godot/servers/rendering/renderer_rd/shaders/effects
Allen Pestaluky 628df323e2 Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
..
fsr2 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
blur_raster.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
blur_raster_inc.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
bokeh_dof.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix various typos 2025-01-08 14:47:42 +02:00
copy.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
copy_to_fb.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cube_to_dp.glsl Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
cube_to_octmap.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
fsr_upscale.glsl One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
luminance_reduce.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
motion_vector_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
motion_vectors.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
motion_vectors_store.glsl Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
octmap_downsampler.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_downsampler_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_filter.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_filter_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
resolve_raster.glsl Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_downsample.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_filter.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_hiz.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_resolve.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shadow_frustum.glsl Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
smaa_blending.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
smaa_edge_detection.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa_weight_calculation.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
sort.glsl Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
specular_merge.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
ss_effects_downsample.glsl Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
ssao.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssao_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssil_blur.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl Fix SSS with reverse-z 2024-11-26 10:51:22 +01:00
taa_resolve.glsl TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
tonemap.glsl Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
tonemap_mobile.glsl Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
vrs.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00