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6bb6b8b768
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Add dist.sh script to automatically build and create project template, Update README
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2025-02-03 20:30:27 +01:00 |
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e40ab18683
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Update README regarding commandline interface
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2025-01-31 20:27:14 +01:00 |
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7810a1fa83
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cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats
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2025-01-26 21:38:16 +01:00 |
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40374bd849
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Restructured shaderlib by moving functions and renaming files
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2025-01-24 22:16:45 +01:00 |
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c70eaed0c4
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Readme: Improved the screenshot subtitle and Usage section, added a link to the Godot Shader documentation - fixes #44
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2025-01-24 21:56:37 +01:00 |
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acdb52c91e
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Readme: add a toc, add a Known Issues section and add a note about screen scaling not being supported (issue #45)
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2025-01-24 21:44:41 +01:00 |
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dc325d3e77
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Add note about shaderlib API stability
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2025-01-22 07:19:56 +01:00 |
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0fad7cb575
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Implement a commandline interface that can be used in scripts - implements #42
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2025-01-19 12:51:10 +01:00 |
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9b6d5d0a78
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shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29
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2025-01-08 20:53:45 +01:00 |
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6c1ec9ed2c
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Rename example rgb_uv_distort to multistep_distort
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2025-01-06 22:15:00 +01:00 |
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1d9f838668
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Add //!steps directive, some code cleanup, updated README & examples
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2025-01-06 22:11:53 +01:00 |
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01e17bd6e3
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Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19
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2025-01-01 21:43:32 +01:00 |
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1aa217776c
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shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17
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2024-12-28 00:00:46 +01:00 |
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6b748229ed
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Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12
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2024-12-22 23:05:03 +01:00 |
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80d937cb64
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Fix typo in README
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2024-12-21 18:27:21 +01:00 |
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8653b3740e
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Update the example in the README
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2024-12-19 19:03:00 +01:00 |
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4b28a6427e
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Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements
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2024-12-19 18:52:47 +01:00 |
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53d42de4a5
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Rename to Fragmented
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2024-12-19 16:48:32 +01:00 |
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367dbe163c
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Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7
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2024-06-21 10:33:34 +02:00 |
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249dad1139
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Added more information to the README
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2024-06-09 16:44:28 +02:00 |
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5906027f06
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Added a screenshot and a README
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2024-06-09 16:30:55 +02:00 |
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