Commit graph

24 commits

Author SHA1 Message Date
f32d10dbaa
Update README 2025-02-06 23:29:10 +01:00
cc59ba9b9e
Fix missing STEP variable by making it mandatory to be defined as a uniform in the shader file 2025-02-05 17:48:49 +01:00
7ad9ef002a
Update README 2025-02-04 19:05:20 +01:00
6bb6b8b768
Add dist.sh script to automatically build and create project template, Update README 2025-02-03 20:30:27 +01:00
e40ab18683
Update README regarding commandline interface 2025-01-31 20:27:14 +01:00
7810a1fa83
cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats 2025-01-26 21:38:16 +01:00
40374bd849
Restructured shaderlib by moving functions and renaming files 2025-01-24 22:16:45 +01:00
c70eaed0c4
Readme: Improved the screenshot subtitle and Usage section, added a link to the Godot Shader documentation - fixes #44 2025-01-24 21:56:37 +01:00
acdb52c91e
Readme: add a toc, add a Known Issues section and add a note about screen scaling not being supported (issue #45) 2025-01-24 21:44:41 +01:00
dc325d3e77
Add note about shaderlib API stability 2025-01-22 07:19:56 +01:00
0fad7cb575
Implement a commandline interface that can be used in scripts - implements #42 2025-01-19 12:51:10 +01:00
9b6d5d0a78
shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29 2025-01-08 20:53:45 +01:00
6c1ec9ed2c
Rename example rgb_uv_distort to multistep_distort 2025-01-06 22:15:00 +01:00
1d9f838668
Add //!steps directive, some code cleanup, updated README & examples 2025-01-06 22:11:53 +01:00
01e17bd6e3
Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19 2025-01-01 21:43:32 +01:00
1aa217776c
shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17 2024-12-28 00:00:46 +01:00
6b748229ed
Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12 2024-12-22 23:05:03 +01:00
80d937cb64
Fix typo in README 2024-12-21 18:27:21 +01:00
8653b3740e
Update the example in the README 2024-12-19 19:03:00 +01:00
4b28a6427e
Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements 2024-12-19 18:52:47 +01:00
53d42de4a5
Rename to Fragmented 2024-12-19 16:48:32 +01:00
367dbe163c
Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7 2024-06-21 10:33:34 +02:00
249dad1139
Added more information to the README 2024-06-09 16:44:28 +02:00
5906027f06
Added a screenshot and a README 2024-06-09 16:30:55 +02:00