Commit graph

12416 commits

Author SHA1 Message Date
Paeniche
368f0c75c3
Fix /tutorial added twice
Some links in the offlince documentation for lights and shadows had /tutorials/tutorials in their links leading to 'page not found' error

(cherry picked from commit 0b7b52a1f1)
2025-10-08 02:22:53 +02:00
Hugo Locurcio
33b6898494
Fix and improve Node2D.move_local_{x,y}() description
The `delta` parameter name refers to a generic distance parameter here,
rather than the process or physics process time.

(cherry picked from commit f277add285)
2025-10-08 02:16:14 +02:00
smix8
354b02f92d
Make navmesh rasterization errors more lenient
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.

(cherry picked from commit 19df15f1dc)
2025-09-30 11:36:26 -05:00
Hugo Locurcio
50aad8e62b
Disable unsupported SSR, SSS, DoF on transparent viewports
For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.

(cherry picked from commit 1c62ba40b7)
2025-09-30 11:36:16 -05:00
Rémi Verschelde
eca3785100
makerst: Skip generated header for translations
This reduces diff size on branch updates for godot-docs-l10n.
2025-09-30 13:27:18 +02:00
Rémi Verschelde
d488e962df
i18n: Sync translations with Weblate 2025-09-30 13:08:27 +02:00
Roman Goldman
6bf74272f9
Fix Basis.determinant() doc: uniform scale determinant is scale^3, not scale^2
Corrected a documentation mistake in Basis.determinant(). For a uniform scale basis, the determinant is scale^3, not scale^2.

(cherry picked from commit 6379874180)
2025-09-22 08:30:59 -05:00
Roland Marchand
6f121b29b9
Specified delta interaction in CharacterBody docs
(cherry picked from commit bee392fcd2)
2025-09-22 08:30:55 -05:00
Hugo Locurcio
4aedc06168
Document typed dictionaries and arrays in the class reference
(cherry picked from commit b6dcb111d2)
2025-09-22 08:30:50 -05:00
Hugo Locurcio
49d2dbc027
Document the interaction between Light3D cull mask and GI/volumetric fog
(cherry picked from commit 9317c8eb23)
2025-09-22 08:30:39 -05:00
Rémi Verschelde
2b832e9974
i18n: Sync translations with Weblate 2025-09-14 12:09:21 +02:00
Lukas Tenbrink
4c0026b053 Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
Thaddeus Crews
f9b98b5faa
Merge pull request #110236 from Calinou/doc-canvasitem-draw-local
Document CanvasItem `draw_*()` methods using local coordinate space
2025-09-11 11:38:17 -05:00
Thaddeus Crews
43395e2bd5
Merge pull request #110018 from Ivorforce/contributing-links
Update class reference contribution link.
2025-09-11 11:38:16 -05:00
Lukas Tenbrink
527f4e9e68 Update class reference contribution link. 2025-09-10 16:50:44 +02:00
Rémi Verschelde
041207fe41
i18n: Sync translations with Weblate
Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
Hugo Locurcio
bb16908a41
Document CanvasItem draw_*() methods using local coordinate space 2025-09-03 23:10:28 +02:00
Thaddeus Crews
82ce2fdcba
Merge pull request #110065 from allenwp/project-settings-docs-hdr2d
Update `ProjectSettings` HDR 2D documentation to include Compatibility
2025-09-01 12:25:45 -05:00
Thaddeus Crews
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Allen Pestaluky
ce47160ea4 Update ProjectSettings HDR 2D documentation to include Compatibility support. 2025-08-29 13:54:00 -04:00
Nintorch
f28acf97d0 Fix Input.get_joy_info() regression
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Thaddeus Crews
221731f30e
Merge pull request #110003 from WinnerWind/fix-zero-threadcount
Revert "Prevent crashing if `max_threads` is zero."
2025-08-27 13:39:44 -05:00
WinnerWind
976016b701 Revert "Prevent crashing if max_threads is zero."
This reverts commit a1788e09bf.
2025-08-27 09:02:34 +05:30
Thaddeus Crews
a1098362aa
Merge pull request #109877 from Calinou/doc-sprite2d-region-rect-shader
Document `REGION_RECT` canvas shader built-in in Sprite2D region property
2025-08-25 09:54:15 -05:00
Thaddeus Crews
8cb6bb95f0
Merge pull request #109747 from Calinou/doc-classdb-no-user-classes
Document ClassDB not storing information on user-defined classes
2025-08-25 09:54:14 -05:00
Thaddeus Crews
def17e6067
Merge pull request #108650 from Calinou/doc-projectsettings-type-inference
Clarify type inference in ProjectSettings Inferred Declaration warning
2025-08-25 09:54:13 -05:00
Hugo Locurcio
e00b1f2f4f
Document REGION_RECT canvas shader built-in in Sprite2D region property 2025-08-22 19:41:48 +02:00
Thaddeus Crews
b432e108d5
Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00
Thaddeus Crews
ac7703977a
Merge pull request #109785 from Calinou/doc-astar-thread-safe
Fix incorrect statement on thread (un)safety in AStar class reference
2025-08-21 18:39:36 -05:00
Thaddeus Crews
c8e0845b86
Merge pull request #109813 from bruvzg/exc_note
Clarify that `EXCLUDE_FROM_CAPTURE` only works with native windows.
2025-08-21 06:24:24 -05:00
Pāvels Nadtočajevs
10e11ec87f
Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
Pāvels Nadtočajevs
dd6099617a
Clarify that EXCLUDE_FROM_CAPTURE only works with native windows. 2025-08-21 00:14:58 +03:00
Thaddeus Crews
be0406946f
Merge pull request #109805 from Repiteo/docs/svgtexture-experimental
Docs: Mark `SVGTexture` as experimental
2025-08-20 13:04:24 -05:00
Thaddeus Crews
048460b8d5
Merge pull request #109662 from raulsntos/compat-get_forced_export_files
Add default param value to `EditorExportPlatform::get_forced_export_files`
2025-08-20 12:07:17 -05:00
Thaddeus Crews
1413b5f910
Docs: Mark SVGTexture as experimental 2025-08-20 10:22:27 -05:00
Ozelot Vanilla
64af1f9866 fix - Typo in doc of text_editor/theme/highlighting/gdscript/string_name_color 2025-08-20 16:56:50 +09:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Hugo Locurcio
8ee499d787
Fix incorrect statement on thread (un)safety in AStar class reference 2025-08-19 20:48:20 +02:00
Thaddeus Crews
3d87dcbd64
Merge pull request #109010 from LurkerAbove/viewport-gettexture-docs-add-cscode
Add the C# code equivalent to the documentation of Viewport.GetTexture()
2025-08-18 20:36:48 -05:00
Hugo Locurcio
336ba216ac
Document ClassDB not storing information on user-defined classes 2025-08-18 23:44:01 +02:00
Thaddeus Crews
42224bb750
Merge pull request #109694 from bruvzg/old_win_cap
[Windows] Fix color picker on old versions of Windows 10.
2025-08-18 08:29:13 -05:00
Thaddeus Crews
f5152699bc
Merge pull request #108768 from WinnerWind/fix-zero-threadcount
FIX: Prevent crashing if `max_threads` is zero.
2025-08-18 08:29:04 -05:00
Pāvels Nadtočajevs
274f88c5b8
[Windows] Fix color picker on old versions of Windows 10. 2025-08-18 09:23:31 +03:00
WinnerWind
a1788e09bf Prevent crashing if max_threads is zero.
Adds a note in the docs that a thread count of 0 has the same effect as a thread count of -1.

Change language of WorkerThreadPool in ProjectSettings

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-17 20:12:41 +05:30
Raul Santos
702bbb3eab
Add default param value to EditorExportPlatform::get_forced_export_files
Add default parameter value to a new parameter added in 4.5 to `EditorExportPlatform::get_forced_export_files` so we can avoid breaking compatibility for GDScript.
2025-08-16 04:16:43 +02:00
Thaddeus Crews
d98931c170
Merge pull request #109320 from lavishbehemoth/process-docs
Update _physics_process and _process docs to reflect implementation.
2025-08-15 12:58:45 -05:00
Thaddeus Crews
34d01ea07e
Merge pull request #109607 from mihe/character-thread-sync
Fix `move_and_slide` forcing synchronization with physics thread
2025-08-15 12:58:44 -05:00
Lurker
0ea06fe446 Added the C# code equivalent to the note in Viewport.GetTexture()
Define 'viewport' for parity with GDScript's '$viewport'

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2025-08-14 18:53:34 -07:00
LavishBehemoth
fc7624491e Update _physics_process and _process docs to reflect implementation. 2025-08-14 14:05:09 -04:00
Mikael Hermansson
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00