mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			683 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			683 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  collision_object_2d.cpp                                               */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "collision_object_2d.h"
 | |
| 
 | |
| #include "scene/resources/world_2d.h"
 | |
| 
 | |
| void CollisionObject2D::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			Transform2D gl_transform = get_global_transform();
 | |
| 
 | |
| 			if (area) {
 | |
| 				PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform);
 | |
| 			} else {
 | |
| 				PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform);
 | |
| 			}
 | |
| 
 | |
| 			bool disabled = !is_enabled();
 | |
| 
 | |
| 			if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
 | |
| 				_apply_disabled();
 | |
| 			}
 | |
| 
 | |
| 			if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
 | |
| 				Ref<World2D> world_ref = get_world_2d();
 | |
| 				ERR_FAIL_COND(world_ref.is_null());
 | |
| 				RID space = world_ref->get_space();
 | |
| 				if (area) {
 | |
| 					PhysicsServer2D::get_singleton()->area_set_space(rid, space);
 | |
| 				} else {
 | |
| 					PhysicsServer2D::get_singleton()->body_set_space(rid, space);
 | |
| 				}
 | |
| 				_space_changed(space);
 | |
| 			}
 | |
| 
 | |
| 			_update_pickable();
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_ENTER_CANVAS: {
 | |
| 			if (area) {
 | |
| 				PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
 | |
| 			} else {
 | |
| 				PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_VISIBILITY_CHANGED: {
 | |
| 			_update_pickable();
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_TRANSFORM_CHANGED: {
 | |
| 			if (only_update_transform_changes) {
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			Transform2D gl_transform = get_global_transform();
 | |
| 
 | |
| 			if (area) {
 | |
| 				PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform);
 | |
| 			} else {
 | |
| 				PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			bool disabled = !is_enabled();
 | |
| 
 | |
| 			if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
 | |
| 				if (callback_lock > 0) {
 | |
| 					ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
 | |
| 				} else {
 | |
| 					if (area) {
 | |
| 						PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
 | |
| 					} else {
 | |
| 						PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
 | |
| 					}
 | |
| 					_space_changed(RID());
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
 | |
| 				_apply_enabled();
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_EXIT_CANVAS: {
 | |
| 			if (area) {
 | |
| 				PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, ObjectID());
 | |
| 			} else {
 | |
| 				PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_WORLD_2D_CHANGED: {
 | |
| 			RID space = get_world_2d()->get_space();
 | |
| 			if (area) {
 | |
| 				PhysicsServer2D::get_singleton()->area_set_space(rid, space);
 | |
| 			} else {
 | |
| 				PhysicsServer2D::get_singleton()->body_set_space(rid, space);
 | |
| 			}
 | |
| 			_space_changed(space);
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_DISABLED: {
 | |
| 			_apply_disabled();
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_ENABLED: {
 | |
| 			_apply_enabled();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
 | |
| 	collision_layer = p_layer;
 | |
| 	if (area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint32_t CollisionObject2D::get_collision_layer() const {
 | |
| 	return collision_layer;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
 | |
| 	collision_mask = p_mask;
 | |
| 	if (area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint32_t CollisionObject2D::get_collision_mask() const {
 | |
| 	return collision_mask;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
 | |
| 	ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	uint32_t collision_layer_new = get_collision_layer();
 | |
| 	if (p_value) {
 | |
| 		collision_layer_new |= 1 << (p_layer_number - 1);
 | |
| 	} else {
 | |
| 		collision_layer_new &= ~(1 << (p_layer_number - 1));
 | |
| 	}
 | |
| 	set_collision_layer(collision_layer_new);
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
 | |
| 	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	return get_collision_layer() & (1 << (p_layer_number - 1));
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_collision_mask_value(int p_layer_number, bool p_value) {
 | |
| 	ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	uint32_t mask = get_collision_mask();
 | |
| 	if (p_value) {
 | |
| 		mask |= 1 << (p_layer_number - 1);
 | |
| 	} else {
 | |
| 		mask &= ~(1 << (p_layer_number - 1));
 | |
| 	}
 | |
| 	set_collision_mask(mask);
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
 | |
| 	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
 | |
| 	return get_collision_mask() & (1 << (p_layer_number - 1));
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_collision_priority(real_t p_priority) {
 | |
| 	collision_priority = p_priority;
 | |
| 	if (!area) {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| real_t CollisionObject2D::get_collision_priority() const {
 | |
| 	return collision_priority;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
 | |
| 	if (disable_mode == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool disabled = is_inside_tree() && !is_enabled();
 | |
| 
 | |
| 	if (disabled) {
 | |
| 		// Cancel previous disable mode.
 | |
| 		_apply_enabled();
 | |
| 	}
 | |
| 
 | |
| 	disable_mode = p_mode;
 | |
| 
 | |
| 	if (disabled) {
 | |
| 		// Apply new disable mode.
 | |
| 		_apply_disabled();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
 | |
| 	return disable_mode;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_apply_disabled() {
 | |
| 	switch (disable_mode) {
 | |
| 		case DISABLE_MODE_REMOVE: {
 | |
| 			if (is_inside_tree()) {
 | |
| 				if (callback_lock > 0) {
 | |
| 					ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
 | |
| 				} else {
 | |
| 					if (area) {
 | |
| 						PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
 | |
| 					} else {
 | |
| 						PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
 | |
| 					}
 | |
| 					_space_changed(RID());
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case DISABLE_MODE_MAKE_STATIC: {
 | |
| 			if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
 | |
| 				PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case DISABLE_MODE_KEEP_ACTIVE: {
 | |
| 			// Nothing to do.
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_apply_enabled() {
 | |
| 	switch (disable_mode) {
 | |
| 		case DISABLE_MODE_REMOVE: {
 | |
| 			if (is_inside_tree()) {
 | |
| 				RID space = get_world_2d()->get_space();
 | |
| 				if (area) {
 | |
| 					PhysicsServer2D::get_singleton()->area_set_space(rid, space);
 | |
| 				} else {
 | |
| 					PhysicsServer2D::get_singleton()->body_set_space(rid, space);
 | |
| 				}
 | |
| 				_space_changed(space);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case DISABLE_MODE_MAKE_STATIC: {
 | |
| 			if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
 | |
| 				PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case DISABLE_MODE_KEEP_ACTIVE: {
 | |
| 			// Nothing to do.
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
 | |
| 	ShapeData sd;
 | |
| 	uint32_t id;
 | |
| 
 | |
| 	if (shapes.size() == 0) {
 | |
| 		id = 0;
 | |
| 	} else {
 | |
| 		id = shapes.back()->key() + 1;
 | |
| 	}
 | |
| 
 | |
| 	sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
 | |
| 
 | |
| 	shapes[id] = sd;
 | |
| 
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::remove_shape_owner(uint32_t owner) {
 | |
| 	ERR_FAIL_COND(!shapes.has(owner));
 | |
| 
 | |
| 	shape_owner_clear_shapes(owner);
 | |
| 
 | |
| 	shapes.erase(owner);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 
 | |
| 	ShapeData &sd = shapes[p_owner];
 | |
| 	sd.disabled = p_disabled;
 | |
| 	for (int i = 0; i < sd.shapes.size(); i++) {
 | |
| 		if (area) {
 | |
| 			PhysicsServer2D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
 | |
| 		} else {
 | |
| 			PhysicsServer2D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), false);
 | |
| 
 | |
| 	return shapes[p_owner].disabled;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
 | |
| 	if (area) {
 | |
| 		return; //not for areas
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 
 | |
| 	ShapeData &sd = shapes[p_owner];
 | |
| 	sd.one_way_collision = p_enable;
 | |
| 	for (int i = 0; i < sd.shapes.size(); i++) {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), false);
 | |
| 
 | |
| 	return shapes[p_owner].one_way_collision;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) {
 | |
| 	if (area) {
 | |
| 		return; //not for areas
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 
 | |
| 	ShapeData &sd = shapes[p_owner];
 | |
| 	sd.one_way_collision_margin = p_margin;
 | |
| 	for (int i = 0; i < sd.shapes.size(); i++) {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
 | |
| 
 | |
| 	return shapes[p_owner].one_way_collision_margin;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
 | |
| 	for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
 | |
| 		r_owners->push_back(E.key);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| PackedInt32Array CollisionObject2D::_get_shape_owners() {
 | |
| 	PackedInt32Array ret;
 | |
| 	for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
 | |
| 		ret.push_back(E.key);
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 
 | |
| 	ShapeData &sd = shapes[p_owner];
 | |
| 
 | |
| 	sd.xform = p_transform;
 | |
| 	for (int i = 0; i < sd.shapes.size(); i++) {
 | |
| 		if (area) {
 | |
| 			PhysicsServer2D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
 | |
| 		} else {
 | |
| 			PhysicsServer2D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
 | |
| 
 | |
| 	return shapes[p_owner].xform;
 | |
| }
 | |
| 
 | |
| Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
 | |
| 
 | |
| 	return ObjectDB::get_instance(shapes[p_owner].owner_id);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 	ERR_FAIL_COND(p_shape.is_null());
 | |
| 
 | |
| 	ShapeData &sd = shapes[p_owner];
 | |
| 	ShapeData::Shape s;
 | |
| 	s.index = total_subshapes;
 | |
| 	s.shape = p_shape;
 | |
| 	if (area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
 | |
| 	}
 | |
| 	sd.shapes.push_back(s);
 | |
| 
 | |
| 	total_subshapes++;
 | |
| }
 | |
| 
 | |
| int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
 | |
| 
 | |
| 	return shapes[p_owner].shapes.size();
 | |
| }
 | |
| 
 | |
| Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
 | |
| 	ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
 | |
| 
 | |
| 	return shapes[p_owner].shapes[p_shape].shape;
 | |
| }
 | |
| 
 | |
| int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
 | |
| 	ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
 | |
| 	ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
 | |
| 
 | |
| 	return shapes[p_owner].shapes[p_shape].index;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 	ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
 | |
| 
 | |
| 	int index_to_remove = shapes[p_owner].shapes[p_shape].index;
 | |
| 	if (area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_remove_shape(rid, index_to_remove);
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_remove_shape(rid, index_to_remove);
 | |
| 	}
 | |
| 
 | |
| 	shapes[p_owner].shapes.remove_at(p_shape);
 | |
| 
 | |
| 	for (KeyValue<uint32_t, ShapeData> &E : shapes) {
 | |
| 		for (int i = 0; i < E.value.shapes.size(); i++) {
 | |
| 			if (E.value.shapes[i].index > index_to_remove) {
 | |
| 				E.value.shapes.write[i].index -= 1;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	total_subshapes--;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
 | |
| 	ERR_FAIL_COND(!shapes.has(p_owner));
 | |
| 
 | |
| 	while (shape_owner_get_shape_count(p_owner) > 0) {
 | |
| 		shape_owner_remove_shape(p_owner, 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
 | |
| 	ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
 | |
| 
 | |
| 	for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
 | |
| 		for (int i = 0; i < E.value.shapes.size(); i++) {
 | |
| 			if (E.value.shapes[i].index == p_shape_index) {
 | |
| 				return E.key;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//in theory it should be unreachable
 | |
| 	ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_pickable(bool p_enabled) {
 | |
| 	if (pickable == p_enabled) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	pickable = p_enabled;
 | |
| 	_update_pickable();
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::is_pickable() const {
 | |
| 	return pickable;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
 | |
| 	GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
 | |
| 	emit_signal(SceneStringName(input_event), p_viewport, p_input_event, p_shape);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_mouse_enter() {
 | |
| 	GDVIRTUAL_CALL(_mouse_enter);
 | |
| 	emit_signal(SceneStringName(mouse_entered));
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_mouse_exit() {
 | |
| 	GDVIRTUAL_CALL(_mouse_exit);
 | |
| 	emit_signal(SceneStringName(mouse_exited));
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_mouse_shape_enter(int p_shape) {
 | |
| 	GDVIRTUAL_CALL(_mouse_shape_enter, p_shape);
 | |
| 	emit_signal(SceneStringName(mouse_shape_entered), p_shape);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_mouse_shape_exit(int p_shape) {
 | |
| 	GDVIRTUAL_CALL(_mouse_shape_exit, p_shape);
 | |
| 	emit_signal(SceneStringName(mouse_shape_exited), p_shape);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
 | |
| 	only_update_transform_changes = p_enable;
 | |
| }
 | |
| 
 | |
| bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
 | |
| 	return only_update_transform_changes;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
 | |
| 	ERR_FAIL_COND(area);
 | |
| 
 | |
| 	if (body_mode == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	body_mode = p_mode;
 | |
| 
 | |
| 	if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_space_changed(const RID &p_new_space) {
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_update_pickable() {
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool is_pickable = pickable && is_visible_in_tree();
 | |
| 	if (area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_set_pickable(rid, is_pickable);
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_set_pickable(rid, is_pickable);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| PackedStringArray CollisionObject2D::get_configuration_warnings() const {
 | |
| 	PackedStringArray warnings = Node2D::get_configuration_warnings();
 | |
| 
 | |
| 	if (shapes.is_empty()) {
 | |
| 		warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
 | |
| 	}
 | |
| 
 | |
| 	return warnings;
 | |
| }
 | |
| 
 | |
| void CollisionObject2D::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject2D::set_collision_layer_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority);
 | |
| 	ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
 | |
| 	ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
 | |
| 	ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
 | |
| 	ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
 | |
| 	ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
 | |
| 	ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
 | |
| 	ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
 | |
| 
 | |
| 	GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
 | |
| 	GDVIRTUAL_BIND(_mouse_enter);
 | |
| 	GDVIRTUAL_BIND(_mouse_exit);
 | |
| 	GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx");
 | |
| 	GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx");
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
 | |
| 	ADD_SIGNAL(MethodInfo("mouse_entered"));
 | |
| 	ADD_SIGNAL(MethodInfo("mouse_exited"));
 | |
| 	ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
 | |
| 	ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
 | |
| 
 | |
| 	ADD_GROUP("Collision", "collision_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
 | |
| 
 | |
| 	ADD_GROUP("Input", "input_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
 | |
| 	BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
 | |
| 	BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
 | |
| }
 | |
| 
 | |
| CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
 | |
| 	rid = p_rid;
 | |
| 	area = p_area;
 | |
| 	pickable = true;
 | |
| 	set_notify_transform(true);
 | |
| 	set_hide_clip_children(true);
 | |
| 	total_subshapes = 0;
 | |
| 	only_update_transform_changes = false;
 | |
| 
 | |
| 	if (p_area) {
 | |
| 		PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
 | |
| 	} else {
 | |
| 		PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
 | |
| 		PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CollisionObject2D::CollisionObject2D() {
 | |
| 	//owner=
 | |
| 
 | |
| 	set_notify_transform(true);
 | |
| }
 | |
| 
 | |
| CollisionObject2D::~CollisionObject2D() {
 | |
| 	ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
 | |
| 	PhysicsServer2D::get_singleton()->free(rid);
 | |
| }
 | 
