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5a8a6e4c61
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Fixed commandline: apply
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2025-02-03 19:25:48 +01:00 |
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9f5011aaac
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Removed all editor functionality and improved new viewer-only UI #54
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2025-02-03 17:40:56 +01:00 |
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d29f14c7c9
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CLI dump-shaderlib: Update help message
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2025-01-31 20:24:40 +01:00 |
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a4a1de4bfe
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Add a method to dump the shaderlib to the local filesystem - implements #47
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2025-01-31 20:20:35 +01:00 |
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168cb036be
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Clean up Main.gd, improve CLI and rename 'cli' command to 'apply' - implements #48
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2025-01-31 19:51:30 +01:00 |
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632b4593aa
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Add Kuwahara Filter, implements #49
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2025-01-27 23:09:07 +01:00 |
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f8cfbf91c9
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Fixed out-of-date shaderlib autocomplete
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2025-01-27 22:57:01 +01:00 |
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7810a1fa83
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cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats
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2025-01-26 21:38:16 +01:00 |
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0fad7cb575
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Implement a commandline interface that can be used in scripts - implements #42
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2025-01-19 12:51:10 +01:00 |
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1a21589fc1
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Implement oklab, oklch color space conversion functions, add example, restructure comments in the shaderlib, implements #37
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2025-01-17 16:51:17 +01:00 |
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d08329c750
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shaderlib: Implement gaussian_blur(); implements #39
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2025-01-11 15:59:58 +01:00 |
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85d33d5d77
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Refactored Main/%Compositor into a standalone ImageCompositor class; implements #38
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2025-01-10 22:18:43 +01:00 |
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3b47d57353
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shaderlib: Remove hsv_multiply and hsv_offset, rename hsv.gdshaderinc to colorspaces.gdshaderinc, update autocomplete and example accordingly; implements #36
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2025-01-10 21:58:37 +01:00 |
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9b6d5d0a78
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shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29
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2025-01-08 20:53:45 +01:00 |
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7b72274140
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Don't try to load the shader code if the file couldn't be opened
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2025-01-08 19:43:27 +01:00 |
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4d12ad4432
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shaderlib: Implement a simple pixelate function (effects.gdshaderinc), examples/hsv.gdshader -> color_and_pixelate.gdshader; implements #30
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2025-01-08 19:41:03 +01:00 |
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974c40fcb4
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Remember last opened file and open it on start, implements #33
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2025-01-07 22:46:13 +01:00 |
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ec7544cb3b
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Add autocomplete support for preprocessor directives, implements #34
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2025-01-07 22:19:08 +01:00 |
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71394edbf1
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Disable Export Button during Composite applying shader, implements #31
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2025-01-07 21:58:20 +01:00 |
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fd16d2a8df
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Assign ShaderMaterial outside of loop
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2025-01-07 21:53:15 +01:00 |
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2646f3da9b
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Minor typo Compositor.gd
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2025-01-06 22:26:53 +01:00 |
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0ddfa74bb4
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Call camera.fit_image() only once in $Compositor.update()
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2025-01-06 22:24:43 +01:00 |
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885cfbf3bc
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Pass a String to the shader directive parser functions instead of Shader
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2025-01-06 22:22:42 +01:00 |
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1d9f838668
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Add //!steps directive, some code cleanup, updated README & examples
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2025-01-06 22:11:53 +01:00 |
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afea5c9727
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Update the window title when saving the shader file - fix #26
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2024-12-30 18:34:51 +01:00 |
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1635cd5b82
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shaderlib: Add alpha_blend function, extend place_texture example, update autocomplete - implements #23
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2024-12-30 17:02:19 +01:00 |
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3abaf38400
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Add shaderlib function to autocomplete with, check which files are included - implements #25
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2024-12-29 21:32:54 +01:00 |
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7f1415dada
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Remove some obsolete autocomplete keywords - closes #18
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2024-12-29 21:07:32 +01:00 |
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11ba75517c
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Implement a naive way of checking if the shader compilation failed - implements 1/2 of #16
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2024-12-29 19:45:57 +01:00 |
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bbbd35f26d
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Update window title with current shader filename - implements #22
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2024-12-28 00:12:40 +01:00 |
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8b5a1cc37d
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Update image outline when new image is loaded
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2024-12-27 23:54:38 +01:00 |
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bae23b0ee6
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Rename ImageViewport to Compositor
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2024-12-26 22:28:58 +01:00 |
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8394ad9d3c
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Added an error indicator and error message box and refactored some code in the process - implements #21, prepares #16
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2024-12-26 22:18:18 +01:00 |
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ca40971e53
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Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20
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2024-12-25 00:08:25 +01:00 |
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ad6d2add1b
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Cleaned up and refactored some code
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2024-12-21 18:25:11 +01:00 |
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57328bc9a3
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Place the viewer and editor in separate windows
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2024-12-21 17:08:26 +01:00 |
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f069f2911f
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Add an outline to the result preview
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2024-12-21 17:08:15 +01:00 |
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a9a90235d9
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Make UI a little more compact and define a minimum window size
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2024-12-19 19:14:39 +01:00 |
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4b28a6427e
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Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements
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2024-12-19 18:52:47 +01:00 |
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d866fd1fe8
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Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6
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2024-06-21 10:38:31 +02:00 |
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367dbe163c
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Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7
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2024-06-21 10:33:34 +02:00 |
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e79c992ea0
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Added Filter Preset 'Channel Offset'
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2024-06-19 17:19:11 +02:00 |
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e18fd7a14e
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Added filter rgb_uv_distort.gdshader and improved greyscale.gdshader
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2024-06-19 14:50:43 +02:00 |
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d2f8a7fdcc
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Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords
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2024-06-11 20:14:02 +02:00 |
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04930cf2dd
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Bump version to v3
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2024-06-10 16:21:56 +02:00 |
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23871d9915
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Allow saving shader with Ctrl+S
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2024-06-10 16:11:30 +02:00 |
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68185fa9ec
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fix: Remember the location a shader was loaded from & improve functionality
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2024-06-10 15:51:02 +02:00 |
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279f441af1
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Improve UI with application name & version and better spacing
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2024-06-09 15:11:08 +02:00 |
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5e0f790b43
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Remember last image export / shader save path - closes #5
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2024-06-09 14:48:27 +02:00 |
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641cb9f8d3
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Use Apply button with F5 keybinding instead of reapplying the shader on every code change
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2024-06-09 14:37:04 +02:00 |
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