godot/servers/rendering
2025-10-13 17:31:01 +02:00
..
dummy Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Merge pull request #111403 from AeioMuch/fix_double_precision_wrong_indexes 2025-10-10 10:25:59 -05:00
storage Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_cull.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_render.h fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_viewport.cpp Use correct scaling type when falling back to bilinear 2025-09-18 13:58:02 -07:00
renderer_viewport.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
rendering_device.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Add max() to Span. 2025-10-07 22:26:32 +02:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Add max() to Span. 2025-10-07 22:26:32 +02:00
rendering_device_graph.cpp Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server_constants.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_default.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_shader_container.cpp Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_shader_container.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Merge pull request #111223 from Ivorforce/remove-iterator-include 2025-10-06 09:06:49 -05:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00