..
effects
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
environment
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
forward_clustered
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
forward_mobile
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
blit.glsl
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
canvas.glsl
Reorganize canvas shader varyings in RD renderer
2025-11-14 22:29:28 -08:00
canvas_occlusion.glsl
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
half_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
light_data_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
oct_inc.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
scene_forward_aa_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
scene_forward_vertex_lights_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
SCsub
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00