Rémi Verschelde
996c9a644e
Merge pull request #113176 from xuhuisheng/dev/ske-mod-error
...
Fix empty 2D skeleton modification keeps printing error messages
2025-12-01 13:13:19 +01:00
Rémi Verschelde
725cf51353
Merge pull request #113393 from KoBeWi/derootizator
...
Unassign scene root before freeing
2025-12-01 12:56:34 +01:00
kobewi
7573388c82
Unassign scene root before freeing
2025-12-01 12:48:58 +01:00
Rémi Verschelde
7a207b3eaa
Merge pull request #113389 from m4gr3d/fix_android_editor_gradle_apk_install
...
[Android editor] Fix apk install after gradle build
2025-12-01 11:50:29 +01:00
Rémi Verschelde
7374a5e7c7
Merge pull request #113388 from m4gr3d/fix_android_build_regression
...
Fix Android build regression
2025-12-01 11:50:24 +01:00
Rémi Verschelde
84abf392b6
Merge pull request #113383 from m4gr3d/disable_device_mirroring_for_android_editor
...
Disable Android devices mirroring for the Android editor
2025-12-01 11:50:20 +01:00
Rémi Verschelde
c1412af255
Merge pull request #113372 from archiethehead/fix-d3d12-startup-warnings
...
D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:50:16 +01:00
Rémi Verschelde
1c7ef74f4f
Merge pull request #113346 from deralmas/wl-keyboard-saga/unify-keys
...
Wayland: Unify key handling logic
2025-12-01 11:50:11 +01:00
Rémi Verschelde
da3233a5b4
Merge pull request #113306 from Eshaan-byte/fix-dock-infinite-append
...
Editor: Fix infinite appending of docks without slots to config
2025-12-01 11:50:07 +01:00
Rémi Verschelde
4d072556ef
Merge pull request #113302 from LanzaSchneider/fix-wayland-logging-invalid-format
...
LinuxBSD: Fixes a formatting error when running Godot editor with Wayland prefer enabled.
2025-12-01 11:50:02 +01:00
Rémi Verschelde
c7ae694d6b
Merge pull request #113300 from LanzaSchneider/fix-focus-grab-warning-macos
...
MacOS: Fix focus grab warning on macOS when running game in embedded mode.
2025-12-01 11:49:58 +01:00
Rémi Verschelde
4dad75f968
Merge pull request #113298 from YeldhamDev/teria_sido_melhor_ir_ver_o_filme_do_pele
...
Fix various problems with the credits roll
2025-12-01 11:49:53 +01:00
Rémi Verschelde
e02fe5d9b0
Merge pull request #113293 from KoBeWi/debug_Debugger(4)
...
Assign layout key to Debugger
2025-12-01 11:49:49 +01:00
Rémi Verschelde
1867600b8b
Merge pull request #113285 from TokageItLab/ik-remove-penetrate-check
...
Remove `is_penetrated` check from IK as role overlap/excessive behavior
2025-12-01 11:49:45 +01:00
Rémi Verschelde
d1b9e51e12
Merge pull request #113269 from bruvzg/emb_headless
...
[Editor] Disable embedded mode, if `--headless` is in the main instance argument list.
2025-12-01 11:49:41 +01:00
Rémi Verschelde
b275237bbd
Merge pull request #113267 from bruvzg/mac_headless_inst
...
[macOS] Do not use `openApplicationAtURL` for headless instances.
2025-12-01 11:49:36 +01:00
Rémi Verschelde
7135bb534f
Merge pull request #113262 from lodetrick/dock-default-fix
...
Fix Editor Docks not updating tab styles when loading layout
2025-12-01 11:49:32 +01:00
Rémi Verschelde
543713021d
Merge pull request #113253 from dependabot/dependabot/npm_and_yarn/platform/web/js-yaml-4.1.1
...
Web: Bump js-yaml from 4.1.0 to 4.1.1
2025-12-01 11:49:28 +01:00
Rémi Verschelde
053bcf9d30
Merge pull request #113252 from bruvzg/ed_nat_menu_theme
...
[Editor] Simplify native menu icon generation.
2025-12-01 11:49:24 +01:00
Rémi Verschelde
fc033ce088
Merge pull request #113245 from aaronfranke/gltf-order-of-operations
...
GLTF: Fix order of operations for buffers and accessors
2025-12-01 11:49:20 +01:00
Rémi Verschelde
67d9154854
Merge pull request #113220 from xuhuisheng/dev/surface-vertex
...
Fix GLES3 `buffer_free_data` error
2025-12-01 11:49:15 +01:00
Rémi Verschelde
8f14acb151
Merge pull request #113197 from CrayolaEater/pop-up-menu-doc-update
...
Add better clarification for accelerator support on Popup Menu
2025-12-01 11:49:10 +01:00
Rémi Verschelde
f0f30fed91
Merge pull request #113172 from aaronfranke/gltf-state-vector
...
GLTF: Use `const Vector` internally instead of `TypedArray` copies
2025-12-01 11:49:06 +01:00
Rémi Verschelde
a2df35489a
Merge pull request #113078 from bruvzg/proj_ov_aload_front
...
Allow `override.cfg` to add autoloads to the front of the list.
2025-12-01 11:49:01 +01:00
Rémi Verschelde
a5fc5bbff5
Merge pull request #113026 from YeldhamDev/export_dialog_tidyup
...
Fully hide preset settings when no preset is found in the export dialog
2025-12-01 11:48:56 +01:00
Rémi Verschelde
ae59770211
Merge pull request #112997 from YeldhamDev/quick_settings_classic_fix
...
Fix visual glitch in the quick settings on the classic theme
2025-12-01 11:48:50 +01:00
Rémi Verschelde
a5bb19a0d2
Merge pull request #112952 from MadeScientist/MadeScientist-patch-1
...
Fix incorrect equivalent method reference in screen-space transform methods doc
2025-12-01 11:48:45 +01:00
Rémi Verschelde
c3954a01aa
Merge pull request #112874 from AbsoluteMoose/def_val_generator_initializer_fix
...
Prevent C# source generators from fully qualifying members assigned to within an object initializer
2025-12-01 11:48:40 +01:00
Rémi Verschelde
97a670db46
Merge pull request #112448 from YeldhamDev/extra_panels
...
Add extra panels to some areas of the editor
2025-12-01 11:48:34 +01:00
Rémi Verschelde
5e0ddecb73
Merge pull request #112343 from timothyqiu/filter-nodes
...
Scene Dock: Simplify Filter Nodes related UI
2025-12-01 11:48:29 +01:00
Rémi Verschelde
66c6987523
Merge pull request #111960 from YeldhamDev/remote_phy_crash_fix
...
Fix crash when box selecting remote 3D physics nodes
2025-12-01 11:48:24 +01:00
Rémi Verschelde
c2ee46011f
Merge pull request #111755 from xuhuisheng/dev/signal_too_early
...
Game View Plugin: Fix signal connected too early causing theme warning
2025-12-01 11:48:20 +01:00
Rémi Verschelde
32249f87a4
Merge pull request #111622 from YeldhamDev/you_arent_that_special_to_show_twice
...
Don't show exported script variables twice in the remote inspector
2025-12-01 11:48:14 +01:00
Rémi Verschelde
a6f4154082
Merge pull request #108224 from Chubercik/libogg-1.3.6
...
libogg: Update to 1.3.6
2025-12-01 11:48:09 +01:00
Rémi Verschelde
1575e3da90
Merge pull request #97620 from jj11hh/master
...
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde
dcd071bc4b
Merge pull request #96897 from basicer/request-draw-and-wait
...
Add `EditorResourcePreviewGenerator::request_draw_and_wait`
2025-12-01 11:47:57 +01:00
Archie Healy
31b18a2d6c
D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:18:09 +01:00
Fredia Huya-Kouadio
d85dbee766
Fix apk install after gradle build for the Android editor
2025-12-01 02:08:29 -08:00
Fredia Huya-Kouadio
0f160c7293
Fix Android build regression introduced by https://github.com/godotengine/godot/pull/110829
2025-12-01 01:21:32 -08:00
Fredia Huya-Kouadio
74d80f485c
Disable Android devices mirroring for the Android editor
2025-11-30 21:57:51 -08:00
Michael Alexsander
c6852a2d91
Don't show exported script variables twice in the remote inspector
2025-11-30 18:45:13 -03:00
Jakub Marcowski
ac1f05516e
libogg: Update to 1.3.6
2025-11-30 22:27:18 +01:00
MadeScientist
3a61ca9452
Fix incorrect transform method reference in CanvasItem.get_screen_transform() documentation
...
The get_global_transform method of CanvasItem doesn't consider the canvas_transform, so when any camera is enabled, its return value may differ from get_screen_transform. Thus, we should use get_global_transform_with_canvas instead, which provides consistent results with or without cameras enabled.
2025-12-01 01:07:57 +08:00
Dery Almas
9a814b4444
Wayland: Unify key handling logic
...
Previously we had different logic for direct key presses and client-side
key repetition, as one queued up input events and the other dispatched
them directly (client-side key repetition is run from the main thread).
I kinda figured out that this difference doesn't really matter, as we
can queue them up before the thread message dispatching logic. That's
exactly what we do now, which allows us to make a single method for both
of them, making the code much clearer and simplifying future maintenance.
This patch also includes a tiny fixup in the compose logic, which checks
for the validity of the generated key event before actually working with
it. The cases in which we can end up with an invalid reference are very
few, so it's not the end of the world, but it's still absolutely a good
idea to check, to avoid nasty surprises down the line.
2025-11-30 05:11:40 +01:00
Michael Alexsander
989ec5a6b0
Fix crash when box selecting remote 3D physics nodes
2025-11-29 19:16:27 -03:00
Michael Alexsander
f8c251aeb8
Fix various problems with the credits roll
2025-11-29 15:49:03 -03:00
AbsoluteMoose
3b4b0c530e
Handle initializer case in FullyQualifiedSyntax
...
- Prevents source generators from fully qualifying names being assigned to within an object initializer
- Adds ResourceTextureWithInitializer test cases to ExportedFields and ExportedProperties
Co-Authored-By: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-Authored-By: Paviel Kraskoŭski <kraskovskiy94@gmail.com>
2025-11-29 08:54:49 -06:00
Eshaan
819b69f2c1
Editor: Fix infinite appending of docks without slots to config
...
Docks without default slots (index -1, config key "dock_0") were being
infinitely appended to the editor layout config because this special
slot was never cleared before saving, unlike regular dock slots.
This adds code to explicitly clear the dock_0 config key before saving
closed docks, preventing infinite appending.
2025-11-29 17:29:23 +11:00
LanzaSchneider
3a965d50fe
Fix incorrect format specifier for bool in Wayland libdecor
2025-11-29 10:20:27 +08:00
xuhuisheng
54b738dea4
Fix signal too early causing theme warning
2025-11-29 09:23:42 +08:00