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		73d85f46c9
		
	
	
	
	
		
			
			Co-authored-by: Thaddeus Crews <repiteo@outlook.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
		
			
				
	
	
		
			321 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			321 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  collision_polygon_2d.cpp                                              */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "collision_polygon_2d.h"
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| 
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| #include "core/math/geometry_2d.h"
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| #include "scene/2d/physics/area_2d.h"
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| #include "scene/2d/physics/collision_object_2d.h"
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| #include "scene/resources/2d/concave_polygon_shape_2d.h"
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| #include "scene/resources/2d/convex_polygon_shape_2d.h"
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| 
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| void CollisionPolygon2D::_build_polygon() {
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| 	collision_object->shape_owner_clear_shapes(owner_id);
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| 
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| 	bool solids = build_mode == BUILD_SOLIDS;
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| 
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| 	if (solids) {
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| 		if (polygon.size() < 3) {
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| 			return;
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| 		}
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| 
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| 		//here comes the sun, lalalala
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| 		//decompose concave into multiple convex polygons and add them
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| 		Vector<Vector<Vector2>> decomp = _decompose_in_convex();
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| 		for (int i = 0; i < decomp.size(); i++) {
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| 			Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
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| 			convex->set_points(decomp[i]);
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| 			collision_object->shape_owner_add_shape(owner_id, convex);
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| 		}
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| 
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| 	} else {
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| 		if (polygon.size() < 2) {
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| 			return;
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| 		}
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| 
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| 		Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
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| 
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| 		Vector<Vector2> segments;
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| 		segments.resize(polygon.size() * 2);
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| 		Vector2 *w = segments.ptrw();
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| 
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| 		for (int i = 0; i < polygon.size(); i++) {
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| 			w[(i << 1) + 0] = polygon[i];
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| 			w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
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| 		}
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| 
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| 		concave->set_segments(segments);
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| 
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| 		collision_object->shape_owner_add_shape(owner_id, concave);
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| 	}
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| }
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| 
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| Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
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| 	Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
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| 	return decomp;
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| }
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| 
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| void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
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| 	collision_object->shape_owner_set_transform(owner_id, get_transform());
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| 	if (p_xform_only) {
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| 		return;
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| 	}
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| 	collision_object->shape_owner_set_disabled(owner_id, disabled);
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| 	collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision);
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| 	collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
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| }
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| 
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| void CollisionPolygon2D::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_PARENTED: {
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| 			collision_object = Object::cast_to<CollisionObject2D>(get_parent());
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| 			if (collision_object) {
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| 				owner_id = collision_object->create_shape_owner(this);
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| 				_build_polygon();
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| 				_update_in_shape_owner();
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| 			}
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| 		} break;
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| 
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| 		case NOTIFICATION_ENTER_TREE: {
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| 			if (collision_object) {
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| 				_update_in_shape_owner();
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| 			}
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| 		} break;
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| 
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| 		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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| 			if (collision_object) {
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| 				_update_in_shape_owner(true);
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| 			}
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| 		} break;
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| 
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| 		case NOTIFICATION_UNPARENTED: {
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| 			if (collision_object) {
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| 				collision_object->remove_shape_owner(owner_id);
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| 			}
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| 			owner_id = 0;
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| 			collision_object = nullptr;
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| 		} break;
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| 
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| 		case NOTIFICATION_DRAW: {
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| 			ERR_FAIL_COND(!is_inside_tree());
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| 			if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
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| 				break;
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| 			}
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| 
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| 			if (polygon.size() > 2) {
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| #ifdef TOOLS_ENABLED
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| 				if (build_mode == BUILD_SOLIDS) {
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| 					Vector<Vector<Vector2>> decomp = _decompose_in_convex();
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| 
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| 					Color c(0.4, 0.9, 0.1);
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| 					for (int i = 0; i < decomp.size(); i++) {
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| 						c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
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| 						draw_colored_polygon(decomp[i], c);
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| 					}
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| 				}
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| #endif
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| 
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| 				const Color stroke_color = get_tree()->get_debug_collisions_color();
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| 				draw_polyline(polygon, stroke_color);
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| 				// Draw the last segment.
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| 				draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color);
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| 			}
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| 
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| 			if (one_way_collision) {
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| 				Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
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| 				dcol.a = 1.0;
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| 				Vector2 line_to(0, 20);
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| 				draw_line(Vector2(), line_to, dcol, 3);
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| 				real_t tsize = 8;
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| 
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| 				Vector<Vector2> pts = {
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| 					line_to + Vector2(0, tsize),
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| 					line_to + Vector2(Math_SQRT12 * tsize, 0),
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| 					line_to + Vector2(-Math_SQRT12 * tsize, 0)
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| 				};
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| 
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| 				Vector<Color> cols{ dcol, dcol, dcol };
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| 
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| 				draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
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| 			}
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| 		} break;
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| 	}
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| }
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| 
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| void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
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| 	polygon = p_polygon;
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| 
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| 	{
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| 		for (int i = 0; i < polygon.size(); i++) {
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| 			if (i == 0) {
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| 				aabb = Rect2(polygon[i], Size2());
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| 			} else {
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| 				aabb.expand_to(polygon[i]);
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| 			}
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| 		}
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| 		if (aabb == Rect2()) {
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| 			aabb = Rect2(-10, -10, 20, 20);
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| 		} else {
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| 			aabb.position -= aabb.size * 0.3;
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| 			aabb.size += aabb.size * 0.6;
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| 		}
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| 	}
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| 
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| 	if (collision_object) {
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| 		_build_polygon();
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| 		_update_in_shape_owner();
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| 	}
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| 	queue_redraw();
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| 	update_configuration_warnings();
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| }
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| 
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| Vector<Point2> CollisionPolygon2D::get_polygon() const {
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| 	return polygon;
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| }
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| 
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| void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
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| 	ERR_FAIL_INDEX((int)p_mode, 2);
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| 	build_mode = p_mode;
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| 	if (collision_object) {
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| 		_build_polygon();
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| 		_update_in_shape_owner();
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| 	}
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| 	queue_redraw();
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| 	update_configuration_warnings();
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| }
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| 
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| CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
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| 	return build_mode;
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| }
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| 
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| #ifdef DEBUG_ENABLED
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| Rect2 CollisionPolygon2D::_edit_get_rect() const {
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| 	return aabb;
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| }
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| 
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| bool CollisionPolygon2D::_edit_use_rect() const {
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| 	return true;
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| }
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| 
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| bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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| 	return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
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| }
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| #endif
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| 
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| PackedStringArray CollisionPolygon2D::get_configuration_warnings() const {
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| 	PackedStringArray warnings = Node2D::get_configuration_warnings();
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| 
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| 	if (!Object::cast_to<CollisionObject2D>(get_parent())) {
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| 		warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
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| 	}
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| 
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| 	int polygon_count = polygon.size();
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| 	if (polygon_count == 0) {
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| 		warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision."));
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| 	} else {
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| 		bool solids = build_mode == BUILD_SOLIDS;
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| 		if (solids) {
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| 			if (polygon_count < 3) {
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| 				warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
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| 			}
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| 		} else if (polygon_count < 2) {
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| 			warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
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| 		}
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| 	}
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| 	if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
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| 		warnings.push_back(RTR("The One Way Collision property will be ignored when the collision object is an Area2D."));
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| 	}
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| 
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| 	return warnings;
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| }
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| 
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| void CollisionPolygon2D::set_disabled(bool p_disabled) {
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| 	disabled = p_disabled;
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| 	queue_redraw();
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| 	if (collision_object) {
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| 		collision_object->shape_owner_set_disabled(owner_id, p_disabled);
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| 	}
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| }
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| 
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| bool CollisionPolygon2D::is_disabled() const {
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| 	return disabled;
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| }
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| 
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| void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
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| 	one_way_collision = p_enable;
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| 	queue_redraw();
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| 	if (collision_object) {
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| 		collision_object->shape_owner_set_one_way_collision(owner_id, p_enable);
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| 	}
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| 	update_configuration_warnings();
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| }
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| 
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| bool CollisionPolygon2D::is_one_way_collision_enabled() const {
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| 	return one_way_collision;
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| }
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| 
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| void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) {
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| 	one_way_collision_margin = p_margin;
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| 	if (collision_object) {
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| 		collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
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| 	}
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| }
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| 
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| real_t CollisionPolygon2D::get_one_way_collision_margin() const {
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| 	return one_way_collision_margin;
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| }
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| 
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| void CollisionPolygon2D::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
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| 	ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
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| 	ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
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| 	ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon2D::set_disabled);
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| 	ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
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| 	ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
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| 	ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
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| 	ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
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| 	ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
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| 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
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| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
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| 
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| 	BIND_ENUM_CONSTANT(BUILD_SOLIDS);
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| 	BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
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| }
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| 
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| CollisionPolygon2D::CollisionPolygon2D() {
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| 	set_notify_local_transform(true);
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| 	set_hide_clip_children(true);
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| }
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