IQuant
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15e9237bdf
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Update README.md
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2024-06-06 11:40:40 +03:00 |
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IQuant
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b90f0c3f6c
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Ignore unknown pixels on noita side
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2024-06-05 16:55:11 +03:00 |
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IQuant
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3860f48633
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Sending messages to noita
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2024-06-05 16:22:03 +03:00 |
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IQuant
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53c213b260
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Flamegraphing setup
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2024-06-05 02:25:52 +03:00 |
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IQuant
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4050fe5c0d
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Use FxHash
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2024-06-04 21:53:34 +03:00 |
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IQuant
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5419556f88
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Sending deltas
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2024-06-04 20:21:08 +03:00 |
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IQuant
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f1573881a0
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Implement PixelRunner
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2024-06-04 18:35:04 +03:00 |
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IQuant
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81b35d342a
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Some refactoring
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2024-06-04 14:34:57 +03:00 |
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IQuant
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e95d0ca7a8
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Moved chunk stuff into it's owm module, change tracking.
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2024-06-03 22:49:04 +03:00 |
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IQuant
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a7f52e42d1
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World replays
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2024-06-03 20:13:16 +03:00 |
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IQuant
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67ebe63fa3
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WIP world sync stuff
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2024-06-03 01:07:36 +03:00 |
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IQuant
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0f9e9425cc
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release script changes
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2024-06-02 21:27:13 +03:00 |
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IQuant
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fd53b03c9b
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Also change responsible entity in rpc.handle_entity_data
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2024-06-02 14:00:55 +03:00 |
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IQuant
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1876f503bd
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Trick kill sync on clients. Closes #16.
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2024-06-02 13:49:11 +03:00 |
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IQuant
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2924395e11
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Fix release script
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2024-06-02 00:37:22 +03:00 |
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IQuant
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07825277ec
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Fix crash in vault. Closes #42.
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2024-06-02 00:17:08 +03:00 |
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IQuant
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8f26814e18
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New upload script
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2024-06-02 00:11:46 +03:00 |
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IQuant
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07fab1a022
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Merge pull request #43 from NathanSnail/master
Fix dexter typo
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2024-06-01 22:43:24 +03:00 |
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IQuant
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364d4d5aa5
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Removed unnecessary import
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2024-06-01 22:29:07 +03:00 |
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IQuant
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1c2a460bcc
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Same for damage_sync
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2024-06-01 17:27:35 +03:00 |
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IQuant
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1d8df17226
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Fix errors when ambrosia effect was not found
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2024-06-01 17:10:43 +03:00 |
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IQuant
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8920c88def
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Move debug stuff into it's own module
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2024-06-01 17:06:27 +03:00 |
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Nahtan
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8292b48ef4
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Fix dexter typo
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2024-06-02 00:25:15 +12:00 |
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IQuant
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ff394e6971
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Setup for crash repro
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2024-06-01 15:13:52 +03:00 |
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IQuant
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3374c2f67d
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Added magic values, use correct field in make_fire_data
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2024-06-01 14:30:04 +03:00 |
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IQuant
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0c6af77a06
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:)
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2024-05-31 16:40:18 +03:00 |
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IQuant
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9b9e7079b3
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Update connection interface
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2024-05-31 15:27:55 +03:00 |
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IQuant
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7f5e3327f8
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New steam networking impl
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2024-05-30 23:37:09 +03:00 |
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IQuant
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0e83441a61
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Update link to discord server
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2024-05-30 20:51:19 +03:00 |
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IQuant
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5d7e5c3d2d
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Refactor enemy_sync to be a system
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2024-05-30 12:41:56 +03:00 |
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IQuant
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52f3f158df
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Make websocket blocking before accepting it (apparantly it inherits non-blockingdness from listener socket?)
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2024-05-30 12:26:22 +03:00 |
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IQuant
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c008ad8c40
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Change responsible entity, and make damage bypass ambrosia in enemy_sync.handle_death_data
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2024-05-30 11:57:02 +03:00 |
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IQuant
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442cfd42f8
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Log game state entity id just in case
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2024-05-29 23:55:34 +03:00 |
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IQuant
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4775019e21
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Fix max health calculation
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2024-05-28 23:56:28 +03:00 |
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IQuant
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80073ddc7e
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Add icon to app
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2024-05-27 22:58:02 +03:00 |
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IQuant
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2d562718f1
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Change nickname font size to 0.75
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2024-05-27 22:16:50 +03:00 |
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IQuant
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547431c219
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Move files a bit
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2024-05-27 19:57:02 +03:00 |
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IQuant
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7a5f5f472f
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Proper nicknames!
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2024-05-27 19:53:29 +03:00 |
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IQuant
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9274de8510
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Better avatar/nickname display
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2024-05-27 16:36:15 +03:00 |
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IQuant
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ed8959fb36
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Display player avatars in proxy
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2024-05-27 16:08:21 +03:00 |
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IQuant
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86f1ed7e24
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Move omni peer stuff into it's own module.
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2024-05-27 12:27:13 +03:00 |
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IQuant
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60d9494e72
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Move air handling to clients
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2024-05-27 12:00:01 +03:00 |
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IQuant
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54daada439
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Remove player_unit tag from clients
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2024-05-27 11:54:21 +03:00 |
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IQuant
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be00d3d4bd
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Use string peer ids
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2024-05-26 23:21:36 +03:00 |
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IQuant
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527db63067
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Merge pull request #36 from bodashka/master
Early nicknames for players
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2024-05-26 10:33:38 +03:00 |
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Bahdan Shakh
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ef09f4b8b1
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Early nicknames for players
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2024-05-26 02:38:23 +03:00 |
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IQuant
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cfe7d5aabb
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Disable melee damage for clients
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2024-05-26 01:43:30 +03:00 |
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IQuant
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71819111ad
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Add a bit of comments
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2024-05-26 01:00:37 +03:00 |
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IQuant
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0516d6d596
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Reversed effect sync direction. Again.
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2024-05-26 00:58:47 +03:00 |
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IQuant
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ccfc65c983
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Client-side damage dealing
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2024-05-26 00:49:53 +03:00 |
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