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3b47d57353
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shaderlib: Remove hsv_multiply and hsv_offset, rename hsv.gdshaderinc to colorspaces.gdshaderinc, update autocomplete and example accordingly; implements #36
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2025-01-10 21:58:37 +01:00 |
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50ddf6e6d3
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Merge pull request #35 from ChaoticByte/release/v6.2
Release/v6.2
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2025-01-10 20:58:28 +01:00 |
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a7da554320
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Bump version to 6.2
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2025-01-10 20:57:04 +01:00 |
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9b6d5d0a78
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shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29
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2025-01-08 20:53:45 +01:00 |
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7b72274140
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Don't try to load the shader code if the file couldn't be opened
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2025-01-08 19:43:27 +01:00 |
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4d12ad4432
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shaderlib: Implement a simple pixelate function (effects.gdshaderinc), examples/hsv.gdshader -> color_and_pixelate.gdshader; implements #30
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2025-01-08 19:41:03 +01:00 |
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6c48c9fe72
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shaderlib: Shorten lowpass filter example
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2025-01-07 22:50:15 +01:00 |
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974c40fcb4
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Remember last opened file and open it on start, implements #33
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2025-01-07 22:46:13 +01:00 |
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ec7544cb3b
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Add autocomplete support for preprocessor directives, implements #34
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2025-01-07 22:19:08 +01:00 |
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71394edbf1
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Disable Export Button during Composite applying shader, implements #31
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2025-01-07 21:58:20 +01:00 |
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fd16d2a8df
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Assign ShaderMaterial outside of loop
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2025-01-07 21:53:15 +01:00 |
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4787810651
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Merge pull request #32 from ChaoticByte/release/v6.1
Release/v6.1
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2025-01-06 23:00:35 +01:00 |
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1fba2ee826
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Bump version to v6.1
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2025-01-06 22:55:17 +01:00 |
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2646f3da9b
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Minor typo Compositor.gd
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2025-01-06 22:26:53 +01:00 |
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0ddfa74bb4
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Call camera.fit_image() only once in $Compositor.update()
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2025-01-06 22:24:43 +01:00 |
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885cfbf3bc
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Pass a String to the shader directive parser functions instead of Shader
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2025-01-06 22:22:42 +01:00 |
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6c1ec9ed2c
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Rename example rgb_uv_distort to multistep_distort
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2025-01-06 22:15:00 +01:00 |
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1d9f838668
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Add //!steps directive, some code cleanup, updated README & examples
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2025-01-06 22:11:53 +01:00 |
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1b87cafb13
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Merge pull request #27 from ChaoticByte/release/v6
Release/v6
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2025-01-01 21:57:15 +01:00 |
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01e17bd6e3
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Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19
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2025-01-01 21:43:32 +01:00 |
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afea5c9727
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Update the window title when saving the shader file - fix #26
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2024-12-30 18:34:51 +01:00 |
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1635cd5b82
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shaderlib: Add alpha_blend function, extend place_texture example, update autocomplete - implements #23
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2024-12-30 17:02:19 +01:00 |
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3abaf38400
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Add shaderlib function to autocomplete with, check which files are included - implements #25
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2024-12-29 21:32:54 +01:00 |
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7f1415dada
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Remove some obsolete autocomplete keywords - closes #18
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2024-12-29 21:07:32 +01:00 |
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5b939a3d20
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Improve size of status indicator
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2024-12-29 20:13:59 +01:00 |
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11ba75517c
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Implement a naive way of checking if the shader compilation failed - implements 1/2 of #16
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2024-12-29 19:45:57 +01:00 |
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bbbd35f26d
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Update window title with current shader filename - implements #22
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2024-12-28 00:12:40 +01:00 |
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1aa217776c
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shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17
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2024-12-28 00:00:46 +01:00 |
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8b5a1cc37d
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Update image outline when new image is loaded
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2024-12-27 23:54:38 +01:00 |
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bae23b0ee6
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Rename ImageViewport to Compositor
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2024-12-26 22:28:58 +01:00 |
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8394ad9d3c
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Added an error indicator and error message box and refactored some code in the process - implements #21, prepares #16
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2024-12-26 22:18:18 +01:00 |
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ca40971e53
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Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20
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2024-12-25 00:08:25 +01:00 |
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6b748229ed
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Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12
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2024-12-22 23:05:03 +01:00 |
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862ef075ff
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Add a custom godot build template with reduced features for smaller exports - implements #15
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2024-12-22 21:55:33 +01:00 |
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288ddcbc5b
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Add a file exclusion list to export preset - fix #14
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2024-12-22 19:07:07 +01:00 |
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80d937cb64
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Fix typo in README
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2024-12-21 18:27:21 +01:00 |
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ad6d2add1b
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Cleaned up and refactored some code
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2024-12-21 18:25:11 +01:00 |
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57328bc9a3
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Place the viewer and editor in separate windows
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2024-12-21 17:08:26 +01:00 |
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f069f2911f
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Add an outline to the result preview
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2024-12-21 17:08:15 +01:00 |
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815ec239f6
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Merge pull request #10 from ChaoticByte/release/v5
Release/v5
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2024-12-19 19:47:52 +01:00 |
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a9a90235d9
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Make UI a little more compact and define a minimum window size
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2024-12-19 19:14:39 +01:00 |
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8653b3740e
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Update the example in the README
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2024-12-19 19:03:00 +01:00 |
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d61dac7acf
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Added a new screenshot
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2024-12-19 19:01:49 +01:00 |
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4b28a6427e
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Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements
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2024-12-19 18:52:47 +01:00 |
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53d42de4a5
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Rename to Fragmented
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2024-12-19 16:48:32 +01:00 |
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58323f3d88
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Bump version to v4.0
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2024-06-21 10:41:58 +02:00 |
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f0cd2d811f
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Enable transparent background for SubViewport - fixes #8
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2024-06-21 10:41:05 +02:00 |
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d866fd1fe8
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Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6
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2024-06-21 10:38:31 +02:00 |
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367dbe163c
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Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7
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2024-06-21 10:33:34 +02:00 |
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b307635c09
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Bump version to v3.3
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2024-06-19 17:19:52 +02:00 |
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