IQuant
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1f4582abaf
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Update contibuting.md
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2024-05-24 12:01:08 +03:00 |
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IQuant
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6e984e570a
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Added NP_SKIP_MOD_CHECK env varible, allows skipping mod version check
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2024-05-24 11:54:51 +03:00 |
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IQuant
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c08db2bad2
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Fix client dying on host before shared health is depleted.
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2024-05-24 11:11:04 +03:00 |
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IQuant
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94432c21e1
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Proxy self update
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2024-05-24 00:41:55 +03:00 |
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IQuant
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42e390cdb9
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Automatic mod install
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2024-05-23 21:15:08 +03:00 |
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IQuant
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8a79173997
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Mod and proxy now display their versions
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2024-05-23 21:15:08 +03:00 |
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IQuant
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5e7d099d01
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Merge pull request #29 from Furrior/ambrosia
fix: ambrosia blocking damage sync
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2024-05-23 13:37:42 +03:00 |
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IQuant
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6e99c9a4f8
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Merge pull request #28 from Furrior/ignite
Fix: client cant be set on fire
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2024-05-23 13:37:01 +03:00 |
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Furior
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16778411c2
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fix: ambrosia
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2024-05-23 15:26:51 +07:00 |
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Furior
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593c37b746
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Fix: client cant be set on fire
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2024-05-23 15:16:37 +07:00 |
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IQuant
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bccb6db9f4
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Releasing v0.4.1, fixing #24
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2024-05-21 11:08:23 +03:00 |
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IQuant
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efd58a34c8
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Use a different and, hopefully, more correct method of death detection
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2024-05-21 10:48:40 +03:00 |
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IQuant
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40dccce972
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Set read timeout after accepting a websocket
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2024-05-20 21:05:47 +03:00 |
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IQuant
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708a89de9f
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Add logging in case websocket could not be created
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2024-05-20 20:47:20 +03:00 |
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IQuant
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7912524498
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Release v0.4.0
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2024-05-20 19:22:14 +03:00 |
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IQuant
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a283827e1c
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Refactor: added rpc machinery to reduce the amount of glue code
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2024-05-20 15:03:16 +03:00 |
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IQuant
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26fa799c4a
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Refactor: hooks system
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2024-05-20 01:01:35 +03:00 |
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IQuant
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2bca59260f
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Clients can pick up hearts now. Full heal hearts now only heal a part of maximum health according to amount of players
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2024-05-19 21:23:51 +03:00 |
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IQuant
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02f441d9cb
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Semi-automated releases
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2024-05-19 16:01:54 +03:00 |
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IQuant
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94427f33e7
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Do not sync world regions that are not yet loaded. Closes #15
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2024-05-19 13:52:22 +03:00 |
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IQuant
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832bacde06
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Adjusted directory structure.
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2024-05-19 13:07:54 +03:00 |
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IQuant
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45489ba86f
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Also trigger game over screen directly. Closes #10
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2024-05-19 12:42:32 +03:00 |
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IQuant
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af80a3a0d5
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Fixed enemy death sync a bit, closes #4. Trick kills still give only 1x gold on clients tho.
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2024-05-19 12:03:03 +03:00 |
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IQuant
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01834f305d
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Stop kicks from dropping player's items. Closes #1
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2024-05-18 21:22:37 +03:00 |
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IQuant
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4708aa0e1a
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Fixed host not syncing inventory on run start
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2024-05-18 19:13:34 +03:00 |
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IQuant
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45bda37495
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Added contributing.md
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2024-05-18 19:01:07 +03:00 |
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IQuant
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6777fcbba0
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Add instructions on how to run several instances locally
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2024-05-18 18:59:33 +03:00 |
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IQuant
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13dcb9da6f
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Add licenses
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2024-05-18 18:34:39 +03:00 |
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IQuant
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79b74da75c
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Remove mod settings, as those aren't used anyway
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2024-05-18 13:15:18 +03:00 |
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IQuant
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977030720a
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Support running several proxy instances at once, for testing locally
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2024-05-18 12:55:31 +03:00 |
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IQuant
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c5e2143f19
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Update README
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2024-05-18 00:07:28 +03:00 |
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IQuant
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4b07980ce0
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Build script for linux to locate steam dylib.
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2024-05-17 20:44:40 +03:00 |
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IQuant
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f5d78f2a5c
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Send host_id to mod
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2024-05-17 18:09:50 +03:00 |
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IQuant
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07c98b4f57
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WIP steam networking
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2024-05-17 17:55:50 +03:00 |
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IQuant
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7a0efd4a9c
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Update max health based on amount of players
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2024-05-15 20:50:27 +03:00 |
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IQuant
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dea61560e9
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Also fix log spam on death
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2024-05-15 17:47:31 +03:00 |
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IQuant
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a2d320f007
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Fix inventory sync
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2024-05-15 17:39:40 +03:00 |
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IQuant
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3295b0eff0
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Fixed item duplication. Again
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2024-05-15 17:05:50 +03:00 |
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IQuant
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6d5dd0a039
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Only sync inventory when necessary
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2024-05-15 16:50:59 +03:00 |
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IQuant
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b8a2802f4f
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Do not sync player projectiles as enemy projectiles
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2024-05-15 14:23:40 +03:00 |
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IQuant
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5abb49ccc5
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Improve readme a bit
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2024-05-15 13:25:32 +03:00 |
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IQuant
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ef2f5806a2
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Use actually random seeds
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2024-05-14 22:53:09 +03:00 |
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IQuant
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356c7e5edc
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Disable poly on player for now, so it doesn't break things
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2024-05-14 15:38:20 +03:00 |
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IQuant
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a05cd4be27
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Fix thrown items duplicating
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2024-05-14 15:29:55 +03:00 |
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IQuant
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f23498ccdf
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Fix error spam on death
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2024-05-14 15:06:32 +03:00 |
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IQuant
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f05279c892
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Multiple-frame world updating
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2024-05-14 14:59:09 +03:00 |
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IQuant
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3e7c174fd3
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Allow players to pick gold pixels
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2024-05-14 12:36:05 +03:00 |
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IQuant
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414e775e61
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Proxy updates
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2024-05-13 21:00:00 +03:00 |
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IQuant
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c98a74dc17
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Make sure solids aren't "synced" to be air
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2024-05-13 17:36:48 +03:00 |
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IQuant
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75887e58d3
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Cleanup logging a bit
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2024-05-13 16:56:41 +03:00 |
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