InvalidUsernameException
28ba610f32
Everywhere: Avoid large rebuilds when editing (Immutable)Bitmap headers
...
This reduces the number of recompiled files as follow:
- Bitmap.h: 1309 -> 101
- ImmutableBitmap.h: 1218 -> 75
2025-11-28 18:32:48 +01:00
Undefine
c01f0e537e
LibWeb: Clear m_current_program when the program gets deleted
2025-11-27 19:19:54 +01:00
Undefine
b0fcb35134
LibWeb: Implement WebGL getParameter(GL_VERTEX_ARRAY_BINDING)
2025-11-27 19:19:54 +01:00
Undefine
f373ab7011
LibWeb: Bind WebGL uniform locations to their respective program
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The spec mandates that each uniform location object only gets used with
the program it was created with.
2025-11-27 19:19:54 +01:00
Undefine
7d6212ae71
LibWeb: Ensure WebGL buffers don't mix between index and other data
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The spec mandates that a buffer during its lifetime can only get bound
to either an index buffer or any other type.
2025-11-27 19:19:54 +01:00
Jelle Raaijmakers
82dfa69e4e
LibWeb/WebGL: Implement getRenderbufferParameter()
2025-11-27 15:51:59 +01:00
Undefine
2a73f779c3
LibWeb: Small WebGL spec fix for vertexAttribPointer
2025-11-06 19:02:36 +01:00
Undefine
5caead88fc
LibWeb: Allow WebGL getParameter when WEBGL_draw_buffers is enabled
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When that extensions is enabled we should allow getting the parameter
value of MAX_COLOR_ATTACHMENTS_WEBGL.
2025-11-06 19:02:36 +01:00
Undefine
d4ac9fc5c6
LibWeb: Implement WebGL extension OES_standard_derivatives
2025-11-06 19:02:36 +01:00
Undefine
2bf35881f9
LibWeb: Ensure compressed* WebGL functions don't allow disabled formats
2025-11-06 19:02:36 +01:00
Undefine
044ac2dd28
LibWeb: Fix WebGL getError
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getError was just calling out to glGetError and never checking our
error value that we were maintaining ourselves.
2025-11-06 19:02:36 +01:00
Undefine
e7aeb71d29
LibWeb: Move WebGL error variable to WebGLRenderingContextBase
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Implementations in both WebGL1 and WebGL2 were the same and most
probably will stay the same.
2025-11-06 19:02:36 +01:00
Undefine
5b88b76b84
LibWeb: Deduplicate WebGL1 implementations from WebGL2
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This makes the WebGL2 implementation file inherit from the WebGL1
implementation file. This is actually closer to what the IDL files
describe and allows us to not have to maintain two copies of the same
functions.
2025-11-05 02:19:32 +01:00
Undefine
7a1668fe22
LibWeb: Switch include in WebGLRenderingContextImpl to OpenGL ES 3
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The reasoning behind this is that in the next commit some of the WebGL2
specific parameters will be moved here. This header is needed to give
us access to those defines. Note that when in WebGL1 nothing from ES3
will be used as it's locked behind WebGL2 checks (it wouldn't work
anyways as we request ES2 from ANGLE).
2025-11-05 02:19:32 +01:00
Undefine
395bc3ee27
LibWeb: Add a webgl_version getter to OpenGLContext
2025-11-05 02:19:32 +01:00
Undefine
df1aeda955
LibWeb: Deduplicate the WebGL null_terminated_string helper
2025-11-05 02:19:32 +01:00
Undefine
6c115171da
LibWeb: Split off WebGL2RenderingContextImpl to Impl and Overloads
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This mostly analogous to the previous commit that does the same with
the WebGL1 Impl file.
2025-11-05 02:19:32 +01:00
Undefine
c70886ab1f
LibWeb: Split off WebGLRenderingContextImpl to Impl and Overloads
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This is more like what the IDL files specify with two different mixins,
but the inheritance structure here is slightly different for easier
maintenance. This will also allow the WebGL2 Impl to inherit from the
WebGL1 Impl as WebGL versions don't share the functions defined in the
Overloads interfaces.
2025-11-05 02:19:32 +01:00
Undefine
7f0f1c3266
LibWeb: Add missing WebGL includes
2025-11-05 02:19:32 +01:00
Luke Wilde
8adde0980a
LibWeb/WebGL: Respect UNPACK_PREMULTIPLY_ALPHA
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Fixes splats on https://superspl.at having dark splotches, as they
expect textures with unpremultiplied alpha.
2025-11-04 17:06:24 +01:00
Undefine
f4eef9d174
LibWeb: Implement a bunch of values for WebGL2 getParameter
2025-11-01 16:53:39 -07:00
Undefine
50d66ba74c
LibWeb: Implement WebGL getVertexAttribOffset
2025-11-01 16:53:39 -07:00
Undefine
1bc7e9d3f8
LibWeb: Stub out WebGL getUniform
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This makes the function return a dummy value instead of undefined
as that fixes a crash while capturing on SpectorJS.
2025-11-01 16:53:39 -07:00
Undefine
a2c659ee6b
LibWeb: Implement WebGL getVertexAttrib
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This also implements all allowed parameter name values for this
function.
2025-11-01 16:53:39 -07:00
Undefine
2d8b393c76
LibWeb: Implement WebGL getShaderSource
2025-11-01 16:53:39 -07:00
Undefine
932a3328a3
LibWeb: Implement WebGL getParameter(COMPRESSED_TEXTURE_FORMATS)
2025-11-01 16:53:39 -07:00
Undefine
bc3761b40d
LibWeb: Stubout WebGL2 getParameter(MAX_CLIENT_WAIT_TIMEOUT_WEBGL)
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The spec actually mandates that clientWaitSync actually has a time
limit and this is a way to get it. For now just return infinity as this
is required of SpectorJS to work.
2025-11-01 16:53:39 -07:00
Undefine
78aa3467e9
LibWeb: Define GLintptr as 64-bit
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In the IDL file GLintptr is defined as long long which is 64-bit, which
made that definition incorrect.
2025-11-01 16:53:39 -07:00
Undefine
8867f1ae62
LibWeb: Correctly report available WebGL extensions
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The correct behaviour is to get values of both GL_EXTENSIONS and
GL_REQUESTABLE_EXTENSIONS_ANGLE.
2025-11-01 16:53:39 -07:00
Jelle Raaijmakers
2f7797f854
LibWeb: Implement WebGL2's getBufferSubData()
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This allows copying data from a buffer to an ArrayBufferView's storage.
2025-10-30 16:20:33 -07:00
Jelle Raaijmakers
25d78f7c8e
LibWeb: Implement WebGL2's readPixels with a byte offset argument
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We pass it in as a `void*` since that's what this API expects when you
have bound the GL_PIXEL_PACK_BUFFER buffer.
2025-10-30 16:20:33 -07:00
Jelle Raaijmakers
7b5940d27d
LibWeb: Store and return pixel (un)pack buffer bindings in WebGL2
2025-10-30 16:20:33 -07:00
Zaggy1024
7e20b21879
LibWeb: Bind the default frame/render buffers when resetting context
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This fixes the masking and warping effects on pixijs.com.
Co-authored-by: Luke Wilde <luke@ladybird.org>
2025-10-29 22:06:31 -07:00
Luke Wilde
3ca4ff6037
LibWeb/WebGL: Don't attempt to do texture transforms on an empty texture
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Skia will not give us a surface if the width or height is zero.
2025-10-28 10:05:56 -07:00
Luke Wilde
d733bf54cc
LibWeb/WebGL: Avoid copying canvas surface when uploading it
2025-10-25 12:56:17 +02:00
Luke Wilde
d65f0e4490
LibWeb/WebGL: Calculate the correct pitch for compacted types
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It's not correct to multiply the number of components by the number of
bytes, since compact formats such as 4_4_4_4 have 4 components but
_always_ stored in 2 bytes, not 8 if you were to do such a
multiplication.
Fixes textures on Google Maps having large blank stripes.
2025-10-25 12:56:17 +02:00
Luke Wilde
3e7061da40
LibWeb/WebGL: Respect UNPACK_FLIP_Y_WEBGL pixel storage parameter
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When this is true, we have to vertically flip TexImageSource provided
images before uploading them.
Fixes several graphical glitches on Google Maps.
Fixes globe being upside down on Shopify's homepage.
Likely fixes more websites.
2025-10-25 12:56:17 +02:00
Luke Wilde
008699c129
LibWeb/WebGL: Return null from getUniformLocation if uniform isn't found
2025-10-25 12:56:17 +02:00
Luke Wilde
b8bbebd3ff
LibWeb/WebGL: Upload blank image in texImage2D if pixels is null
2025-10-21 23:29:50 +02:00
Luke Wilde
4ebe43af58
LibWeb/WebGL2: Implement most of the transform feedback APIs
2025-10-21 23:29:50 +02:00
Luke Wilde
39d42b7b73
LibWeb/WebGL2: Implement waitSync
2025-10-21 23:29:50 +02:00
Luke Wilde
3005cc30b4
LibWeb/WebGL2: Check if WebGLSync object belongs to the current context
2025-10-21 23:29:50 +02:00
Luke Wilde
3d2874bc4e
LibWeb/WebGL2: Implement invalidateSubFramebuffer
2025-10-21 23:29:50 +02:00
Luke Wilde
b949c8ea47
LibWeb/WebGL2: Implement framebufferTextureLayer
2025-10-21 23:29:50 +02:00
Luke Wilde
5c1bf5c3f6
LibWeb/WebGL2: Implement most of the query APIs
2025-10-21 23:29:50 +02:00
Luke Wilde
2b941731a7
LibWeb/WebGL2: Implement compressedTex(Sub)Image3D
2025-10-21 23:29:50 +02:00
Luke Wilde
8dcbe69eb6
LibWeb/WebGL2: Implement drawRangeElements
2025-10-21 23:29:50 +02:00
Luke Wilde
2c13a2a68c
LibWeb/WebGL2: Implement vertexAttribI4(u)i(v)
2025-10-21 23:29:50 +02:00
Luke Wilde
35763ffe53
LibWeb/WebGL2: Implement uniform{1,2,3,4}uiv
2025-10-21 23:29:50 +02:00
Luke Wilde
59bea36a59
LibWeb/WebGL2: Implement remaining uniformMatrix methods
2025-10-21 23:29:50 +02:00