Make string translatable.

This commit is contained in:
IQuant 2024-10-05 19:14:24 +03:00
parent d9d68e310d
commit fbc08741ad
5 changed files with 5 additions and 1 deletions

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@ -86,6 +86,7 @@ connect_settings_autostart = Start the game automatically
## Game settings
Health-per-player = Health per player
Enable-friendly-fire = Enable friendly fire
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients

View file

@ -86,6 +86,7 @@ connect_settings_autostart = ゲームを自動的に開始する
## Game settings
Health-per-player = Health per player
Enable-friendly-fire = Enable friendly fire
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients

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@ -86,6 +86,7 @@ connect_settings_autostart = Запускать игру автоматичес
## Game settings
Health-per-player = Health per player
Enable-friendly-fire = Включить дружественный огонь
Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам

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@ -86,6 +86,7 @@ connect_settings_autostart = 自动启动游戏
## Game settings
Health-per-player = Health per player
Enable-friendly-fire = 启用队友伤害
Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染

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@ -645,7 +645,7 @@ impl App {
ui.label(tr("shared_health_desc_2"));
ui.label(tr("shared_health_desc_3"));
ui.add_space(5.0);
ui.label("Health per player");
ui.label(tr("Health-per-player"));
ui.add(Slider::new(&mut game_settings.health_per_player, 0..=100));
}
GameMode::LocalHealth => {