Commit graph

72 commits

Author SHA1 Message Date
ec7544cb3b
Add autocomplete support for preprocessor directives, implements #34 2025-01-07 22:19:08 +01:00
71394edbf1
Disable Export Button during Composite applying shader, implements #31 2025-01-07 21:58:20 +01:00
fd16d2a8df
Assign ShaderMaterial outside of loop 2025-01-07 21:53:15 +01:00
4787810651
Merge pull request #32 from ChaoticByte/release/v6.1
Release/v6.1
2025-01-06 23:00:35 +01:00
1fba2ee826
Bump version to v6.1 2025-01-06 22:55:17 +01:00
2646f3da9b
Minor typo Compositor.gd 2025-01-06 22:26:53 +01:00
0ddfa74bb4
Call camera.fit_image() only once in $Compositor.update() 2025-01-06 22:24:43 +01:00
885cfbf3bc
Pass a String to the shader directive parser functions instead of Shader 2025-01-06 22:22:42 +01:00
6c1ec9ed2c
Rename example rgb_uv_distort to multistep_distort 2025-01-06 22:15:00 +01:00
1d9f838668
Add //!steps directive, some code cleanup, updated README & examples 2025-01-06 22:11:53 +01:00
1b87cafb13
Merge pull request #27 from ChaoticByte/release/v6
Release/v6
2025-01-01 21:57:15 +01:00
01e17bd6e3
Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19 2025-01-01 21:43:32 +01:00
afea5c9727
Update the window title when saving the shader file - fix #26 2024-12-30 18:34:51 +01:00
1635cd5b82
shaderlib: Add alpha_blend function, extend place_texture example, update autocomplete - implements #23 2024-12-30 17:02:19 +01:00
3abaf38400
Add shaderlib function to autocomplete with, check which files are included - implements #25 2024-12-29 21:32:54 +01:00
7f1415dada
Remove some obsolete autocomplete keywords - closes #18 2024-12-29 21:07:32 +01:00
5b939a3d20
Improve size of status indicator 2024-12-29 20:13:59 +01:00
11ba75517c
Implement a naive way of checking if the shader compilation failed - implements 1/2 of #16 2024-12-29 19:45:57 +01:00
bbbd35f26d
Update window title with current shader filename - implements #22 2024-12-28 00:12:40 +01:00
1aa217776c
shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17 2024-12-28 00:00:46 +01:00
8b5a1cc37d
Update image outline when new image is loaded 2024-12-27 23:54:38 +01:00
bae23b0ee6
Rename ImageViewport to Compositor 2024-12-26 22:28:58 +01:00
8394ad9d3c
Added an error indicator and error message box and refactored some code in the process - implements #21, prepares #16 2024-12-26 22:18:18 +01:00
ca40971e53
Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20 2024-12-25 00:08:25 +01:00
6b748229ed
Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12 2024-12-22 23:05:03 +01:00
862ef075ff
Add a custom godot build template with reduced features for smaller exports - implements #15 2024-12-22 21:55:33 +01:00
288ddcbc5b
Add a file exclusion list to export preset - fix #14 2024-12-22 19:07:07 +01:00
80d937cb64
Fix typo in README 2024-12-21 18:27:21 +01:00
ad6d2add1b
Cleaned up and refactored some code 2024-12-21 18:25:11 +01:00
57328bc9a3
Place the viewer and editor in separate windows 2024-12-21 17:08:26 +01:00
f069f2911f
Add an outline to the result preview 2024-12-21 17:08:15 +01:00
815ec239f6
Merge pull request #10 from ChaoticByte/release/v5
Release/v5
2024-12-19 19:47:52 +01:00
a9a90235d9
Make UI a little more compact and define a minimum window size 2024-12-19 19:14:39 +01:00
8653b3740e
Update the example in the README 2024-12-19 19:03:00 +01:00
d61dac7acf
Added a new screenshot 2024-12-19 19:01:49 +01:00
4b28a6427e
Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements 2024-12-19 18:52:47 +01:00
53d42de4a5
Rename to Fragmented 2024-12-19 16:48:32 +01:00
58323f3d88
Bump version to v4.0 2024-06-21 10:41:58 +02:00
f0cd2d811f
Enable transparent background for SubViewport - fixes #8 2024-06-21 10:41:05 +02:00
d866fd1fe8
Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6 2024-06-21 10:38:31 +02:00
367dbe163c
Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7 2024-06-21 10:33:34 +02:00
b307635c09
Bump version to v3.3 2024-06-19 17:19:52 +02:00
e79c992ea0
Added Filter Preset 'Channel Offset' 2024-06-19 17:19:11 +02:00
2c6cfde49e
Bumped version to v3.2 2024-06-19 14:51:21 +02:00
e18fd7a14e
Added filter rgb_uv_distort.gdshader and improved greyscale.gdshader 2024-06-19 14:50:43 +02:00
00bac825a0
Bumped version to v3.1 2024-06-11 20:14:32 +02:00
d2f8a7fdcc
Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords 2024-06-11 20:14:02 +02:00
04930cf2dd
Bump version to v3 2024-06-10 16:21:56 +02:00
3709a283a1
fix: Disable mode_override_titles for FileDialog 2024-06-10 16:19:07 +02:00
23871d9915
Allow saving shader with Ctrl+S 2024-06-10 16:11:30 +02:00