godot/servers/rendering/renderer_rd/effects
2025-10-13 21:41:03 -07:00
..
bokeh_dof.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
bokeh_dof.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
copy_effects.cpp Apply luminance multiplier in copy_cubemap_to_panorama 2025-10-13 21:41:03 -07:00
copy_effects.h Apply luminance multiplier in copy_cubemap_to_panorama 2025-10-13 21:41:03 -07:00
debug_effects.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
debug_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fsr.cpp Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
fsr.h Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
fsr2.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
fsr2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
luminance.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
luminance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.h Renderer: Eliminates String allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
metal_fx.mm Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
motion_vectors_store.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
motion_vectors_store.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
resolve.cpp Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
resolve.h Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
smaa.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
smaa.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
sort_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sort_effects.h Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
spatial_upscaler.h Renderer: Eliminates String allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.cpp Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
ss_effects.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
taa.cpp Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
taa.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tone_mapper.cpp Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
tone_mapper.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
vrs.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
vrs.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00