not being correctly applied to objects
2025-10-01 19:18:09 +02:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Thaddeus Crews
2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
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Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
f9694033a5
Merge pull request #107923 from clayjohn/RD-mat3x4
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Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
Thaddeus Crews
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
Thaddeus Crews
3997e77393
Merge pull request #111054 from Kaleb-Reid/fix-render-list
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Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
clayjohn
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Kaleb Reid
5021b3e6e5
Sort render list correctly in RD renderers
2025-09-29 17:22:26 -07:00
clayjohn
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
Thaddeus Crews
7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
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Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
Thaddeus Crews
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
Thaddeus Crews
cede7c8aa7
Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
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Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
Thaddeus Crews
62273fa10b
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
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Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
clayjohn
fc951855ed
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
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Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.
However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
Thaddeus Crews
8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
Thaddeus Crews
e721af5775
Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
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Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
Thaddeus Crews
e504943212
Merge pull request #110184 from Namey5/vertex-lighting-issue
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Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector
to Vector
explicit.
2025-09-16 21:41:28 +02:00
Thaddeus Crews
6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
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Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
Thaddeus Crews
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews
27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
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Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
Hugo Locurcio
204e310914
Tweak draw command label names for consistency
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- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
Hugo Locurcio
1c62ba40b7
Disable unsupported SSR, SSS, DoF on transparent viewports
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For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
clayjohn
0576b12699
Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
2025-09-09 13:18:55 -07:00
Dario
7b923609c2
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-08 15:54:37 -03:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Alex Threlfo
60a7bed19c
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
Thaddeus Crews
b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
clayjohn
d90332aa0f
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 12:25:23 -07:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Thaddeus Crews
aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
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Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00