|
9b6d5d0a78
|
shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29
|
2025-01-08 20:53:45 +01:00 |
|
|
6c1ec9ed2c
|
Rename example rgb_uv_distort to multistep_distort
|
2025-01-06 22:15:00 +01:00 |
|
|
1d9f838668
|
Add //!steps directive, some code cleanup, updated README & examples
|
2025-01-06 22:11:53 +01:00 |
|
|
01e17bd6e3
|
Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19
|
2025-01-01 21:43:32 +01:00 |
|
|
1aa217776c
|
shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17
|
2024-12-28 00:00:46 +01:00 |
|
|
6b748229ed
|
Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12
|
2024-12-22 23:05:03 +01:00 |
|
|
80d937cb64
|
Fix typo in README
|
2024-12-21 18:27:21 +01:00 |
|
|
8653b3740e
|
Update the example in the README
|
2024-12-19 19:03:00 +01:00 |
|
|
4b28a6427e
|
Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements
|
2024-12-19 18:52:47 +01:00 |
|
|
53d42de4a5
|
Rename to Fragmented
|
2024-12-19 16:48:32 +01:00 |
|
|
367dbe163c
|
Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7
|
2024-06-21 10:33:34 +02:00 |
|
|
249dad1139
|
Added more information to the README
|
2024-06-09 16:44:28 +02:00 |
|
|
5906027f06
|
Added a screenshot and a README
|
2024-06-09 16:30:55 +02:00 |
|